Search found 34 matches

by GrigoriosSokratis
Thu Jun 12, 2008 5:05 am
Forum: Advanced Help
Topic: Shadows and EMT_TRANSPARENT_ALPHA_CHANNEL
Replies: 3
Views: 543

BlindSide wrote:I suppose I could add support for EMT_TRANSPARENT_ALPHA_CHANNEL in my XEffects package if there is enough interest...
Do you think it is possible to add a shader which could make that possible for opengl, if added would be great.
by GrigoriosSokratis
Sun Jun 08, 2008 8:07 pm
Forum: Advanced Help
Topic: Shadows and EMT_TRANSPARENT_ALPHA_CHANNEL
Replies: 3
Views: 543

Shadows and EMT_TRANSPARENT_ALPHA_CHANNEL

Hi I'm trying to do some realistic street lines with EMT_TRANSPARENT_ALPHA_CHANNEL which blend perfectly and it looks great; however there's an issue; Irrlicht doesn't cast any shadows on EMT_TRANSPARENT_ALPHA_CHANNEL textured object. Though, it does cast shadows on EMT_TRANSPARENT_ALPHA_CHANNEL_REF...
by GrigoriosSokratis
Thu May 08, 2008 3:37 am
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 97218

It's exactly the same as the default one, however here it's the main part of the code (I didn't add the classes as they are exactly the same with the default ones). Yes, I'm using the Irrlicht shadows. Btw I'm compiling it with Visual Studio 2005. param.WindowId = hChildMDI; param.DriverType = EDT_O...
by GrigoriosSokratis
Sat May 03, 2008 3:51 am
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 97218

I have a problem with the shadows, they don't appear neither in my project nor in the one provided here. However the compiled file its shadows working just fine, but when I compile them either in the default files or in my project files, my objects don't cast shadows. Btw, I've compiled it in 1.3.1 ...
by GrigoriosSokratis
Sun Apr 13, 2008 12:17 am
Forum: Beginners Help
Topic: Event Receiver error in Irrlicht 1.4
Replies: 2
Views: 286

Event Receiver error in Irrlicht 1.4

Hi, I'm trying to migrate my project from Irr 1.3.1 to 1.4 but unfortunately found a runtime error witht the Event Receiver. My Event Receiver code is exactly the same witht the code of other people who are already working in 1.4. It even compiles and links it perfectly, however when running it, Vis...
by GrigoriosSokratis
Mon Mar 31, 2008 12:22 am
Forum: Project Announcements
Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
Replies: 179
Views: 71050

Hi, this addon looks great, but since my project has some features that don't work with Irrlicht 1.4, could anyone please tell me how could I implement this addon in 1.3.1?

I've tried everything with no success.

Thank you
by GrigoriosSokratis
Sun Mar 16, 2008 7:18 pm
Forum: Project Announcements
Topic: Hex terrain editor [updated]
Replies: 35
Views: 18373

Hi, any updates of this project? I'm still trying to implement texture splatting to my terrain with no success. The problem is that I don't know what to do in this line: newMaterialType1 = gpu->addHighLevelShaderMaterialFromFiles(vsFileName, "Main", EVST_VS_2_0, psFileName, "Main"...
by GrigoriosSokratis
Fri Feb 08, 2008 3:24 am
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 97218

I'm happy, I've fixed it...just a second please....YAHOOOOO!!!! :lol: I've fixed it Dorth my friend!!!!!! and it was as easy as changing the getAbsolutePosition() command to getPosition(): So from this: ICameraSceneNode *cam1 = smgr->getActiveCamera(); core::vector3df cameraPos = cam1->getAbsolutePo...
by GrigoriosSokratis
Mon Feb 04, 2008 4:24 am
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 97218

Hi, I'm working on that 3rd person camera currently, so let's see what the outcome will be. By the moment if you just implement a new custom camera the effect is even worse (as you can see the whole "interpolation" of the sun between its two extreme positions during the movement). But I fo...
by GrigoriosSokratis
Sat Feb 02, 2008 6:48 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 97218

Also, I just found a detail, the sun just does this jerky movement when first pressed one of the arrow keys to move the camera, once I keep it pressed it doesn't have any problem. So it happens just when I press one of the arrow keys, or change the movement direction. So it could also has to do do w...
by GrigoriosSokratis
Sat Feb 02, 2008 6:05 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 97218

Sometimes an image is worth a thousand words, here is a view looking to the south (believe me, to get to the part where the 3ds square mesh meets the surrounding terrain nodes we have to walk about 7 kms!!) The area is huge and mountainous, so when looking towards different directions the landscape ...
by GrigoriosSokratis
Sat Feb 02, 2008 5:59 am
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 97218

Yeah that would be a good idea, but how could I implement the impostors of a huge ground mesh in Irrlicht.

I mean, how could I make a billboard of it and still make it look realistic as much as the original mesh.

Any ideas to enlighten me please, I'll appreciate that.

Thank you
by GrigoriosSokratis
Fri Feb 01, 2008 4:47 am
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 97218

After literally tens upon tens of trials (all of them leading to the expected jerky sun error) I guess I found the two reasons of the problem. The first one that cuts the jerky behavior to a 50% is clearing the sleep() command that cuts the CPU usage according to the specified number of milliseconds...
by GrigoriosSokratis
Mon Jan 21, 2008 1:35 am
Forum: Beginners Help
Topic: Color flickering on meshes when in OPENGL
Replies: 4
Views: 532

No, there aren't any original lights imported along with the 3ds object.

As for being scaled, as a matter of fact, yes I've scaled it (but this is how it must be done as we are talking about a rendered area of about 40 sq kms).
by GrigoriosSokratis
Sun Jan 20, 2008 6:25 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 97218

Hi, I'm implementing ATMO in my project, however I have two serious problems; one, when using it under Direct3D9 the sun doesn't behave normally and I think it doesn't move at all. Is there any way of making it work out with Direct3D9? The second one, (and this one happens either when rendered under...