Hi there, I'm having trouble setting up a chase/follow cam for Irrlicht using Ageia PhysX, I've tried several different methods but all with the same problem, the camera shakes, or jitters? And I think it's to do with the targeting onto the PhysX node?
I have tried searching on here but hardly any ...
Search found 120 matches
- Tue Aug 03, 2010 12:39 pm
- Forum: Advanced Help
- Topic: Follow Cam for Ageia PhysX
- Replies: 0
- Views: 635
- Mon Jul 05, 2010 2:39 pm
- Forum: Advanced Help
- Topic: sphere scenenode of level of detail
- Replies: 9
- Views: 1771
However, if you do decide to use the Irrlicht terrain sphere node it is still limited, it'll only optimise down to a certain vertex count, whereas ovPlanet will continue to simplify as the camera moves further and further away, until it's only a few hundred vertexes, so ovPlanet is faster for a high ...
- Mon Jul 05, 2010 2:33 pm
- Forum: Advanced Help
- Topic: sphere scenenode of level of detail
- Replies: 9
- Views: 1771
- Mon Jul 05, 2010 2:32 pm
- Forum: Advanced Help
- Topic: sphere scenenode of level of detail
- Replies: 9
- Views: 1771
Download this
http://www.freebasic.net/forum/viewtopic.php?t=3584
It's a FreeBasic Irrlicht wrapper, in the source someone has extended the STerrainSceneNode to STerrainSphereNode, just copy and paste into your project, that should sort your problem out
http://www.freebasic.net/forum/viewtopic.php?t=3584
It's a FreeBasic Irrlicht wrapper, in the source someone has extended the STerrainSceneNode to STerrainSphereNode, just copy and paste into your project, that should sort your problem out
- Sun Jul 04, 2010 12:44 pm
- Forum: Advanced Help
- Topic: sphere scenenode of level of detail
- Replies: 9
- Views: 1771
Sounds like you need a Chunked LOD 3rd party library like I'm trying to get to work with Irrlicht 
http://www.organicvectory.com/index.php ... 2&Itemid=2
http://www.organicvectory.com/index.php ... 2&Itemid=2
- Sat Jul 03, 2010 12:19 pm
- Forum: Advanced Help
- Topic: Dynamic mesh creation
- Replies: 14
- Views: 3970
- Wed Jun 30, 2010 8:28 am
- Forum: Advanced Help
- Topic: Dynamic mesh creation
- Replies: 14
- Views: 3970
- Wed Jun 30, 2010 8:20 am
- Forum: Advanced Help
- Topic: Dynamic mesh creation
- Replies: 14
- Views: 3970
Not at all, it's called ovPlanet
http://www.organicvectory.com/index.php?view=article&id=50
I've given a link to a part of the webpage with an interested section on what it does, it is pretty impressive, not only does this library sub-divide the land as you move around, it focuses more vertex detail ...
http://www.organicvectory.com/index.php?view=article&id=50
I've given a link to a part of the webpage with an interested section on what it does, it is pretty impressive, not only does this library sub-divide the land as you move around, it focuses more vertex detail ...
- Tue Jun 29, 2010 8:49 pm
- Forum: Advanced Help
- Topic: Dynamic mesh creation
- Replies: 14
- Views: 3970
- Tue Jun 29, 2010 5:52 pm
- Forum: Advanced Help
- Topic: Dynamic mesh creation
- Replies: 14
- Views: 3970
- Tue Jun 29, 2010 2:59 pm
- Forum: Advanced Help
- Topic: Dynamic mesh creation
- Replies: 14
- Views: 3970
- Tue Jun 29, 2010 2:56 pm
- Forum: Beginners Help
- Topic: lower number of polygons for terrain
- Replies: 3
- Views: 461
I think he is asking a similar very cut down version of my question I posted? How do you set the terrain scene node to be of a lower poly count, i.e. for when it's a lot further in the distance, the problem is it doesn't continue to tesselate to a lower poly count even when it's miles away from the ...
- Tue Jun 29, 2010 2:42 pm
- Forum: Advanced Help
- Topic: Dynamic mesh creation
- Replies: 14
- Views: 3970
Dynamic mesh creation
Hi there, I'm trying to draw a custom terrain mesh which get's it's data froma third party engine, I have got this working but it's running slow when the terrain becomes more detailed, I should study the TerrainSceneNode I know but that is hefty, mine is very much cut down, here is a snip of the ...
- Thu Jun 24, 2010 1:07 pm
- Forum: Beginners Help
- Topic: Terrain lower LOD
- Replies: 3
- Views: 411
- Thu Jun 24, 2010 12:33 pm
- Forum: Beginners Help
- Topic: Terrain lower LOD
- Replies: 3
- Views: 411
Terrain lower LOD
Hi There, is there anyway to setup the geo terrain scene node so that when the camera is very far away it lowers the level of detail further, seems a waist that the lod remains at a set detail even though the camera is killometres away?
The reason I ask is that I am using a tiled version of the ...
The reason I ask is that I am using a tiled version of the ...