-- You have to make the collison so it dont use the cam for col checking
I don't go through the terrain, i just see the ... Well I made a screenshot, it's hard to explain ^^
http://img216.imageshack.us/img216/2663/terrainerrorscreendl5.th.jpg
I marked it with a red line... there i can't see ...
Search found 12 matches
- Sun Sep 30, 2007 6:51 pm
- Forum: Beginners Help
- Topic: Beginner's Questions about Terrains / Outdoor maps
- Replies: 12
- Views: 1658
- Sat Sep 29, 2007 10:04 am
- Forum: Beginners Help
- Topic: Beginner's Questions about Terrains / Outdoor maps
- Replies: 12
- Views: 1658
- Tue Sep 25, 2007 9:43 pm
- Forum: Beginners Help
- Topic: Beginner's Questions about Terrains / Outdoor maps
- Replies: 12
- Views: 1658
- Tue Sep 25, 2007 4:41 pm
- Forum: Beginners Help
- Topic: Beginner's Questions about Terrains / Outdoor maps
- Replies: 12
- Views: 1658
Hi there, thx for your answers, helped me quite a lot :)
When I speak of caves, I basically mean any dimple in a mountain, it may be not worth loading at all... for example it' just a small 20m² cave with only one chest in it - i think there's no other way than modelling the mountain, is it?
Hope ...
When I speak of caves, I basically mean any dimple in a mountain, it may be not worth loading at all... for example it' just a small 20m² cave with only one chest in it - i think there's no other way than modelling the mountain, is it?
Hope ...
- Mon Sep 24, 2007 6:57 pm
- Forum: Beginners Help
- Topic: IrrEdit: How to access single objects like meshes etc.
- Replies: 4
- Views: 541
- Mon Sep 24, 2007 5:36 pm
- Forum: Beginners Help
- Topic: IrrEdit: How to access single objects like meshes etc.
- Replies: 4
- Views: 541
- Mon Sep 24, 2007 5:24 pm
- Forum: Beginners Help
- Topic: IrrEdit: How to access single objects like meshes etc.
- Replies: 4
- Views: 541
IrrEdit: How to access single objects like meshes etc.
Hi there,
so, I wanna use .irr-files to add my scenes in a game, but I didn't find the answer for this kinda basic question: how to access single objects in the whole scene? So if I have a terrain with a house and a dwarf, how can I for example make the dwarf move or rotate or whatever?
Thank you ...
so, I wanna use .irr-files to add my scenes in a game, but I didn't find the answer for this kinda basic question: how to access single objects in the whole scene? So if I have a terrain with a house and a dwarf, how can I for example make the dwarf move or rotate or whatever?
Thank you ...
- Mon Sep 24, 2007 5:11 pm
- Forum: Beginners Help
- Topic: Beginner's Questions about Terrains / Outdoor maps
- Replies: 12
- Views: 1658
Okay, I'm game for anything... Is there such a big difference between modelling the whole thing as 3ds for example or using a heightmap? If so, I'd use heightmaps as basic terrains and would just model the hills that got caves or something not possible with heightmaps in Blender. If not, I'd model ...
- Sun Sep 23, 2007 11:19 am
- Forum: Beginners Help
- Topic: Beginner's Questions about Terrains / Outdoor maps
- Replies: 12
- Views: 1658
- Sat Sep 22, 2007 10:51 pm
- Forum: Beginners Help
- Topic: Beginner's Questions about Terrains / Outdoor maps
- Replies: 12
- Views: 1658
Beginner's Questions about Terrains / Outdoor maps
Hi there,
I'm kinda new here and want to try to make an 3rd person RPG with Irrlicht and Newton :) I've been trying for some days and have some questions now:
1. It isn't possible to - for example - create a cave in a mountain with a heightmap, is it? As I understand it the principle of heightmaps ...
I'm kinda new here and want to try to make an 3rd person RPG with Irrlicht and Newton :) I've been trying for some days and have some questions now:
1. It isn't possible to - for example - create a cave in a mountain with a heightmap, is it? As I understand it the principle of heightmaps ...
- Tue May 01, 2007 3:07 pm
- Forum: Beginners Help
- Topic: Irrlicht under WinXP with Code::Blocks and MinGW
- Replies: 2
- Views: 293
- Tue May 01, 2007 2:35 pm
- Forum: Beginners Help
- Topic: Irrlicht under WinXP with Code::Blocks and MinGW
- Replies: 2
- Views: 293
Irrlicht under WinXP with Code::Blocks and MinGW
Hi there,
I'm absoulutely new to Irrlicht and wanted to give it a try right now because the demos were great :P
I downloaded the Irrlicht SDK 1.3 and extracted it. I looked for a C++ compiler and found Code::Blocks as IDE with MinGW.
When I try to compile the Demos I get no errors, but while ...
I'm absoulutely new to Irrlicht and wanted to give it a try right now because the demos were great :P
I downloaded the Irrlicht SDK 1.3 and extracted it. I looked for a C++ compiler and found Code::Blocks as IDE with MinGW.
When I try to compile the Demos I get no errors, but while ...