Search found 18 matches
- Tue Jun 26, 2007 4:14 pm
- Forum: Game Programming
- Topic: PYRR uhhh ok now what?
- Replies: 9
- Views: 2593
- Sat Jun 23, 2007 5:27 am
- Forum: Game Programming
- Topic: PYRR uhhh ok now what?
- Replies: 9
- Views: 2593
Is this still under zlib? I can't seem to find the original source. Does anybody know who the author is? Is this anything more than an auto-generated SWIG interface?
- Thu May 17, 2007 5:38 pm
- Forum: Everything 2d/3d Graphics
- Topic: Invert vertices? [blender]
- Replies: 10
- Views: 6334
I use this exporter. It seems to work better.
According to the page you linked to (near the end): The script has seen some testing, but there probably are bugs and other issues still lurking around. If you have any questions, feel free to e-mail me or contact me at the Blender Artists forum. If you ...
According to the page you linked to (near the end): The script has seen some testing, but there probably are bugs and other issues still lurking around. If you have any questions, feel free to e-mail me or contact me at the Blender Artists forum. If you ...
- Thu May 17, 2007 12:51 am
- Forum: Everything 2d/3d Graphics
- Topic: Invert vertices? [blender]
- Replies: 10
- Views: 6334
- Wed May 16, 2007 7:54 pm
- Forum: Everything 2d/3d Graphics
- Topic: Invert vertices? [blender]
- Replies: 10
- Views: 6334
- Mon May 14, 2007 5:43 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Spam report thread
- Replies: 37
- Views: 12157
- Mon May 14, 2007 4:09 pm
- Forum: Beginners Help
- Topic: A Colision Problem By Hitting The Ground!!!!!!
- Replies: 3
- Views: 359
- Sat May 12, 2007 4:17 pm
- Forum: Beginners Help
- Topic: Blender3D opener
- Replies: 9
- Views: 837
I tried out the latest x exporter and it can export multiple meshes.
That said, not everything Blender can do is supported by the x format. And not everything the x format supports is supported by the Irrlicht x importer. See this thread: New X exporter for blender 241!
That said, not everything Blender can do is supported by the x format. And not everything the x format supports is supported by the Irrlicht x importer. See this thread: New X exporter for blender 241!
- Fri May 11, 2007 11:07 pm
- Forum: Beginners Help
- Topic: Blender3D opener
- Replies: 9
- Views: 837
- Fri May 11, 2007 4:10 pm
- Forum: Beginners Help
- Topic: Rotating GUI Image - 2D Triangles?
- Replies: 1
- Views: 389
This was on it:
http://web.archive.org/web/200605182256 ... h_Irrlicht
If you ever find a broken link you can always try the archive.org wayback machine.
Does anybody know what happed to the irrforge.org site?
http://web.archive.org/web/200605182256 ... h_Irrlicht
If you ever find a broken link you can always try the archive.org wayback machine.
Does anybody know what happed to the irrforge.org site?
- Fri May 11, 2007 12:53 am
- Forum: Beginners Help
- Topic: Blender3D opener
- Replies: 9
- Views: 837
From Microsoft, of course. It's a nifty little sample utility that comes with the DirectX SDK. I believe it's called "Mesh Viewer" or something like that.
Get DirectX SDK here if you haven't already.
Get DirectX SDK here if you haven't already.
- Thu May 10, 2007 11:50 pm
- Forum: Beginners Help
- Topic: Blender3D opener
- Replies: 9
- Views: 837
That may be more difficult than you think. The last time I checked, .blend files are just kind of a ram dump from the blender environment --including not only the meshes and textures and such, but also the configuration of the environment like the open blender window panes and menus and menu color ...
- Thu May 10, 2007 9:05 pm
- Forum: Beginners Help
- Topic: Entry Point not found
- Replies: 6
- Views: 681
- Thu May 10, 2007 5:19 pm
- Forum: Irrlicht.NET
- Topic: Tutorial 7
- Replies: 4
- Views: 4870
add a third argument true. (or false?)
Method signature:
I don't know what 'DebugObjects' are.
Method signature:
Code: Select all
[C#]
public ISceneNode GetSceneNodeFromCameraBB(
ICameraSceneNode camera,
int idBitMask,
bool noDebugObjects
);
- Thu May 10, 2007 5:02 pm
- Forum: Beginners Help
- Topic: C Sharp to Boo
- Replies: 6
- Views: 677