Search found 4 matches
- Fri Jul 18, 2008 11:10 am
- Forum: Advanced Help
- Topic: Synching node position and rotation
- Replies: 7
- Views: 1367
- Thu Jul 17, 2008 7:11 pm
- Forum: Advanced Help
- Topic: Synching node position and rotation
- Replies: 7
- Views: 1367
Ok, I feel a little stupid now, since I seems that there is something that I don't understand correctly. In fact I'm doing more or less what you suggested... So let me explain what I am doing. The server simulates the world and moves the nodes around. It's a space shooter, so all the nodes have 6 de...
- Thu Jul 17, 2008 2:15 pm
- Forum: Advanced Help
- Topic: Synching node position and rotation
- Replies: 7
- Views: 1367
Hey, thanks for your reply. But my question was more a general one: what do you send to the client's in order to update a node's rotation? I actually have done it the way you suggested, but that doesn't really work. I rotate nodes using matrices: irr::core::matrix4 m; m.setRotationDegrees(_sceneNode...
- Tue Jul 15, 2008 7:45 pm
- Forum: Advanced Help
- Topic: Synching node position and rotation
- Replies: 7
- Views: 1367
Synching node position and rotation
Hi, I'm currently working on a small project using Irrlicht and Raknet. It's just to do _something_ in C++, since in my job I'm only working with PHP and Java and I'm afraid that I forget all about C++... ;-) So, my problem is now, how to synch the position and the rotation of a node between server ...