Search found 525 matches

by dejai
Wed Jun 12, 2013 7:54 am
Forum: Project Announcements
Topic: Traffic Simulator
Replies: 1
Views: 1976

Traffic Simulator

As part of a machine learning assignment (building a reinforcement learner for traffic lights) I had to build a traffic simulator and I wanted to make it easy to build new traffic situations and visualise how efficient the learner was at minimizing the total waiting time of cars. I decided I would u...
by dejai
Mon Jun 10, 2013 12:18 pm
Forum: Bug reports
Topic: Loading Meshes: Assertion `!(index>=used)' failed
Replies: 7
Views: 1674

Re: Loading Meshes: Assertion `!(index>=used)' failed

It actually has enough for 50. This is why I posted this here, also please read the type that the compiler is complaining. It isn't the type m_car holds..
by dejai
Sun Jun 09, 2013 4:15 pm
Forum: Bug reports
Topic: Loading Meshes: Assertion `!(index>=used)' failed
Replies: 7
Views: 1674

Loading Meshes: Assertion `!(index>=used)' failed

  ../../include/irrArray.h:308: T& irr::core::array<T, TAlloc>::operator[](irr::u32) [with T = irr::core::vector3d<float>, TAlloc = irr::core::irrAllocator<irr::core::vector3d<float> >, irr::u32 = unsigned int]: Assertion `!(index>=used)' failed. I am getting the above runtime error, causing a ...
by dejai
Fri Nov 23, 2012 2:44 am
Forum: Bug reports
Topic: CIrrDeviceStub.cpp Compilation Failure in Trunk
Replies: 1
Views: 631

CIrrDeviceStub.cpp Compilation Failure in Trunk

Compiling trunk this afternoon I came across the following compilation error: (I am posting here because it breaks trunk)   g++ -Wall -pipe -fno-exceptions -fno-rtti -fstrict-aliasing -g -D_DEBUG -I../../include -Izlib -Ijpeglib -Ilibpng -I/usr/X11R6/include -DIRRLICHT_EXPORTS=1  -c -o CIrrDeviceStu...
by dejai
Wed Sep 28, 2011 2:52 am
Forum: Beginners Help
Topic: irrTypes.h not standard compilant.
Replies: 1
Views: 201

irrTypes.h not standard compilant.

The current irrTypes.h defines s32 to be the following: typedef signed int s32; (on non windows systems) It is totally valid for a signed int to be 16 bits. In fact its range is specified in minimum range: signed int: -32767 to 32767 which is the same as a signed short. Generally this is not the cas...
by dejai
Fri Sep 02, 2011 1:23 pm
Forum: Beginners Help
Topic: max 65536 indices
Replies: 6
Views: 761

Re: max 65536 indices

0 - 65535 is the range of a GL_UNSIGNED_SHORT which can be used to retain the indices of exactly 65536 vertices. So you have 2 bytes to work with which is plenty for a lot of things. It is totally valid to have more if you need them as hybrid mentioned.
by dejai
Tue Aug 09, 2011 4:44 am
Forum: Off-topic
Topic: Irrlicht Forum RSS - Now With More Magic
Replies: 6
Views: 1392

Re: Irrlicht Forum RSS - Now With More Magic

Certainly PHPBB3 has inbuilt atom support. I wrote this script a while back just thought it would be something useful to have around in case people wanted to build additional services ontop of the forum instead having to manually scrape the pages themselves. I update it every 15 minutes to be polite...
by dejai
Mon Aug 08, 2011 4:37 pm
Forum: Off-topic
Topic: Irrlicht Forum RSS - Now With More Magic
Replies: 6
Views: 1392

Irrlicht Forum RSS - Now With More Magic

I was getting sick of the Irrlicht forum RSS not existing so now you have: http://uberwolf.com/services/irrlicht/rss/ it has all the current topics and updates often enough to be of some use. If you like it leave a comment if you want me to add any features to the system please leave a comment below...
by dejai
Thu Dec 09, 2010 10:01 am
Forum: Beginners Help
Topic: Help me to understand: Creating a map
Replies: 6
Views: 776

Can you tell me any good tutorials around the web? I've tried freeworld3d, irrEdit, GTKRadiant but iam too confused Developing a world in 3d games generally relates to a process of first creating the models you wish to have within the scene and their respective textures (images) and then stitching ...
by dejai
Wed Jul 07, 2010 2:30 pm
Forum: Project Announcements
Topic: 9084 - Red Robot Inc.
Replies: 20
Views: 6304

Amazing. Great work!
by dejai
Wed Jul 07, 2010 2:08 pm
Forum: Game Programming
Topic: Unit Testing In Video Games
Replies: 0
Views: 2305

Unit Testing In Video Games

Sourced: http://bwright.uberwolf.com/2010/07/07/unit-testing-in-video-games/ Unit testing is an “agile” or “extreme” programming methodology which has a lot of beneficial side effects for medium to large scale systems. For example when you modify a file in a 10(0*) thousand line code base what level...
by dejai
Wed Jul 07, 2010 1:42 am
Forum: Off-topic
Topic: NTEngine and A Puzzle Game
Replies: 3
Views: 836

Windows, Linux and Mac and hopefully I am going to port it to the iphone later. It uses a variant of SDL for the graphics so it is highly portable. :)
by dejai
Wed Jun 30, 2010 8:22 am
Forum: Beginners Help
Topic: ActiveCamera->render(); excute twice?
Replies: 2
Views: 390

If ActiveCamera is an element in CameraList then I would assume that is getting rendered twice for no reason however I am not exactly sure whether: OnRegisterSceneNode(); if(LightManager) LightManager->OnPreRender(LightList); //render camera scenes { CurrentRendertime = ESNRP_CAMERA; Driver->getOver...
by dejai
Sun Jun 27, 2010 3:13 pm
Forum: Off-topic
Topic: NTEngine and A Puzzle Game
Replies: 3
Views: 836

NTEngine and A Puzzle Game

Hello I believe I originally joined the irrlicht community when I was about 13 years of age and I am sure some of you remember me for my horrible posts (this is probably my most notable noobie post http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=24119&highlight=glade ). I have changed a l...