Search found 24 matches

by TekniX
Mon May 30, 2011 11:17 am
Forum: Advanced Help
Topic: "2d" movement based on camera rotation ( Math &
Replies: 20
Views: 4795

ok

I think I have it now ;)

thank you a lot guys :) !

Greetings

TekniX
by TekniX
Thu May 19, 2011 9:27 am
Forum: Advanced Help
Topic: "2d" movement based on camera rotation ( Math &
Replies: 20
Views: 4795

@Agamemnus : Not really but I had a look at it ;) .

Actually I solved this problem for now. Later on in development I will come back and solve it the right way ;) . Thank you all for now :)

Greetings TekniX
by TekniX
Fri May 13, 2011 3:19 pm
Forum: Code Snippets
Topic: Switch RMB/MMB Maya Camera && Folder Choose dialog
Replies: 0
Views: 1530

Switch RMB/MMB Maya Camera && Folder Choose dialog

Hey guys,

thought I'd share some code bits with you. All the merit goes to the Irrlicht developers, all I have made was adding a parameter to a function call and "slightly modifying" some functions based on the value of this parameter. Nothing fancy :)

FIRST OFF : These are DIRTY HACKS ...
by TekniX
Thu May 12, 2011 2:22 pm
Forum: Advanced Help
Topic: "2d" movement based on camera rotation ( Math &
Replies: 20
Views: 4795

Hey Kazymjir , thanks a buch, did a quick search for it but didnt find anything usable :oops: . I think I have to recompile irrlicht for this, but I have to do this at home, so I wont really be able to tell you if it worked until tonight ( which is in aprox. 3.5 / 4 hours ) . Thanks for your help ...
by TekniX
Thu May 12, 2011 12:49 pm
Forum: Advanced Help
Topic: "2d" movement based on camera rotation ( Math &
Replies: 20
Views: 4795

Hmm in that case I will have to use some different method becaus the irr:core:: namespace contains no vector4df ..
by TekniX
Thu May 12, 2011 12:06 pm
Forum: Advanced Help
Topic: "2d" movement based on camera rotation ( Math &
Replies: 20
Views: 4795

Ok guys, halftime report ;)

@Kazymjir : Ok, after I had all the stuff, A, B, T and a, I did not have any possibility of multiplicating it all together, nor in parts... the matrix * matrix worked, but matrix * vector .. compiler error stating that theres no operator supporting that :( . So not ...
by TekniX
Thu May 12, 2011 8:00 am
Forum: Advanced Help
Topic: "2d" movement based on camera rotation ( Math &
Replies: 20
Views: 4795

wow :)

Wow, that was a lot of replies ;) . Thank you very much guys. I am going to try out the things you have mentioned here and give you feedback, maybe at the end of the day maybe tomorrow ! Great to have some people who know math :lol:
Thanks for now and cu later :)
by TekniX
Wed May 11, 2011 5:36 pm
Forum: Advanced Help
Topic: "2d" movement based on camera rotation ( Math &
Replies: 20
Views: 4795

Hey

Not really ;) I made some images as well now hehe
http://www.sandvfx.com/media/IrrScreen.jpg

on this image you see a camera an a small cube plus a highlighted plane, I want to move the cube on this plane .

http://www.sandvfx.com/media/IrrScreen2.jpg

on this image you see through the camera ...
by TekniX
Wed May 11, 2011 4:19 pm
Forum: Advanced Help
Topic: "2d" movement based on camera rotation ( Math &
Replies: 20
Views: 4795

"2d" movement based on camera rotation ( Math &

Hi guys,

I could use some help with this little issue here... The problem I'm facing is the following :

fake a 2d movement ( on the screen ) of a 3d node based on the cameras rotation. e.g. camera looks down e.g. vec3df(0,-1,0) I click on my node and translate it towards the top/bottom of the ...
by TekniX
Thu Mar 17, 2011 10:53 am
Forum: Project Announcements
Topic: NetFlow-Nodebased organisation/structuring tool (beta)
Replies: 14
Views: 4150

@Hybrid : so that basically means I have to recompile irrlicht with debug flags off, and then link my project against the debug off library instead of the debug on library ? Static linking means everything is included in the executable, but, on dynamic linking, will it work if the user has his ...
by TekniX
Wed Mar 16, 2011 9:14 pm
Forum: Project Announcements
Topic: NetFlow-Nodebased organisation/structuring tool (beta)
Replies: 14
Views: 4150

Screenies

ok, so heres two example screenshots of what I ment earlier. Its about electronics, and I just stuck it together quickly, but it should get the idea across.

what you see here is a basic network. You have your main group ( electronics ) and you have different sub categories that are somehow related ...
by TekniX
Tue Mar 15, 2011 10:23 pm
Forum: Project Announcements
Topic: NetFlow-Nodebased organisation/structuring tool (beta)
Replies: 14
Views: 4150

Well my knowledge about releasing a software ( and even more for linux ) is not very big, so yes actually youre right, its compiled with the debug option on *shame on me* ........ Hmm that sounds very strange. If youre interested I could upload the source code for it and you could try building it ...
by TekniX
Tue Mar 15, 2011 10:48 am
Forum: Project Announcements
Topic: NetFlow-Nodebased organisation/structuring tool (beta)
Replies: 14
Views: 4150

Hey

Hey, well yeah I kinda understand what you guys mean, but using this system for a node based editor or something alike would require some heavy modifications and additions, and although aswell kinda cool was never the intention of this software.

Well, its a fair enough question why use this ...
by TekniX
Sat Mar 12, 2011 11:11 am
Forum: Project Announcements
Topic: NetFlow-Nodebased organisation/structuring tool (beta)
Replies: 14
Views: 4150

Actually

@RedDemon : cool, glad you like the concept. Windows port is going to take a while, but apparingly I will not get any beta testers for linux the way it looks now.. so maybe ill accelerate things a bit, although I do want to avoid deveveloping two separate versions at the same time...

@Cristian ...
by TekniX
Thu Mar 10, 2011 9:32 pm
Forum: Project Announcements
Topic: NetFlow-Nodebased organisation/structuring tool (beta)
Replies: 14
Views: 4150

NetFlow-Nodebased organisation/structuring tool (beta)

Hi there,

I think everyone knows the problem, in todays time we have sooo much information and just to little time to "check it out" "make a writeup" somehow store, organize and find this information again when we actually could use it ( dont let me down on this and tell me im the only one ...