Search found 55 matches

by Jacky_J
Fri Nov 14, 2008 1:43 am
Forum: Advanced Help
Topic: irrlicht's hacky fps camera
Replies: 6
Views: 1377

rogerborg wrote:Eagerly awaiting your patch and sample app.
Me too.
by Jacky_J
Fri Nov 14, 2008 12:26 am
Forum: Advanced Help
Topic: irrlicht's hacky fps camera
Replies: 6
Views: 1377

Seems like a rather intuitive steering way, because others use this as well. You can render other "cursors", controlled by e.g. joysticks, as you wish. Moreover, mouse deltas just use the old value and check the distance to the current one, this does not require a reset. Just use it :P Ye...
by Jacky_J
Fri Nov 14, 2008 12:07 am
Forum: Advanced Help
Topic: irrlicht's hacky fps camera
Replies: 6
Views: 1377

irrlicht's hacky fps camera

if (CursorControl && InputReceiverEnabled && camIsMe ) { core::position2d<f32> cursorpos = CursorControl->getRelativePosition(); if (!core::equals(cursorpos.X, CenterCursor.X) || !core::equals(cursorpos.Y, CenterCursor.Y)) { RelativeRotation.X *= -1.0f; RelativeRotation.Y *= -1.0f; ...
by Jacky_J
Sat Oct 25, 2008 12:09 am
Forum: Project Announcements
Topic: Choria - 2D MMORPG
Replies: 26
Views: 4960

Thanks for all the good info.

BTW 0.2 is out
http://code.google.com/p/choria/
by Jacky_J
Mon Jul 21, 2008 2:21 am
Forum: Project Announcements
Topic: Choria - 2D MMORPG
Replies: 26
Views: 4960

I wish i knew where to begin with a public server. I figure i can find one for a couple bucks a month. If anyone has any tips let me know. A good strategy for starting is to put points into heal, max mana, and mana regen. The game is primitive by choice. Tile based movement/graphics, random battles,...
by Jacky_J
Fri Jul 18, 2008 7:57 am
Forum: Project Announcements
Topic: Choria - 2D MMORPG
Replies: 26
Views: 4960

May i ask why you had to install it under wine? If you can supply better graphics, i will gladly accept them. I'm not an artist, though I want all the art to be original. The focus of the game, however, is not the graphics. The focus of the game is grinding and leveling, just like classic Dragon War...
by Jacky_J
Fri Jul 18, 2008 4:41 am
Forum: Project Announcements
Topic: Choria - 2D MMORPG
Replies: 26
Views: 4960

Choria - 2D MMORPG

From the creator of irrlamb brings you... Choria. Finally, a game that's all about grinding and doing repetitive chores.

http://code.google.com/p/choria/

Enjoy.
by Jacky_J
Thu Apr 17, 2008 4:20 pm
Forum: Advanced Help
Topic: editbox selected text
Replies: 2
Views: 512

Cool thanks bitplane
by Jacky_J
Thu Apr 17, 2008 4:16 am
Forum: Advanced Help
Topic: editbox selected text
Replies: 2
Views: 512

editbox selected text

Is there a way to access this selected text (highlighted by the mouse or holding shift+arrows) or call a function to select all of the text in the editbox?
by Jacky_J
Sun Mar 16, 2008 5:58 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: bullet irrlicht demo
Replies: 33
Views: 33179

This great tutorial should indeed go into the tutorial links for Irrlicht, anyone knows who to contact for this? Just curious: how hard would it be to add real-time shadows? Thanks, Erwin Probably not hard. I've never done shadows in irrlicht but i'm sure it would be trivial. However, i believe tha...
by Jacky_J
Tue Jan 22, 2008 8:18 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: bullet irrlicht demo
Replies: 33
Views: 33179

I just had to let you know that this is EXTREMELY helpful. An actual working simple example! That seems to be odd around here. Thanks. I completely agree with you. Bullet doesn't have the best documentation/examples. There's another bullet/irrlicht demo floating around that's outdated and not reall...
by Jacky_J
Thu Dec 27, 2007 8:46 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: bullet irrlicht demo
Replies: 33
Views: 33179

The problem is that you changed RigidBody->setUserPointer((void *)(Node)); to RigidBody->setUserPointer((void *)this); but you didn't update the "receiving" side of it. try changing ISceneNode *Node = static_cast<ISceneNode *>(TObject->getUserPointer()); to ISceneNode *Node = static_cast<M...
by Jacky_J
Fri Dec 07, 2007 2:58 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: bullet irrlicht demo
Replies: 33
Views: 33179

Take a look at irrlamb's source code: http://irrlamb.googlecode.com/svn/trunk/source/ If you look at mesh.cpp for example, you can use a btBvhTriangleMeshShape as the shape. http://irrlamb.googlecode.com/svn/trunk/source/objects/mesh.cpp Also, look at ConvertCollisionMesh inside physics.cpp: http://...
by Jacky_J
Wed Dec 05, 2007 5:51 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: bullet irrlicht demo
Replies: 33
Views: 33179

why every time i trying to compile this on visual c++ 5 express,with bullet files, this show linker errors on bullet? i need to do some thing? Visual C++ 5? 2005? did you follow these steps: http://msdn2.microsoft.com/en-us/express/aa700755.aspx Do you have another version of bullet on your compute...
by Jacky_J
Mon Dec 03, 2007 2:13 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: bullet irrlicht demo
Replies: 33
Views: 33179

bullet irrlicht demo

I have created a very simple irrlicht bullet demo using the latest versions(bullet 2.64 and irrlicht 1.4). http://www.cs.utah.edu/~witkowsk/files/irrtest.zip The zip is self-contained with all the libraries and includes. All you have to do is set the working directory inside the project debugging pr...