Search found 241 matches

by katoun
Tue Feb 05, 2008 5:15 pm
Forum: Project Announcements
Topic: NUSoftware Game Engine v0.1 Alpha. New Docs&Pics, Page 4
Replies: 87
Views: 24322

Ok, that is good too, NP :D . You know, I have other principles in my mind, a bit radical some times.
But there's not problem in telling you my ideas, you can allways take from them what you fell fit for your project:D.

Regards.
by katoun
Tue Feb 05, 2008 5:01 pm
Forum: Off-topic
Topic: How to setup a phpBB(3?) forum on SF.net?
Replies: 11
Views: 2534

I had that problem too. I was able to install finaly phpBB2 but not phpBB3. It seems that ieve though winSCP talls you that the permisions were changed the SF servers to not realy accept those changes as the phpBB3 install is not able to create a new file on your SF webspace(I have tyed to 'hack' ph...
by katoun
Mon Feb 04, 2008 3:30 am
Forum: Project Announcements
Topic: NUSoftware Game Engine v0.1 Alpha. New Docs&Pics, Page 4
Replies: 87
Views: 24322

Nice work MasterGod. But You cloud rename CSceneResourceManager to CResourceManager. It would me shorter and it would reprezent the All resource management: scene management and sound management. It is in the '/core' directory, no? I don't like the CGame.h and CGame.cpp files beeing in the '/game' d...
by katoun
Sun Jan 27, 2008 7:58 pm
Forum: Off-topic
Topic: WIP K_Game 3D Game Engine first official website.
Replies: 24
Views: 3499

I have created a forum for K_Game. :D
You can check the web site:http://k-game.sourceforge.net/
Regards to all.
by katoun
Fri Jan 04, 2008 9:13 am
Forum: Off-topic
Topic: WIP K_Game 3D Game Engine first official website.
Replies: 24
Views: 3499

My ScriptManager is preaty simple: script::ScriptManager* ScrMng = mGameManager->getScriptManager(); ScrMng->initialise(); script::Script* script01 = ScrMng->load("script01.lua"); script::Script* script02 = ScrMng->load("script02.lua"); ScrMng->runScript(script01); script::Script...
by katoun
Thu Jan 03, 2008 11:53 pm
Forum: Off-topic
Topic: WIP K_Game 3D Game Engine first official website.
Replies: 24
Views: 3499

Hello. I am using OpenGL for the rendering system. Some could say that is the Ogre's but I say it is inspired from it and it will have a lot in common as I learned a lot from it though it is writen from scratch piece by piece. I am proud to announce the first release of K_Game, v0.0.3 RC1. You can h...
by katoun
Thu Nov 22, 2007 4:53 pm
Forum: Off-topic
Topic: WIP K_Game 3D Game Engine first official website.
Replies: 24
Views: 3499

For everybody to know, that is because using MVS C++ Express Edition.
by katoun
Sun Nov 04, 2007 9:56 pm
Forum: Off-topic
Topic: WIP K_Game 3D Game Engine first official website.
Replies: 24
Views: 3499

Sorry I forgot about this: And I have another question, how did you do (like I see in the screenshots) that if you make another camera you can have a rect on screen where you see what that new camera is pointing at Well that "rect" that you cand see on screen is called Viewport. In example...
by katoun
Sun Nov 04, 2007 9:29 pm
Forum: Off-topic
Topic: WIP K_Game 3D Game Engine first official website.
Replies: 24
Views: 3499

Hello MasterGod. About this code: ifdef GAME_DLL 00104 # define GAME_PUBLIC_EXPORT __declspec(dllexport) 00105 # define GAME_TEMPLATE_EXPORT __declspec(dllexport) 00106 # else 00107 # define GAME_PUBLIC_EXPORT __declspec(dllimport) 00108 # define GAME_TEMPLATE_EXPORT Well, in my Game.dll project I d...
by katoun
Sun Nov 04, 2007 9:09 pm
Forum: Off-topic
Topic: WIP K_Game 3D Game Engine first official website.
Replies: 24
Views: 3499

Hello MasterGod.
Well, I'm mosty all the week available on yahoo messenger (not on weekend) at work, so we can talk on it. I'll sens you a private message wioth my id.
by katoun
Sat Nov 03, 2007 10:46 pm
Forum: Off-topic
Topic: WIP K_Game 3D Game Engine first official website.
Replies: 24
Views: 3499

Hello MasterGod. Well GAME_PUBLIC_EXPORT && GAME_TEMPLATE_EXPORT are different. GAME_PUBLIC_EXPORT is for exporting normal public simbols form the dll, while GAME_TEMPLATE_EXPORT is for templated classes or function with have different visibility in .dlls. That code is actually for DEBUG com...
by katoun
Fri Oct 19, 2007 1:08 pm
Forum: Off-topic
Topic: WIP K_Game 3D Game Engine first official website.
Replies: 24
Views: 3499

Yes, small steps, but small steps towards my goal. :D
by katoun
Tue Oct 16, 2007 11:53 am
Forum: Everything 2d/3d Graphics
Topic: Help: Projection and View Transformations Matrixes are wrong
Replies: 7
Views: 2145

Thank you.
by katoun
Mon Oct 15, 2007 11:07 pm
Forum: Off-topic
Topic: WIP K_Game 3D Game Engine first official website.
Replies: 24
Views: 3499

I allways had big complicated dreams. :lol:
by katoun
Mon Oct 15, 2007 11:05 pm
Forum: Off-topic
Topic: WIP K_Game 3D Game Engine first official website.
Replies: 24
Views: 3499

Thank you.:)
I am looking forward to seeing the finished game!
Me too.:D I planed it 3 years ago while I was in high-school learning OpenGl.:D