Search found 10 matches

by kaboraa
Tue Mar 15, 2005 9:39 am
Forum: Project Announcements
Topic: My3D Tools v.3.1 released (with Gile[s] exporter)
Replies: 88
Views: 33871

Hi

I am having problems with the download links. I don't know if anyone can paste a direct link to the fies directly. Anyway I had a problem in the previous version of My3D and I don't know whether it is solved in the current version

When I export a mesh with multiple materials, all textures are ...
by kaboraa
Wed Feb 23, 2005 11:46 am
Forum: Beginners Help
Topic: alpha texture problem
Replies: 2
Views: 334

alpha texture problem

Hi

I have got another nagging problem a bit naggier. I created a texture in photoshop with an alpha channel which is suppose to make some areas transparent. I saved the texture using the A8R8G8B8 format. When the texture is diplayed on any node it just appears white. I have tried several texture ...
by kaboraa
Wed Feb 23, 2005 11:31 am
Forum: Beginners Help
Topic: Directx jerking problem
Replies: 2
Views: 310

Directx jerking problem

Hi

I have noticed a small problem when rendering in both Directx8 or 9. Movement jerks a lot and it happens when there is a change in the fps.

Is there a solution to this nagging problem bevause my hair is about to stand straight up. :twisted: :twisted:
by kaboraa
Thu Feb 17, 2005 10:12 am
Forum: Beginners Help
Topic: How do I render to mu;ltiple views
Replies: 1
Views: 256

How do I render to mu;ltiple views

Hi

I want to render two diffrernt camera scene. One scene render at the top half of the screen whiles the other scene takes the bottom half. Is there any function that I can use to render to a specific area of the screen
by kaboraa
Wed Feb 16, 2005 11:20 am
Forum: Beginners Help
Topic: [SOLVED] Recompiling in Visual Studio 2003
Replies: 3
Views: 386

[SOLVED] Recompiling in Visual Studio 2003

How do I recompile the engine in Visual Studio 2003.NET. This question might seem dumb but I have never really compiled to a dll file and I haven't actually built a library before. Please help me because I have made some changes to one of the header files and need it towork in the dll.
:oops:
by kaboraa
Thu Jan 27, 2005 8:51 am
Forum: Beginners Help
Topic: Making a billborad Tree?
Replies: 6
Views: 799

Thanks guys

I didn't actually know that you could make a particular color transparent. I am yet to implement this idea but I am sure it would work. I am not sure if I have seen this function in the Irrilicht documentation i.e makeColorKeyTexture :lol:
by kaboraa
Wed Jan 26, 2005 10:29 am
Forum: Beginners Help
Topic: Making a billborad Tree?
Replies: 6
Views: 799

Making a billborad Tree?

This looks like a dumb question but how do I make a billborad tree. I think the billborad node cannot be used because I tried it and instead of giving me very opaque areas and transparent areas, the tree had some level of transparency on any pixel. :roll:
by kaboraa
Tue Nov 16, 2004 9:58 am
Forum: Beginners Help
Topic: Annoying texture problems
Replies: 4
Views: 758

Thanks

However I found out that the problem was related to mipmapping but it was fixed in the Irrlicht 7.1 released. So now I do not have those annoying texture problem.

However I have a question. I have a road mesh with a single 256 x 256 texture tiled along the length of the road. When you are ...
by kaboraa
Tue Nov 16, 2004 9:55 am
Forum: Beginners Help
Topic: Annoying texture problems
Replies: 4
Views: 758

Thanks

However I found out that the problem was related to mipmapping but it was fixed in the Irrlicht 7.1 released. So now I do not have those annoying texture problem.

However I have a question. I have a road mesh with a single 256 x 256 texture tiled along the length of the road. When you are ...
by kaboraa
Mon Nov 15, 2004 10:20 am
Forum: Beginners Help
Topic: Annoying texture problems
Replies: 4
Views: 758

Annoying texture problems

Hi I am a new member. I just love everything stuff about Irrlicht but I am having a problem with textures on X files each renderer has a big problem with the textures.

With directx 8 , textures are having some black lines plus other artifacts. Also since my textures are tiled on a road, as the ...