Search found 25 matches

by nano
Mon Oct 29, 2007 2:38 pm
Forum: Project Announcements
Topic: Bullet physics demo
Replies: 69
Views: 47723

It is not my content. The code was all written by nomad (go to the first page of the thread), i simply updated the code to work with the latest version of Bullet.
by nano
Mon Oct 29, 2007 7:34 am
Forum: Project Announcements
Topic: Bullet physics demo
Replies: 69
Views: 47723

Updated to compile with Bullet 2.63:

http://www.imtwelve.com/irrlicht_bullet_demo_stats.rar

Only minor changes to the source to reflect changes in Bullet API.
by nano
Fri Oct 26, 2007 8:53 am
Forum: Advanced Help
Topic: Finding 'Point of Collision'
Replies: 12
Views: 1647

Hmm, a quick search turned up a few Bullet examples, so i guess i'll check that out, thanks.
by nano
Thu Oct 25, 2007 12:07 pm
Forum: Advanced Help
Topic: Finding 'Point of Collision'
Replies: 12
Views: 1647

bump for any help with an opcode example in irrlicht or a reasoning why my irrnewt will be giving me these errors when i try to compile!
by nano
Mon Oct 22, 2007 2:26 am
Forum: Project Announcements
Topic: ALONE.....
Replies: 25
Views: 4673

rogerborg wrote:Doing the first 95% is pretty easy; it's the remaining 95% that'll wreck you.
I think someone missed a few maths lessons.
by nano
Sun Oct 21, 2007 4:40 am
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 131401

When i try to compile any of the examples i get something like this: --------------------Configuration: ragdoll - Win32 Debug-------------------- Linking... ragdoll.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: struct irr::newton::SIntersectionPoint __thiscall i...
by nano
Fri Oct 19, 2007 9:56 am
Forum: Advanced Help
Topic: Finding 'Point of Collision'
Replies: 12
Views: 1647

I guess if there was some sort of example code for Opcode usage in Irrlicht then i'd be inclined to go with that option. So can anyone help with my irrNewt dll compiling errors or link some sort of example of Opcode in use? I couldn't really figure out how to use Irrlicht's octtrees or nodes to be u...
by nano
Tue Oct 16, 2007 11:43 am
Forum: Advanced Help
Topic: Finding 'Point of Collision'
Replies: 12
Views: 1647

I still haven't figured this out, does anyone know what would cause this sort of thing?

Am i doing something obviously wrong?
by nano
Thu Oct 11, 2007 7:44 am
Forum: Advanced Help
Topic: Finding 'Point of Collision'
Replies: 12
Views: 1647

Thanks rogerborg i'll check it out. And sio2, i'm aware of what it is. My question was can it return a point of collision between nodes without us having to use it for anything else. Edit: I've been trying to get the IrrNewt examples to compile and i'm running into some Unresolved External Symbol er...
by nano
Wed Oct 10, 2007 2:14 pm
Forum: Advanced Help
Topic: Finding 'Point of Collision'
Replies: 12
Views: 1647

Sorry if you misinterpreted what i said, we can use a third party tool such as irrNewt to find the point of collision (if it does this), we just can't/won't use any of its actual physical calculations.
by nano
Wed Oct 10, 2007 8:47 am
Forum: Advanced Help
Topic: Finding 'Point of Collision'
Replies: 12
Views: 1647

Finding 'Point of Collision'

We're trying to create our own physics for objects (and yes, we must do this, we cannot use third-party) but to do this we need to be able to calculate the point of collision between two objects. We're using .irr files for the OCTTREE's (created with this code snippet: http://irrlicht.sourceforge.ne...
by nano
Thu Oct 04, 2007 9:42 am
Forum: Code Snippets
Topic: Loading a IRR scene the apply collision to static objects...
Replies: 17
Views: 13336

Using this code i can't get it to jump. Any ideas? // Key map for the FPS camera SKeyMap keyMap[9]; keyMap[0].Action=EKA_MOVE_FORWARD; keyMap[0].KeyCode=KEY_UP; keyMap[1].Action=EKA_MOVE_FORWARD; keyMap[1].KeyCode=KEY_KEY_W; keyMap[2].Action=EKA_MOVE_BACKWARD; keyMap[2].KeyCode=KEY_DOWN; keyMap[3].A...
by nano
Tue Jun 19, 2007 2:35 pm
Forum: Open Discussion and Dev Announcements
Topic: Forum bots
Replies: 5
Views: 833

If you still have bots, you must be really liked :p

If you really want to take it to a level they cant get through, you may want this also:

http://phpbb.mwegner.de/phpbb2/mods/ant ... index.html

=/ good luck!
by nano
Wed May 23, 2007 4:51 pm
Forum: Beginners Help
Topic: Swapping/unloading meshes
Replies: 2
Views: 259

Starting from your suggestion i began changing things around and now it works perfectly, thank you!
by nano
Wed May 23, 2007 12:37 pm
Forum: Beginners Help
Topic: Swapping/unloading meshes
Replies: 2
Views: 259

Swapping/unloading meshes

I'm having a similar problem to this thread http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=17913 it was the closest i could find to what i wanted. I'm trying to remove a map and then load another one. This is the code: IAnimatedMesh* trackMesh; ISceneNode* trackNode; if (!initRun){ //load ma...