Search found 1640 matches
- Sat Jan 14, 2017 9:41 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376819
Re: Post Your Irrlicht Screenshots / Render Here.
Sorry, I've made a mistake about the 2 UV set support... I double checked and yes, unfortunately it support only 1 set of UV for the OBJ format. You should try collada then. This format is slow, but is made for interexchange. But I've never tried it much with Irrlicht. Once you have the model in Irr...
- Fri Jan 13, 2017 1:52 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376819
Re: Post Your Irrlicht Screenshots / Render Here.
Save your model in .OBJ (It maintain everything on the mesh, but doesn't support skinning and bones.), then convert it using Irrlicht or IRB... A b3d model should load faster... (in theory). BTW, I just loaded an OBJ in Fragmotion and it saved in .B3D without an issue. Loaded back the model in Fragm...
- Sat Dec 31, 2016 3:59 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 77019
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
Hi Devsh! Decided today to tryout the engine by compiling one of the demos (Hardware instancing). I must be doing something really wrong! Here is a picture of it running on my 4k screen with my GTX 1080: http://www.clavet.org/files/irrlicht/BAW.jpg It give only 19 fps?! I know there are lots of mode...
- Thu Dec 29, 2016 3:31 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376819
Re: Post Your Irrlicht Screenshots / Render Here.
Yes. That the format that work the best with Irrlicht, is binary and small. If you can try to keep a backup in FBX(Best interchange format in my opinion), and your a model software (Blender, 3DS Max, Maya ,etc). So if something happen and you need to tweak the model, you still have tons of options.
- Thu Dec 29, 2016 2:53 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376819
Re: Post Your Irrlicht Screenshots / Render Here.
I would not recommend 3DS as they don't retain the "smoothing" flag for material. (Ex: A dome saved in .3DS will have faceted faces). B3D is the best with Irrlicht and you can use .X that is good too, but as a different values for animated models speed. Since Irrlicht has a .B3D saver now,...
- Thu Dec 29, 2016 2:45 am
- Forum: Everything 2d/3d Graphics
- Topic: Vector graphics in Irrlicht
- Replies: 13
- Views: 6938
Re: Vector graphics in Irrlicht
If you can, try to have a big bitmap. Downscaling is much better that scaling up.
- Sun Dec 25, 2016 5:12 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376819
Re: Post Your Irrlicht Screenshots / Render Here.
I see them all here! All look nice! Can you add more description when you post a picture? The last pictures I saw had no description but seem you rendered models with your SSAO shader...
- Sun Dec 18, 2016 5:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Where Code Meets Creative Content
- Replies: 39
- Views: 9768
Re: Where Code Meets Creative Content
Hi! Thanks for the shaders! The post-process examples doesnt seem to render at full screen resolution. it work really nice, but the picture is blurry (Here on my 4K screen). I really like your water murkiness option. We definitively would need a collection of pre-made shaders, thanks for sharing!
- Mon Nov 07, 2016 11:54 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Upgrading from Win XP-32 bit to Win 7-64 bit
- Replies: 8
- Views: 2011
Re: Upgrading from Win XP-32 bit to Win 7-64 bit
The only issue I see from 32bit to 64bit are OLD activex component that will not work in a 64bit system. Except that everything that run in 32bit will still run fine. You'll also need to seek if possible for 64bit drivers for the parts/accessories you have.
- Thu Oct 20, 2016 12:29 am
- Forum: Open Discussion and Dev Announcements
- Topic: Implementing BGFX as a driver...
- Replies: 42
- Views: 21298
Re: Implementing BGFX as a driver...
Hi! Thanks for posting the repo address! since it is better to handle that if needed with own shaders in a specific project --> use shader materials! If we use a shader inside this version of Irrlicht inside a BGFX, will it be working, or miss some details? Have you made an example to launch the BGF...
- Tue Sep 27, 2016 1:16 am
- Forum: Open Discussion and Dev Announcements
- Topic: The woes of Irrlicht's Skinning - Hardware GPU Skinning
- Replies: 12
- Views: 4561
Re: The woes of Irrlicht's Skinning - Hardware GPU Skinning
I'm about to open my veins... The Caching mechanism prevents the mesh being skinned or animated multiple times when a getMeshForCurrentFrame() is being requested. The thing is, if you have multiple nodes using the same mesh they have different CurrentFrames so they pollute the LastFrameAnimated and...
- Sun Sep 25, 2016 2:39 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3000th commit - IrrlichtBAW (GIT repo, v 0.3.0-gamma1)
- Replies: 262
- Views: 77019
Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, ver
Great! You got examples in the repo! Somebody found a way to integrate a GUI with this?
- Sun Sep 25, 2016 2:31 am
- Forum: Open Discussion and Dev Announcements
- Topic: The woes of Irrlicht's Skinning - Hardware GPU Skinning
- Replies: 12
- Views: 4561
Re: The woes of Irrlicht's Skinning - Hardware GPU Skinning
DEVsh, do you plan to use characters in the next release of BAW? Would be great if we could have someone skilled enough to read your code when you implement this in IrrlichtBAW could also fix this problem in Irrlicht. The modifications I've made to the animation system to take the animations from ou...
- Sat Sep 17, 2016 4:58 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Implementing BGFX as a driver...
- Replies: 42
- Views: 21298
Re: Implementing BGFX as a driver...
Wow! Nice work!
- Tue Sep 06, 2016 9:30 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Implementing BGFX as a driver...
- Replies: 42
- Views: 21298
Re: Implementing BGFX as a driver...
Wow! Very cool! Thanks for reporting news about this! Where is the text coming from the Irrlicht gui or the GUI from BGFX?