thanks, greenya.
you show me the right way to think about the problem. It seems my simple conclusion is a little bit 'straight-forward'.
Yes, i should refer to GUI->drawAll() mechanism.
Search found 9 matches
- Mon Sep 24, 2007 1:16 pm
- Forum: Beginners Help
- Topic: drawing a bunch of 2D points on screen
- Replies: 5
- Views: 1039
- Mon Sep 24, 2007 8:58 am
- Forum: Beginners Help
- Topic: drawing a bunch of 2D points on screen
- Replies: 5
- Views: 1039
- Mon Sep 24, 2007 4:16 am
- Forum: Beginners Help
- Topic: drawing a bunch of 2D points on screen
- Replies: 5
- Views: 1039
drawing a bunch of 2D points on screen
hi, everybody.
I want to draw pixel point on irrlicht game screen using 2D APIs. the data source is a vector<Point> contains corrdinates which should be present on screen(800x600).So each time there is a event, i would scan the vector and draw the points.
However, I find in tutorial that APIs ...
I want to draw pixel point on irrlicht game screen using 2D APIs. the data source is a vector<Point> contains corrdinates which should be present on screen(800x600).So each time there is a event, i would scan the vector and draw the points.
However, I find in tutorial that APIs ...
- Fri Sep 09, 2005 7:19 am
- Forum: Beginners Help
- Topic: can i using irrlicht in MFC?
- Replies: 6
- Views: 1004
- Thu Sep 08, 2005 3:37 am
- Forum: Beginners Help
- Topic: can i using irrlicht in MFC?
- Replies: 6
- Views: 1004
- Wed Sep 07, 2005 2:59 am
- Forum: Beginners Help
- Topic: can i using irrlicht in MFC?
- Replies: 6
- Views: 1004
can i using irrlicht in MFC?
well...
i was supposed to develop an MFC application with a 3D scene window in it. i wonder if i could using irrlicht to render the subwindow in my application. Since there is already a tutorial about how to integrate win32 application with irrlicht, i think it is possible to do the same thing in ...
i was supposed to develop an MFC application with a 3D scene window in it. i wonder if i could using irrlicht to render the subwindow in my application. Since there is already a tutorial about how to integrate win32 application with irrlicht, i think it is possible to do the same thing in ...
- Wed Mar 23, 2005 7:21 am
- Forum: Beginners Help
- Topic: Is Irrlicht the right engine for what I want to do?
- Replies: 5
- Views: 1003
It's a long way top go
If you want to create a decent 3D game. I think there is a long way to go.
Irrlicht is not a commercial engine. It does't cover every element of making a 3D game. But it's really a good place to start.
Irrlicht is not a commercial engine. It does't cover every element of making a 3D game. But it's really a good place to start.
- Wed Mar 23, 2005 7:14 am
- Forum: Beginners Help
- Topic: Can someone tell me what is "mod"
- Replies: 4
- Views: 449
Can someone tell me what is "mod"
I hear it a lot, but still can't get any idea of it.
Can anyone explain the word to me?
Can anyone explain the word to me?
- Tue Nov 23, 2004 8:56 am
- Forum: Off-topic
- Topic: School Sucks!
- Replies: 25
- Views: 4940