Search found 4 matches

by castefani
Tue May 01, 2007 1:44 pm
Forum: Beginners Help
Topic: 2-sided texture
Replies: 4
Views: 237

Try this

Material.BackfaceCulling = false;
by castefani
Tue May 01, 2007 4:10 am
Forum: Beginners Help
Topic: D3DXVec3Unproject in irrlicht - UERGENT
Replies: 1
Views: 234

D3DXVec3Unproject in irrlicht - UERGENT

sorry my english. I needed to convert a mouse point to world space. In directx I use D3DXVec3Unproject to make this. How to implement this fueature in irrlicht? I make this implementation but not work. Help please ---------------------------------------------- vector3df v(event.MouseInput.X, event.M...
by castefani
Tue Apr 24, 2007 1:43 am
Forum: Beginners Help
Topic: D3DXVec3Project Function in irrlicht
Replies: 2
Views: 257

Tks Luben.
I will try your sugestion.
by castefani
Sun Apr 22, 2007 11:21 pm
Forum: Beginners Help
Topic: D3DXVec3Project Function in irrlicht
Replies: 2
Views: 257

D3DXVec3Project Function in irrlicht

Sorry my english.

I´m converting a DirectX program to irrlicht.
Directx has a function to projects a vector from object space into screen space: D3DXVec3Project.
How to implement D3DXVec3Project into irrlicht?