I found this game, and like the water rendering, is this nice water possible with irrlicht?
http://dangerdeep.sourceforge.net/gallery.html
Search found 13 matches
- Fri Jun 15, 2007 11:15 am
- Forum: Open Discussion and Dev Announcements
- Topic: Is water like this possible with irrlicht?
- Replies: 2
- Views: 581
- Sat May 05, 2007 2:06 pm
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 113986
- Thu May 03, 2007 12:45 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Spam report thread
- Replies: 37
- Views: 10784
- Fri Apr 27, 2007 6:31 pm
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 113986
It was my fault ... my mainfile was maptest.cpp, but i left your file main.cpp in the project. So its clear that there is some double definition.Sorry for that dumb mistake. Now there is only one warning, but i will get it fixed myself: /home/gunni/projekte/maptest/src/MInput.h:28: Warnung: nicht lo...
- Fri Apr 27, 2007 6:04 pm
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 113986
- Fri Apr 27, 2007 5:27 pm
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 113986
I tried to compile the demo, but i get following errors i dont know why. I am running irrlicht 1.3 under Linux. maptest.o: In function `~Random': /home/gunni/projekte/irrlicht-1.3/include/SColor.h:176: multiple definition of `key' main.o:/home/gunni/projekte/irrlicht-1.3/include/SColor.h:176: first ...
- Fri Apr 27, 2007 3:54 pm
- Forum: Project Announcements
- Topic: Grass Node v0.3.x
- Replies: 109
- Views: 84036
- Fri Apr 27, 2007 11:57 am
- Forum: Project Announcements
- Topic: Grass Node v0.3.x
- Replies: 109
- Views: 84036
- Fri Apr 27, 2007 10:32 am
- Forum: Off-topic
- Topic: Games you played too much?
- Replies: 25
- Views: 3085
- Thu Apr 26, 2007 11:57 am
- Forum: Project Announcements
- Topic: Draconia - Discontinued..
- Replies: 22
- Views: 2565
Wow, i will have a look at it, because there are some features i planned to do myself in the near future: Mostly completed: ... 2.) Basic server database using SqlLite: ... 5.) Dynamic Terrain Loading ... 12.) Ability to add embedded entities in tiles that are automatically created and deleted as th...
- Wed Apr 25, 2007 6:36 pm
- Forum: Beginners Help
- Topic: [solved] Problems with getting custom Camera to work
- Replies: 1
- Views: 210
- Wed Apr 25, 2007 6:37 am
- Forum: Beginners Help
- Topic: Probably my last Irr+Borland question
- Replies: 16
- Views: 869
- Tue Apr 24, 2007 9:39 pm
- Forum: Beginners Help
- Topic: [solved] Problems with getting custom Camera to work
- Replies: 1
- Views: 210
[solved] Problems with getting custom Camera to work
I tried to use the RTSCamera from this post with irrlicht 1.3 http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=110533 (I changed the things mentioned in the thread) But i only get a black screen. When i use a normal camera i can see my terrain and mesh. Here is the code i tried with (functiona...