Search found 157 matches

by Kalango
Sat Jun 20, 2009 5:04 pm
Forum: Beginners Help
Topic: Area Damage for Rockets, Grenades etc.
Replies: 11
Views: 998

Yeah if you make some sort of quick sort algorithm, you can quickly select the nodes that are affected, and them, manage the damage, etc...
OR, you can make each enemy objetc to check the colision at every loop....
Anywaysm, you can always make siple apps to make tests and then choose the best way....
by Kalango
Wed Jun 17, 2009 1:50 am
Forum: Advanced Help
Topic: Fog of War
Replies: 5
Views: 866

You can make like this: Each unit you have has an light scene node attached to it (you can also make only one light, depending on the camera position). If enemy units are inside the range of that light, the they're visible, if not, fog of war wont let you see your enemy nodes.... You may have some b...
by Kalango
Thu Jun 04, 2009 8:03 pm
Forum: Beginners Help
Topic: Creating a "layer" between Irrlicht and custom OO
Replies: 5
Views: 282

IMO its more than healthy :P, its a good way to avoid those structured/OO hybrid code....The only things you must look out for is the memory allocation and disposal and to go carefully when making devices and more devices....drivers, etc. I like to make them(device pointers and stuff you need consta...
by Kalango
Sun May 31, 2009 1:03 am
Forum: Project Announcements
Topic: Augmented reality editor. For PC and Mobile device (PDA).
Replies: 6
Views: 1785

This is pretty good stuff for paper rpg games and trading card games like shown above.would be nice if you try to do something like poxnora for cellphones:
http://poxnora.com/index.do
by Kalango
Sat May 30, 2009 4:17 pm
Forum: Beginners Help
Topic: Destructible Environments in Irrlicht
Replies: 19
Views: 1506

http://www.youtube.com/watch?v=Q3wF0Klk5wU&feature=quicklist It seems to be newton physics engine. Not a terrain but its a good start...... Seamless wrecking is still a nasty task. Geometry shaders might help but its waay more advanced stuff... Tokamak also support breakage (constructed models o...
by Kalango
Tue May 26, 2009 10:52 pm
Forum: Beginners Help
Topic: Destructible Environments in Irrlicht
Replies: 19
Views: 1506

You can also search about the voxels (http://en.wikipedia.org/wiki/Voxel) way of doing destructible meshes. Its, in short words, converting meshes into an array of billboards(like molecules) and being able to erase some.... It does not look as high res as physix or some nice engine but its quick and...
by Kalango
Tue May 26, 2009 3:11 pm
Forum: Beginners Help
Topic: [Warning] `nul.gcda' is not a gcov data file
Replies: 10
Views: 4010

Well, try to check the tutorials, the explain pretty much everything...
by Kalango
Mon May 25, 2009 8:26 pm
Forum: Beginners Help
Topic: [Warning] `nul.gcda' is not a gcov data file
Replies: 10
Views: 4010

Are you linking the libs and pointing the right directories of your libs?
Also, try to put the .dll in the same folder your project is.
by Kalango
Mon May 25, 2009 6:17 pm
Forum: Beginners Help
Topic: [Warning] `nul.gcda' is not a gcov data file
Replies: 10
Views: 4010

Well i got a lot of poblems with irr in Dev, so i used codeblocks and i'm with it since then. Since Dev is a bit (i mean a lot) outdated it can be pretty buggy and you may get lost with it sometimes... Anyways, i think its best for you to try CodeBlocks or Eclipse....Dev is buggy -.- Btw you may be ...
by Kalango
Mon May 25, 2009 6:05 pm
Forum: Advanced Help
Topic: Unit movement on 3d terrain?
Replies: 4
Views: 731

Well, i think the more accurate solution would be to split your terrain into tiles (browse to the forums, there are solutions for tiled terrains already) and make your characters walk the ammount of tiles you want (making tiles into units of movement, sort of). You can also have a 3d line, and make ...
by Kalango
Sun May 24, 2009 2:17 pm
Forum: Beginners Help
Topic: Frustum culling
Replies: 8
Views: 745

Nice :P sphere culling could be pertty nice.
As for the culling, you're meaning octree techniques (its included on irrlicht already)? Cuz if its a better accurate and more sofisticated structure than octree its not beginer stuff at all...
by Kalango
Sun May 24, 2009 1:57 pm
Forum: Beginners Help
Topic: Billboard
Replies: 4
Views: 539

You could also disable the zwriting for the custom scene node, so it will ignore depht proprieties.... its a maetrial flag.... bill->setMaterialFlag(video::EMF_ZWRITESOMETHING, false); As for the hard way, you could try to write a plane that is always normal to the surface that its casted...so it'll...
by Kalango
Sun May 24, 2009 1:53 pm
Forum: Beginners Help
Topic: how can i get pointer to indices/vertices from ianimatedMesh
Replies: 2
Views: 306

Well you could work with vertex sahders.... Dont know if IAnimatedMesh has vertex manipulation functions within, but if you cant do it with VS you should try building custom scene nodes....
by Kalango
Sun May 24, 2009 1:51 pm
Forum: Beginners Help
Topic: Frustum culling
Replies: 8
Views: 745

Hi Kalango, well, the bounding box of the frustum is an aabb box, but the frustum box is like a pyramid. Yeah, but the bounding box is the frustum limits (the "pyramid" you say), try it and u shall see :P. IMHO you're just reinventing the wheel, tho it can be pretty usefull for adding bet...
by Kalango
Sun May 24, 2009 1:02 am
Forum: Beginners Help
Topic: Frustum culling
Replies: 8
Views: 745

Well, a simple solution would be for you to get the frustum culling box and check for every node if its culled(outside of the box) or not.... i'm not shure how to do that but it seems that you have to build an bounding box from the frustum box...., maybe with getViewFrustum.getBoundingBox..... *EDIT...