Search found 55 matches
- Sun Apr 21, 2013 4:57 pm
- Forum: Bug reports
- Topic: [bug] double click general bug
- Replies: 4
- Views: 1281
Re: [bug] double click general bug
This problem still happens in 1.8 if anyone cares
- Tue Feb 19, 2013 1:02 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: bullet irrlicht demo
- Replies: 33
- Views: 35532
Re: bullet irrlicht demo
The closest thing to that old link:
https://github.com/jazztickets/irrlamb/blob/master/src/objects/collision.cpp
A static collision mesh is just like creating a cube or sphere rigid body, except the shape is btTriangleIndexVertexArray and the mass is zero.
More up to date example:
https://github ...
https://github.com/jazztickets/irrlamb/blob/master/src/objects/collision.cpp
A static collision mesh is just like creating a cube or sphere rigid body, except the shape is btTriangleIndexVertexArray and the mass is zero.
More up to date example:
https://github ...
- Fri Jan 14, 2011 6:33 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 236832
- Wed May 05, 2010 4:40 pm
- Forum: Bug reports
- Topic: about Lighting and shadow casting
- Replies: 25
- Views: 10597
- Tue Jan 19, 2010 8:55 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 236832
- Tue Jan 19, 2010 3:26 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 236832
- Thu Jan 07, 2010 6:12 pm
- Forum: Project Announcements
- Topic: irrlamb 0.1.0 is out
- Replies: 3
- Views: 1176
- Thu Jan 07, 2010 4:57 am
- Forum: Project Announcements
- Topic: irrlamb 0.1.0 is out
- Replies: 3
- Views: 1176
irrlamb 0.1.0 is out
I just released a new major version of irrlamb. Changelog:
- Completely updated the game's graphics
- Added 12 tutorial levels + 2 skate levels
- Added ability to set shadows, filtering, and AA in config file.
- Added cylinder objects
- Physics are now framerate independent
- Cleaned up level ...
- Completely updated the game's graphics
- Added 12 tutorial levels + 2 skate levels
- Added ability to set shadows, filtering, and AA in config file.
- Added cylinder objects
- Physics are now framerate independent
- Cleaned up level ...
- Mon Jan 04, 2010 5:15 pm
- Forum: Bug reports
- Topic: about Lighting and shadow casting
- Replies: 25
- Views: 10597
- Thu Dec 31, 2009 10:58 pm
- Forum: Bug reports
- Topic: about Lighting and shadow casting
- Replies: 25
- Views: 10597
You can check out the sourcecode here:
http://code.google.com/p/irrlamb/source/checkout
That was opengl with just the default call to addShadowVolumeSceneNode()
zpass works better, until your camera is in the shadow volume. Then everything is reversed (shadows become non shadows, vice versa)
http://code.google.com/p/irrlamb/source/checkout
That was opengl with just the default call to addShadowVolumeSceneNode()
zpass works better, until your camera is in the shadow volume. Then everything is reversed (shadows become non shadows, vice versa)
- Wed Dec 30, 2009 7:05 am
- Forum: Bug reports
- Topic: about Lighting and shadow casting
- Replies: 25
- Views: 10597
- Thu Dec 24, 2009 8:37 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 236832
- Sat Jan 31, 2009 6:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: More ideas for IrrCompileConfig.h
- Replies: 6
- Views: 1115
- Fri Jan 30, 2009 8:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: More ideas for IrrCompileConfig.h
- Replies: 6
- Views: 1115
More ideas for IrrCompileConfig.h
#define _IRR_COMPILE_WITH_ANIMATORS
#define _IRR_COMPILE_WITH_COLLISION
#define _IRR_COMPILE_WITH_SCENENODES
#define _IRR_COMPILE_WITH_SHADERS
#define _IRR_COMPILE_WITH_PAKREADER
#define _IRR_COMPILE_WITH_ZIPREADER
#define _IRR_COMPILE_WITH_XMLREADER
#define _IRR_COMPILE_WITH_XMLWRITER
All these ...
#define _IRR_COMPILE_WITH_COLLISION
#define _IRR_COMPILE_WITH_SCENENODES
#define _IRR_COMPILE_WITH_SHADERS
#define _IRR_COMPILE_WITH_PAKREADER
#define _IRR_COMPILE_WITH_ZIPREADER
#define _IRR_COMPILE_WITH_XMLREADER
#define _IRR_COMPILE_WITH_XMLWRITER
All these ...
- Mon Jan 26, 2009 6:45 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: bullet irrlicht demo
- Replies: 33
- Views: 35532