Search found 286 matches

by cartoonit
Thu Apr 21, 2005 11:30 pm
Forum: Bug reports
Topic: CPU usage?
Replies: 15
Views: 2921

Ok this might be me, but I thought any process that is running will take the maximal amount of processing power that it requires. Obviously any other processes that are runnning will get a certain amount of scheduable processor time, however, how much is quite dependant on a couple of things. A, the...
by cartoonit
Sat Apr 16, 2005 8:14 am
Forum: Open Discussion and Dev Announcements
Topic: comparing physics engines versus Irrlicht for collisions
Replies: 10
Views: 1425

10 - 6??? :o You have to integrate the physics in to Irrlicht, I don't think it would be beneficial to compile the two together, creating a wrapper yes. But compiling both together for a dll probably isn't allowed. In fact I don't think you can have access to Newton and recompile so no its not been ...
by cartoonit
Thu Apr 14, 2005 4:39 pm
Forum: Off-topic
Topic: *Dies of happiness and shock*
Replies: 3
Views: 675

You know if its taking so long its probably the mirror that your downloading from, unless you have a slow connection...
by cartoonit
Thu Apr 14, 2005 4:32 pm
Forum: Beginners Help
Topic: Wall & Gun
Replies: 7
Views: 667

Supposedly you can set it as the first thing to be rendered before the scene manager draws all. I think SARIN got this working, so search for the post...
by cartoonit
Wed Apr 13, 2005 11:47 am
Forum: Beginners Help
Topic: 3D Gun
Replies: 1
Views: 318

Search on the forums?? This has been answered soo many times before. Attaching the gun as a child to the camera will do, then read the documentation...
by cartoonit
Tue Apr 12, 2005 3:32 pm
Forum: Beginners Help
Topic: shooting on terrain with collisions
Replies: 13
Views: 1276

For the Audiere sound, you could reset it before the next time you play so something like:

Code: Select all

mEffect->reset(); 
mEffect->setRepeat(Repeat);
mEffect->setVolume(Volume);
mEffect->play();
This works for me...
by cartoonit
Tue Apr 12, 2005 12:16 pm
Forum: Open Discussion and Dev Announcements
Topic: DirectX vs OpenGL
Replies: 45
Views: 7031

But, windows has had more time and resources poured into it (as an OS) and Microsoft on the whole produce very well engineered software that use the events and threads very well. So how many people have worked on Linux over the past 20 years then through the different versions, compared to that of ...
by cartoonit
Tue Apr 12, 2005 12:07 pm
Forum: Beginners Help
Topic: setText & ITextSceneNode
Replies: 3
Views: 770

Code: Select all

ITextSceneNode* mp_TextNode = mp_Smgr->addTextSceneNode(/*params*/);
mp_TextNode->setText(output.c_str());  //won't dereference the pointer, and call the method, say the output that I have put in the first post.
[/list]
by cartoonit
Mon Apr 11, 2005 5:09 pm
Forum: Beginners Help
Topic: setText & ITextSceneNode
Replies: 3
Views: 770

setText & ITextSceneNode

Use of undefined type, whenever I try to dereference the pointer, why is this, its in the ISceneManager.h??? I've tried including the ITextSceneNode.h in the main Irrlicht.cpp but to no avail... :roll:
by cartoonit
Sat Apr 09, 2005 11:55 pm
Forum: Open Discussion and Dev Announcements
Topic: Unanswered mails sent to me & new blog
Replies: 4
Views: 549

Will your new blog and e-mail address be as spammy as usual Niko, you know they just follow you around???!!!

;) :lol: :lol:
by cartoonit
Sat Apr 09, 2005 11:50 pm
Forum: Advanced Help
Topic: Setting a parent scene node 0.9 & crash on scene manager
Replies: 4
Views: 589

I've just changed back to 0.8, gotta hand this in soon, so I'll try again with 0.9 after its been given in. Its saying that it can't read memory address 0x000005, as far as I can remember on the mp_Smgr->drawAll();... I set the child of the fps camera to be the weapon, and then set it visible and cr...
by cartoonit
Sat Apr 09, 2005 3:26 pm
Forum: Open Discussion and Dev Announcements
Topic: DirectX vs OpenGL
Replies: 45
Views: 7031

Windows multitasks and multithreads the best out of all the OSes which is unbelievably useful. I've done some research in to how Linux and Windows deal with multitasks and concurrency, but I couldn't really see a difference between them. I mean the way in which Linux deals with it is different yes,...
by cartoonit
Sat Apr 09, 2005 3:08 pm
Forum: Beginners Help
Topic: adding terrain node slows down application
Replies: 4
Views: 542

What size is the terrain?? I've never used this part of the engine yet, but if its quite large then I'd expect a big drop in the FPS, you could try culling the scene node, or even use the PVS tool that Electron has developed. I'm not sure whether this would work with the terrain, as I said before I'...
by cartoonit
Fri Apr 08, 2005 7:58 pm
Forum: Beginners Help
Topic: which physics engine to choose?
Replies: 18
Views: 1938

I might be wrong and it might just have been a post on the Newton forum, but Newton is supposedly the only true physics engine compared to the others. Don't quote me on this though. Tokamak doesn't seem to be under development at the moment, I personally don't think its as powerful as Newton. As for...
by cartoonit
Fri Apr 08, 2005 7:54 am
Forum: Advanced Help
Topic: Setting a parent scene node 0.9 & crash on scene manager
Replies: 4
Views: 589

Setting a parent scene node 0.9 & crash on scene manager

I've just ported to 0.9 and included some of my updates, I haven't changed any of my code within my application, but whenever I try to show my weapon the application crashes on the scene manager. The weapon scene node is definately loaded, I don't really understand why it would crash now??? I'm just...