Search found 26 matches
- Tue Mar 23, 2010 11:50 pm
- Forum: Beginners Help
- Topic: really quick question concerning nodes from .irr file
- Replies: 8
- Views: 608
- Sun Mar 21, 2010 8:03 pm
- Forum: Beginners Help
- Topic: really quick question concerning nodes from .irr file
- Replies: 8
- Views: 608
hmm... thank you, I got it it to run without crashing now. However, now, the sphere is not lighted for some reason, all though there are lights in the scene (created using irrEdit, I did not set the lights in the programming), and it does not seem to be rotating. Any thoughts? The code is still the ...
- Sat Mar 20, 2010 8:14 am
- Forum: Beginners Help
- Topic: really quick question concerning nodes from .irr file
- Replies: 8
- Views: 608
- Thu Mar 18, 2010 4:55 am
- Forum: Beginners Help
- Topic: really quick question concerning nodes from .irr file
- Replies: 8
- Views: 608
really quick question concerning nodes from .irr file
Hello, I am basicly just trying to control a node that is created in a .irr scene. Just so I know what I am doing, I am just trying to have a sphere created in IrrEdit rotate. The concerning code is right here: ISceneNode* sphere1 = 0; cout<<"Size of nodes: "<<nodes.size()<<endl; for( u32 ...
- Sat Mar 29, 2008 9:51 pm
- Forum: Beginners Help
- Topic: help converting IMesh node to IAnimatedMeshSceneNode node
- Replies: 0
- Views: 151
help converting IMesh node to IAnimatedMeshSceneNode node
hi, the title says it all, but I need help on converting a IMesh to a IAnimatedMeshSceneNode. I know its a very nooby question but I need help. the code i need help with is here: IMesh* roommesh = smgr->getMesh(roommesh_name.c_str())->getMesh(0); ITriangleSelector* field1_selector = smgr->createOctT...
- Fri Dec 21, 2007 6:54 am
- Forum: Beginners Help
- Topic: help please, saying pointer is undeclared when it was!!??
- Replies: 1
- Views: 189
help please, saying pointer is undeclared when it was!!??
Hi again, sorry but I need help again. For somereason, the compiler is saying that a pointer/variable (not sure), is undeclared, but was obviously declared before it. Are there any reasons why it would do that?(other than misspelling ;) ).Sorry, its in middle of a if statement, but heres the code: /...
- Thu Dec 20, 2007 6:36 pm
- Forum: Beginners Help
- Topic: Need help with getting code to work IMesh to IAnimatedMesh?
- Replies: 2
- Views: 179
- Thu Dec 20, 2007 7:41 am
- Forum: Beginners Help
- Topic: Need help with getting code to work IMesh to IAnimatedMesh?
- Replies: 2
- Views: 179
Need help with getting code to work IMesh to IAnimatedMesh?
Hi, I'm a beginner, and I was using this topic as a reference: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=17247, and I just need to get the last part. ok, so I have the code: //get the mesh name out stringc roommesh_name = attribs->getAttributeAsString("Mesh"); attribs->drop();...
- Thu May 31, 2007 4:50 am
- Forum: Beginners Help
- Topic: node deletion
- Replies: 20
- Views: 931
- Thu May 31, 2007 1:27 am
- Forum: Beginners Help
- Topic: node deletion
- Replies: 20
- Views: 931
- Wed May 30, 2007 7:41 am
- Forum: Beginners Help
- Topic: node deletion
- Replies: 20
- Views: 931
- Wed May 30, 2007 6:29 am
- Forum: Beginners Help
- Topic: node deletion
- Replies: 20
- Views: 931
sorry
..sorry guys, i thought i can figure it out by my self but aprerently not. I have question for the array of nodes part (sorry i think i wasnt paying enough attention to what you wrote vitek). First question is, on the second snippet, it says; // assuming 'node' is the scene node you want to remove /...
- Wed May 30, 2007 6:07 am
- Forum: Beginners Help
- Topic: node deletion
- Replies: 20
- Views: 931
- Tue May 29, 2007 3:49 am
- Forum: Beginners Help
- Topic: node deletion
- Replies: 20
- Views: 931
I have all the gravity and animators added, but it still wont jump. the only difference between your example and my code is that in smgr->createCollisionResponseAnimator(), yours is would be; smgr->createCollisionResponseAnimator(node->getTriangleSelector(),cam); while mine is; smgr->createCollision...
- Tue May 29, 2007 1:36 am
- Forum: Beginners Help
- Topic: node deletion
- Replies: 20
- Views: 931
thanxs everybody for your replys. They are helping me a lot. I have a nother quetion, and im afraid this one is too noobie. well anyways, in addCameraSceneNodeFPS() ,there is a EKA_JUMP_UP ,but i'm not sure how to exactly use it. can anybody show me a example code, or snippet that makes the scene no...