Search found 4 matches
- Tue May 01, 2007 1:44 pm
- Forum: Beginners Help
- Topic: 2-sided texture
- Replies: 4
- Views: 237
Try this
Material.BackfaceCulling = false;
- Tue May 01, 2007 4:10 am
- Forum: Beginners Help
- Topic: D3DXVec3Unproject in irrlicht - UERGENT
- Replies: 1
- Views: 234
D3DXVec3Unproject in irrlicht - UERGENT
sorry my english. I needed to convert a mouse point to world space. In directx I use D3DXVec3Unproject to make this. How to implement this fueature in irrlicht? I make this implementation but not work. Help please ---------------------------------------------- vector3df v(event.MouseInput.X, event.M...
- Tue Apr 24, 2007 1:43 am
- Forum: Beginners Help
- Topic: D3DXVec3Project Function in irrlicht
- Replies: 2
- Views: 257
- Sun Apr 22, 2007 11:21 pm
- Forum: Beginners Help
- Topic: D3DXVec3Project Function in irrlicht
- Replies: 2
- Views: 257
D3DXVec3Project Function in irrlicht
Sorry my english.
I´m converting a DirectX program to irrlicht.
Directx has a function to projects a vector from object space into screen space: D3DXVec3Project.
How to implement D3DXVec3Project into irrlicht?
I´m converting a DirectX program to irrlicht.
Directx has a function to projects a vector from object space into screen space: D3DXVec3Project.
How to implement D3DXVec3Project into irrlicht?