Hi
I am having problems with the download links. I don't know if anyone can paste a direct link to the fies directly. Anyway I had a problem in the previous version of My3D and I don't know whether it is solved in the current version
When I export a mesh with multiple materials, all textures are ...
Search found 10 matches
- Tue Mar 15, 2005 9:39 am
- Forum: Project Announcements
- Topic: My3D Tools v.3.1 released (with Gile[s] exporter)
- Replies: 88
- Views: 33871
- Wed Feb 23, 2005 11:46 am
- Forum: Beginners Help
- Topic: alpha texture problem
- Replies: 2
- Views: 334
alpha texture problem
Hi
I have got another nagging problem a bit naggier. I created a texture in photoshop with an alpha channel which is suppose to make some areas transparent. I saved the texture using the A8R8G8B8 format. When the texture is diplayed on any node it just appears white. I have tried several texture ...
I have got another nagging problem a bit naggier. I created a texture in photoshop with an alpha channel which is suppose to make some areas transparent. I saved the texture using the A8R8G8B8 format. When the texture is diplayed on any node it just appears white. I have tried several texture ...
- Wed Feb 23, 2005 11:31 am
- Forum: Beginners Help
- Topic: Directx jerking problem
- Replies: 2
- Views: 310
Directx jerking problem
Hi
I have noticed a small problem when rendering in both Directx8 or 9. Movement jerks a lot and it happens when there is a change in the fps.
Is there a solution to this nagging problem bevause my hair is about to stand straight up.

I have noticed a small problem when rendering in both Directx8 or 9. Movement jerks a lot and it happens when there is a change in the fps.
Is there a solution to this nagging problem bevause my hair is about to stand straight up.
- Thu Feb 17, 2005 10:12 am
- Forum: Beginners Help
- Topic: How do I render to mu;ltiple views
- Replies: 1
- Views: 256
How do I render to mu;ltiple views
Hi
I want to render two diffrernt camera scene. One scene render at the top half of the screen whiles the other scene takes the bottom half. Is there any function that I can use to render to a specific area of the screen
I want to render two diffrernt camera scene. One scene render at the top half of the screen whiles the other scene takes the bottom half. Is there any function that I can use to render to a specific area of the screen
- Wed Feb 16, 2005 11:20 am
- Forum: Beginners Help
- Topic: [SOLVED] Recompiling in Visual Studio 2003
- Replies: 3
- Views: 386
[SOLVED] Recompiling in Visual Studio 2003
How do I recompile the engine in Visual Studio 2003.NET. This question might seem dumb but I have never really compiled to a dll file and I haven't actually built a library before. Please help me because I have made some changes to one of the header files and need it towork in the dll.

- Thu Jan 27, 2005 8:51 am
- Forum: Beginners Help
- Topic: Making a billborad Tree?
- Replies: 6
- Views: 799
- Wed Jan 26, 2005 10:29 am
- Forum: Beginners Help
- Topic: Making a billborad Tree?
- Replies: 6
- Views: 799
Making a billborad Tree?
This looks like a dumb question but how do I make a billborad tree. I think the billborad node cannot be used because I tried it and instead of giving me very opaque areas and transparent areas, the tree had some level of transparency on any pixel. 
- Tue Nov 16, 2004 9:58 am
- Forum: Beginners Help
- Topic: Annoying texture problems
- Replies: 4
- Views: 758
- Tue Nov 16, 2004 9:55 am
- Forum: Beginners Help
- Topic: Annoying texture problems
- Replies: 4
- Views: 758
- Mon Nov 15, 2004 10:20 am
- Forum: Beginners Help
- Topic: Annoying texture problems
- Replies: 4
- Views: 758
Annoying texture problems
Hi I am a new member. I just love everything stuff about Irrlicht but I am having a problem with textures on X files each renderer has a big problem with the textures.
With directx 8 , textures are having some black lines plus other artifacts. Also since my textures are tiled on a road, as the ...
With directx 8 , textures are having some black lines plus other artifacts. Also since my textures are tiled on a road, as the ...