Search found 286 matches
- Thu Apr 21, 2005 11:30 pm
- Forum: Bug reports
- Topic: CPU usage?
- Replies: 15
- Views: 2921
Ok this might be me, but I thought any process that is running will take the maximal amount of processing power that it requires. Obviously any other processes that are runnning will get a certain amount of scheduable processor time, however, how much is quite dependant on a couple of things. A, the...
- Sat Apr 16, 2005 8:14 am
- Forum: Open Discussion and Dev Announcements
- Topic: comparing physics engines versus Irrlicht for collisions
- Replies: 10
- Views: 1425
10 - 6??? :o You have to integrate the physics in to Irrlicht, I don't think it would be beneficial to compile the two together, creating a wrapper yes. But compiling both together for a dll probably isn't allowed. In fact I don't think you can have access to Newton and recompile so no its not been ...
- Thu Apr 14, 2005 4:39 pm
- Forum: Off-topic
- Topic: *Dies of happiness and shock*
- Replies: 3
- Views: 675
- Thu Apr 14, 2005 4:32 pm
- Forum: Beginners Help
- Topic: Wall & Gun
- Replies: 7
- Views: 667
- Wed Apr 13, 2005 11:47 am
- Forum: Beginners Help
- Topic: 3D Gun
- Replies: 1
- Views: 318
- Tue Apr 12, 2005 3:32 pm
- Forum: Beginners Help
- Topic: shooting on terrain with collisions
- Replies: 13
- Views: 1276
For the Audiere sound, you could reset it before the next time you play so something like:
This works for me...
Code: Select all
mEffect->reset();
mEffect->setRepeat(Repeat);
mEffect->setVolume(Volume);
mEffect->play();
- Tue Apr 12, 2005 12:16 pm
- Forum: Open Discussion and Dev Announcements
- Topic: DirectX vs OpenGL
- Replies: 45
- Views: 7031
But, windows has had more time and resources poured into it (as an OS) and Microsoft on the whole produce very well engineered software that use the events and threads very well. So how many people have worked on Linux over the past 20 years then through the different versions, compared to that of ...
- Tue Apr 12, 2005 12:07 pm
- Forum: Beginners Help
- Topic: setText & ITextSceneNode
- Replies: 3
- Views: 770
Code: Select all
ITextSceneNode* mp_TextNode = mp_Smgr->addTextSceneNode(/*params*/);
mp_TextNode->setText(output.c_str()); //won't dereference the pointer, and call the method, say the output that I have put in the first post.
- Mon Apr 11, 2005 5:09 pm
- Forum: Beginners Help
- Topic: setText & ITextSceneNode
- Replies: 3
- Views: 770
setText & ITextSceneNode
Use of undefined type, whenever I try to dereference the pointer, why is this, its in the ISceneManager.h??? I've tried including the ITextSceneNode.h in the main Irrlicht.cpp but to no avail...
- Sat Apr 09, 2005 11:55 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Unanswered mails sent to me & new blog
- Replies: 4
- Views: 549
- Sat Apr 09, 2005 11:50 pm
- Forum: Advanced Help
- Topic: Setting a parent scene node 0.9 & crash on scene manager
- Replies: 4
- Views: 589
I've just changed back to 0.8, gotta hand this in soon, so I'll try again with 0.9 after its been given in. Its saying that it can't read memory address 0x000005, as far as I can remember on the mp_Smgr->drawAll();... I set the child of the fps camera to be the weapon, and then set it visible and cr...
- Sat Apr 09, 2005 3:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: DirectX vs OpenGL
- Replies: 45
- Views: 7031
Windows multitasks and multithreads the best out of all the OSes which is unbelievably useful. I've done some research in to how Linux and Windows deal with multitasks and concurrency, but I couldn't really see a difference between them. I mean the way in which Linux deals with it is different yes,...
- Sat Apr 09, 2005 3:08 pm
- Forum: Beginners Help
- Topic: adding terrain node slows down application
- Replies: 4
- Views: 542
What size is the terrain?? I've never used this part of the engine yet, but if its quite large then I'd expect a big drop in the FPS, you could try culling the scene node, or even use the PVS tool that Electron has developed. I'm not sure whether this would work with the terrain, as I said before I'...
- Fri Apr 08, 2005 7:58 pm
- Forum: Beginners Help
- Topic: which physics engine to choose?
- Replies: 18
- Views: 1938
I might be wrong and it might just have been a post on the Newton forum, but Newton is supposedly the only true physics engine compared to the others. Don't quote me on this though. Tokamak doesn't seem to be under development at the moment, I personally don't think its as powerful as Newton. As for...
- Fri Apr 08, 2005 7:54 am
- Forum: Advanced Help
- Topic: Setting a parent scene node 0.9 & crash on scene manager
- Replies: 4
- Views: 589
Setting a parent scene node 0.9 & crash on scene manager
I've just ported to 0.9 and included some of my updates, I haven't changed any of my code within my application, but whenever I try to show my weapon the application crashes on the scene manager. The weapon scene node is definately loaded, I don't really understand why it would crash now??? I'm just...