Search found 55 matches

by Jacky_J
Sun Apr 21, 2013 4:57 pm
Forum: Bug reports
Topic: [bug] double click general bug
Replies: 4
Views: 1151

Re: [bug] double click general bug

This problem still happens in 1.8 if anyone cares
by Jacky_J
Tue Feb 19, 2013 1:02 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: bullet irrlicht demo
Replies: 33
Views: 33319

Re: bullet irrlicht demo

The closest thing to that old link: https://github.com/jazztickets/irrlamb/blob/master/src/objects/collision.cpp A static collision mesh is just like creating a cube or sphere rigid body, except the shape is btTriangleIndexVertexArray and the mass is zero. More up to date example: https://github.com...
by Jacky_J
Fri Jan 14, 2011 6:33 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 170724

Hey pc0de, I posted a googlecode issue a while back relating to imeshcvt.exe and absolute texture paths. Did you get a chance to look at that?
by Jacky_J
Wed May 05, 2010 4:40 pm
Forum: Bug reports
Topic: about Lighting and shadow casting
Replies: 25
Views: 9473

Any updates to this? Maybe we can get some of the Ogre people to help us out. :D
by Jacky_J
Tue Jan 19, 2010 8:55 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 170724

Thanks pc0de. When do you think 0.5 will be out?

irrb needs its own forum.
by Jacky_J
Tue Jan 19, 2010 3:26 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 170724

inside iConfig.py you have texture and model path. You should have another variable called "scene path", because my scene path != base path.

Thanks
by Jacky_J
Thu Jan 07, 2010 6:12 pm
Forum: Project Announcements
Topic: irrlamb 0.1.0 is out
Replies: 3
Views: 1059

So far just windows and linux. Irrlicht for mac looks like it is outdated (1.4.2). If that ever catches up to 1.6, then i'm sure it'll be playable on mac too.
by Jacky_J
Thu Jan 07, 2010 4:57 am
Forum: Project Announcements
Topic: irrlamb 0.1.0 is out
Replies: 3
Views: 1059

irrlamb 0.1.0 is out

I just released a new major version of irrlamb. Changelog: - Completely updated the game's graphics - Added 12 tutorial levels + 2 skate levels - Added ability to set shadows, filtering, and AA in config file. - Added cylinder objects - Physics are now framerate independent - Cleaned up level format...
by Jacky_J
Mon Jan 04, 2010 5:15 pm
Forum: Bug reports
Topic: about Lighting and shadow casting
Replies: 25
Views: 9473

Nope, hasn't been fixed in the latest svn. I imagine once we get all the bugs sorted out, they'll add it in. I'm just surprised all this time shadow volumes were never implemented correctly in irrlicht.
by Jacky_J
Thu Dec 31, 2009 10:58 pm
Forum: Bug reports
Topic: about Lighting and shadow casting
Replies: 25
Views: 9473

You can check out the sourcecode here:
http://code.google.com/p/irrlamb/source/checkout

That was opengl with just the default call to addShadowVolumeSceneNode()

zpass works better, until your camera is in the shadow volume. Then everything is reversed (shadows become non shadows, vice versa)
by Jacky_J
Wed Dec 30, 2009 7:05 am
Forum: Bug reports
Topic: about Lighting and shadow casting
Replies: 25
Views: 9473

I think it's work now, please try and submit the result here thanks. http://steelstyle.free.fr/IrrImg/ShadowVolumes01.patch Hmm, i tried your patch but i'm getting funky results: http://i45.tinypic.com/2ikb6kk.jpg http://i49.tinypic.com/nlel4i.jpg In that first pic, the shadows on the right are bel...
by Jacky_J
Thu Dec 24, 2009 8:37 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 170724

Why did you get rid of the ability to set mesh and texture paths in 0.4? I was excited to see that you added AmbientLight, but then you ruined the export process.

Well, looks like i have to create a branch of 0.3. Story of my life.
by Jacky_J
Sat Jan 31, 2009 6:53 pm
Forum: Open Discussion and Dev Announcements
Topic: More ideas for IrrCompileConfig.h
Replies: 6
Views: 956

http://code.google.com/p/choria/ My choria irrlicht.dll is down to 1.0mb, but it could be a lot smaller if i took out all the unnecessary 3D stuff in irrlicht. irrlicht has a decent GUI system, plus it comes with all the necessary window management (no need for something like SDL). Do you know of an...
by Jacky_J
Fri Jan 30, 2009 8:35 pm
Forum: Open Discussion and Dev Announcements
Topic: More ideas for IrrCompileConfig.h
Replies: 6
Views: 956

More ideas for IrrCompileConfig.h

#define _IRR_COMPILE_WITH_ANIMATORS #define _IRR_COMPILE_WITH_COLLISION #define _IRR_COMPILE_WITH_SCENENODES #define _IRR_COMPILE_WITH_SHADERS #define _IRR_COMPILE_WITH_PAKREADER #define _IRR_COMPILE_WITH_ZIPREADER #define _IRR_COMPILE_WITH_XMLREADER #define _IRR_COMPILE_WITH_XMLWRITER All these cou...
by Jacky_J
Mon Jan 26, 2009 6:45 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: bullet irrlicht demo
Replies: 33
Views: 33319

For people getting compiling errors, i recommend cleaning out your VisualStudio include/linker paths: Tools -> Options -> Projects and Solutions -> VC++ Directories Then click the "Show directories for:" dropdown and find Include Files. Get rid of anything relating to irrlicht. Do the same...