Search found 55 matches
- Sun Apr 21, 2013 4:57 pm
- Forum: Bug reports
- Topic: [bug] double click general bug
- Replies: 4
- Views: 1151
Re: [bug] double click general bug
This problem still happens in 1.8 if anyone cares
- Tue Feb 19, 2013 1:02 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: bullet irrlicht demo
- Replies: 33
- Views: 33319
Re: bullet irrlicht demo
The closest thing to that old link: https://github.com/jazztickets/irrlamb/blob/master/src/objects/collision.cpp A static collision mesh is just like creating a cube or sphere rigid body, except the shape is btTriangleIndexVertexArray and the mass is zero. More up to date example: https://github.com...
- Fri Jan 14, 2011 6:33 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170724
- Wed May 05, 2010 4:40 pm
- Forum: Bug reports
- Topic: about Lighting and shadow casting
- Replies: 25
- Views: 9473
- Tue Jan 19, 2010 8:55 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170724
- Tue Jan 19, 2010 3:26 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170724
- Thu Jan 07, 2010 6:12 pm
- Forum: Project Announcements
- Topic: irrlamb 0.1.0 is out
- Replies: 3
- Views: 1059
- Thu Jan 07, 2010 4:57 am
- Forum: Project Announcements
- Topic: irrlamb 0.1.0 is out
- Replies: 3
- Views: 1059
irrlamb 0.1.0 is out
I just released a new major version of irrlamb. Changelog: - Completely updated the game's graphics - Added 12 tutorial levels + 2 skate levels - Added ability to set shadows, filtering, and AA in config file. - Added cylinder objects - Physics are now framerate independent - Cleaned up level format...
- Mon Jan 04, 2010 5:15 pm
- Forum: Bug reports
- Topic: about Lighting and shadow casting
- Replies: 25
- Views: 9473
- Thu Dec 31, 2009 10:58 pm
- Forum: Bug reports
- Topic: about Lighting and shadow casting
- Replies: 25
- Views: 9473
You can check out the sourcecode here:
http://code.google.com/p/irrlamb/source/checkout
That was opengl with just the default call to addShadowVolumeSceneNode()
zpass works better, until your camera is in the shadow volume. Then everything is reversed (shadows become non shadows, vice versa)
http://code.google.com/p/irrlamb/source/checkout
That was opengl with just the default call to addShadowVolumeSceneNode()
zpass works better, until your camera is in the shadow volume. Then everything is reversed (shadows become non shadows, vice versa)
- Wed Dec 30, 2009 7:05 am
- Forum: Bug reports
- Topic: about Lighting and shadow casting
- Replies: 25
- Views: 9473
I think it's work now, please try and submit the result here thanks. http://steelstyle.free.fr/IrrImg/ShadowVolumes01.patch Hmm, i tried your patch but i'm getting funky results: http://i45.tinypic.com/2ikb6kk.jpg http://i49.tinypic.com/nlel4i.jpg In that first pic, the shadows on the right are bel...
- Thu Dec 24, 2009 8:37 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170724
- Sat Jan 31, 2009 6:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: More ideas for IrrCompileConfig.h
- Replies: 6
- Views: 956
http://code.google.com/p/choria/ My choria irrlicht.dll is down to 1.0mb, but it could be a lot smaller if i took out all the unnecessary 3D stuff in irrlicht. irrlicht has a decent GUI system, plus it comes with all the necessary window management (no need for something like SDL). Do you know of an...
- Fri Jan 30, 2009 8:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: More ideas for IrrCompileConfig.h
- Replies: 6
- Views: 956
More ideas for IrrCompileConfig.h
#define _IRR_COMPILE_WITH_ANIMATORS #define _IRR_COMPILE_WITH_COLLISION #define _IRR_COMPILE_WITH_SCENENODES #define _IRR_COMPILE_WITH_SHADERS #define _IRR_COMPILE_WITH_PAKREADER #define _IRR_COMPILE_WITH_ZIPREADER #define _IRR_COMPILE_WITH_XMLREADER #define _IRR_COMPILE_WITH_XMLWRITER All these cou...
- Mon Jan 26, 2009 6:45 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: bullet irrlicht demo
- Replies: 33
- Views: 33319