Search found 12 matches

by Daerst
Sun Sep 30, 2007 6:51 pm
Forum: Beginners Help
Topic: Beginner's Questions about Terrains / Outdoor maps
Replies: 12
Views: 1658

-- You have to make the collison so it dont use the cam for col checking
I don't go through the terrain, i just see the ... Well I made a screenshot, it's hard to explain ^^
http://img216.imageshack.us/img216/2663/terrainerrorscreendl5.th.jpg
I marked it with a red line... there i can't see ...
by Daerst
Sat Sep 29, 2007 10:04 am
Forum: Beginners Help
Topic: Beginner's Questions about Terrains / Outdoor maps
Replies: 12
Views: 1658

Hi there, it's Daerst and his terrain issue again...
I read the "Another quick tutorial: creating terrain in Blender" tutorial ( click me ) and tried out that terrain... Framerate is ok, made some more detailed terrains myself, think I'm gonna do it that way - but I have two problems:

a) I ...
by Daerst
Tue Sep 25, 2007 9:43 pm
Forum: Beginners Help
Topic: Beginner's Questions about Terrains / Outdoor maps
Replies: 12
Views: 1658

Yeah, that's what I ment. Gotta be hard to have the textures fitting I suppose but it seems to be the only way, so I'll go for it :P

Btw, anybody got an answer to my question No. 3?

3. I have the Irrlicht dwarf and a heightmapped terrain working together with Newton, so my dwarf is no longer ...
by Daerst
Tue Sep 25, 2007 4:41 pm
Forum: Beginners Help
Topic: Beginner's Questions about Terrains / Outdoor maps
Replies: 12
Views: 1658

Hi there, thx for your answers, helped me quite a lot :)
When I speak of caves, I basically mean any dimple in a mountain, it may be not worth loading at all... for example it' just a small 20m² cave with only one chest in it - i think there's no other way than modelling the mountain, is it?
Hope ...
by Daerst
Mon Sep 24, 2007 6:57 pm
Forum: Beginners Help
Topic: IrrEdit: How to access single objects like meshes etc.
Replies: 4
Views: 541

Exactly what I needed :wink:
Kurak wrote:I hope my post was helpful ;]
It definitely was, thank you :)
by Daerst
Mon Sep 24, 2007 5:36 pm
Forum: Beginners Help
Topic: IrrEdit: How to access single objects like meshes etc.
Replies: 4
Views: 541

Sorry, I don't quite get that... Pointing to what? O_O Could you give an example or a link where it's explained?
by Daerst
Mon Sep 24, 2007 5:24 pm
Forum: Beginners Help
Topic: IrrEdit: How to access single objects like meshes etc.
Replies: 4
Views: 541

IrrEdit: How to access single objects like meshes etc.

Hi there,

so, I wanna use .irr-files to add my scenes in a game, but I didn't find the answer for this kinda basic question: how to access single objects in the whole scene? So if I have a terrain with a house and a dwarf, how can I for example make the dwarf move or rotate or whatever?

Thank you ...
by Daerst
Mon Sep 24, 2007 5:11 pm
Forum: Beginners Help
Topic: Beginner's Questions about Terrains / Outdoor maps
Replies: 12
Views: 1658

Okay, I'm game for anything... Is there such a big difference between modelling the whole thing as 3ds for example or using a heightmap? If so, I'd use heightmaps as basic terrains and would just model the hills that got caves or something not possible with heightmaps in Blender. If not, I'd model ...
by Daerst
Sun Sep 23, 2007 11:19 am
Forum: Beginners Help
Topic: Beginner's Questions about Terrains / Outdoor maps
Replies: 12
Views: 1658

hey slaatijuh,

thanks for your answer :) I think this could get rather complicated, especially when i want to make a cave in a completely vertical wall or something... I'd prefer modelling the whole thing in Blender or any other modelling program. :roll: What mesh format? :?

Daerst
by Daerst
Sat Sep 22, 2007 10:51 pm
Forum: Beginners Help
Topic: Beginner's Questions about Terrains / Outdoor maps
Replies: 12
Views: 1658

Beginner's Questions about Terrains / Outdoor maps

Hi there,

I'm kinda new here and want to try to make an 3rd person RPG with Irrlicht and Newton :) I've been trying for some days and have some questions now:

1. It isn't possible to - for example - create a cave in a mountain with a heightmap, is it? As I understand it the principle of heightmaps ...
by Daerst
Tue May 01, 2007 3:07 pm
Forum: Beginners Help
Topic: Irrlicht under WinXP with Code::Blocks and MinGW
Replies: 2
Views: 293

Ok, I included the directories but not the explicit library... Works now, thank you! :)
by Daerst
Tue May 01, 2007 2:35 pm
Forum: Beginners Help
Topic: Irrlicht under WinXP with Code::Blocks and MinGW
Replies: 2
Views: 293

Irrlicht under WinXP with Code::Blocks and MinGW

Hi there,

I'm absoulutely new to Irrlicht and wanted to give it a try right now because the demos were great :P

I downloaded the Irrlicht SDK 1.3 and extracted it. I looked for a C++ compiler and found Code::Blocks as IDE with MinGW.

When I try to compile the Demos I get no errors, but while ...