So...you basecly want people to share projects with you following your own requirements?
seriously?
...
Search found 157 matches
- Sat May 22, 2010 5:52 pm
- Forum: Game Programming
- Topic: Hey I'm bored, want to help with some game
- Replies: 16
- Views: 5463
- Mon May 17, 2010 12:18 am
- Forum: Project Announcements
- Topic: We finished the Spacework
- Replies: 22
- Views: 4198
- Sun May 16, 2010 1:19 am
- Forum: Open Discussion and Dev Announcements
- Topic: support for multi-pass shader
- Replies: 17
- Views: 6820
Also, Also, rtts ou can simulate post processing via software...its slow tho... What do you mean by this? it means you can simulate post processing manipulating pixels of some render target. You 'save' your screen shot to a texture, manipulate it and then put it on the screen(screen quad). Aint i r...
- Sun May 16, 2010 1:11 am
- Forum: Off-topic
- Topic: [code::blocks]How do i achieve this box for...
- Replies: 7
- Views: 801
- Sat May 15, 2010 8:23 pm
- Forum: Open Discussion and Dev Announcements
- Topic: support for multi-pass shader
- Replies: 17
- Views: 6820
- Sat May 15, 2010 5:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: support for multi-pass shader
- Replies: 17
- Views: 6820
The only poblem is that this is slower thandefault multipassing or backbuffer acess.
Here is Sio2's examples:
http://sio2.g0dsoft.com/modules/wmpdown ... .php?cid=1
Some are open sourced, other are not.
Here is Sio2's examples:
http://sio2.g0dsoft.com/modules/wmpdown ... .php?cid=1
Some are open sourced, other are not.
- Thu May 13, 2010 8:33 pm
- Forum: Project Announcements
- Topic: Bored programmer series
- Replies: 25
- Views: 7350
- Thu May 13, 2010 5:48 pm
- Forum: Project Announcements
- Topic: Bored programmer series
- Replies: 25
- Views: 7350
- Tue May 11, 2010 3:45 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Pimp irrlicht website
- Replies: 114
- Views: 26151
- Thu May 06, 2010 3:04 pm
- Forum: Beginners Help
- Topic: another newbie question
- Replies: 10
- Views: 606
Yeah, knowin what you want to do will lead the way for learning stuff an also keep you going withou giving up. I sugest that you start with simple stuff(thats why i sugested the game makers, wich are not hat restrict nowdays). As Acki said, Irr is only for grapics and inputs, you'll have to research...
- Thu May 06, 2010 2:35 am
- Forum: Beginners Help
- Topic: another newbie question
- Replies: 10
- Views: 606
Well, c++ (and most of the programming languages) is a bit hard for starters to code a game right away. But there are actualy some books that teach programming in a game driven method. Instead, imo, i think you should start with easy stuff like game makers or game-ready enviroments like unity engine...
- Mon May 03, 2010 3:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What are the plans for Irrlicht 1.8 and further?
- Replies: 264
- Views: 52625
Dont know about 'deafult' shaders (post processing scene node may sound good to save us time doing it but still....). But a nice pimp out of shader models and improved mesh loaders. Also way more than 4 texture maps/mesh, like...8. PS: a nice tutorial or example about projection matrices in irrlicht...
- Mon May 03, 2010 1:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht feature enhancements
- Replies: 28
- Views: 4126
I dont agree with the 2 version splittin thing, i think it woul require too much time of the devs (who also have beter stuff to do). Also, the water scene node can stay as long as it does not hurt anyone(...hurt..how?). My point is that the engine itself is getting passed too easy. I'm afraid that i...
- Mon May 03, 2010 2:56 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht feature enhancements
- Replies: 28
- Views: 4126
- Mon May 03, 2010 2:18 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht feature enhancements
- Replies: 28
- Views: 4126
Well i do not agree with all that has being said. As important as old versions compatibility may be, it is also important for irrlicht to get up to new technologies and stuff that can bring people (specially more devs) to the engine. I am sorry but i will have to compare Irrlicht to Ogre-like engine...