Do you think it is possible to add a shader which could make that possible for opengl, if added would be great.BlindSide wrote:I suppose I could add support for EMT_TRANSPARENT_ALPHA_CHANNEL in my XEffects package if there is enough interest...
Search found 34 matches
- Thu Jun 12, 2008 5:05 am
- Forum: Advanced Help
- Topic: Shadows and EMT_TRANSPARENT_ALPHA_CHANNEL
- Replies: 3
- Views: 665
- Sun Jun 08, 2008 8:07 pm
- Forum: Advanced Help
- Topic: Shadows and EMT_TRANSPARENT_ALPHA_CHANNEL
- Replies: 3
- Views: 665
Shadows and EMT_TRANSPARENT_ALPHA_CHANNEL
Hi I'm trying to do some realistic street lines with EMT_TRANSPARENT_ALPHA_CHANNEL which blend perfectly and it looks great; however there's an issue; Irrlicht doesn't cast any shadows on EMT_TRANSPARENT_ALPHA_CHANNEL textured object.
Though, it does cast shadows on EMT_TRANSPARENT_ALPHA_CHANNEL ...
Though, it does cast shadows on EMT_TRANSPARENT_ALPHA_CHANNEL ...
- Thu May 08, 2008 3:37 am
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 116231
- Sat May 03, 2008 3:51 am
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 116231
I have a problem with the shadows, they don't appear neither in my project nor in the one provided here. However the compiled file its shadows working just fine, but when I compile them either in the default files or in my project files, my objects don't cast shadows.
Btw, I've compiled it in 1.3.1 ...
Btw, I've compiled it in 1.3.1 ...
- Sun Apr 13, 2008 12:17 am
- Forum: Beginners Help
- Topic: Event Receiver error in Irrlicht 1.4
- Replies: 2
- Views: 372
Event Receiver error in Irrlicht 1.4
Hi, I'm trying to migrate my project from Irr 1.3.1 to 1.4 but unfortunately found a runtime error witht the Event Receiver.
My Event Receiver code is exactly the same witht the code of other people who are already working in 1.4. It even compiles and links it perfectly, however when running it ...
My Event Receiver code is exactly the same witht the code of other people who are already working in 1.4. It even compiles and links it perfectly, however when running it ...
- Mon Mar 31, 2008 12:22 am
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 81714
- Sun Mar 16, 2008 7:18 pm
- Forum: Project Announcements
- Topic: Hex terrain editor [updated]
- Replies: 35
- Views: 20090
- Fri Feb 08, 2008 3:24 am
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 116231
- Mon Feb 04, 2008 4:24 am
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 116231
Hi, I'm working on that 3rd person camera currently, so let's see what the outcome will be. By the moment if you just implement a new custom camera the effect is even worse (as you can see the whole "interpolation" of the sun between its two extreme positions during the movement). But I found that ...
- Sat Feb 02, 2008 6:48 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 116231
Also, I just found a detail, the sun just does this jerky movement when first pressed one of the arrow keys to move the camera, once I keep it pressed it doesn't have any problem.
So it happens just when I press one of the arrow keys, or change the movement direction.
So it could also has to do do ...
So it happens just when I press one of the arrow keys, or change the movement direction.
So it could also has to do do ...
- Sat Feb 02, 2008 6:05 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 116231
Sometimes an image is worth a thousand words, here is a view looking to the south (believe me, to get to the part where the 3ds square mesh meets the surrounding terrain nodes we have to walk about 7 kms!!)
The area is huge and mountainous, so when looking towards different directions the landscape ...
The area is huge and mountainous, so when looking towards different directions the landscape ...
- Sat Feb 02, 2008 5:59 am
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 116231
- Fri Feb 01, 2008 4:47 am
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 116231
- Mon Jan 21, 2008 1:35 am
- Forum: Beginners Help
- Topic: Color flickering on meshes when in OPENGL
- Replies: 4
- Views: 816
- Sun Jan 20, 2008 6:25 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 116231