Search found 18 matches
- Tue Jun 26, 2007 4:14 pm
- Forum: Game Programming
- Topic: PYRR uhhh ok now what?
- Replies: 9
- Views: 2139
- Sat Jun 23, 2007 5:27 am
- Forum: Game Programming
- Topic: PYRR uhhh ok now what?
- Replies: 9
- Views: 2139
Look at this: https://opensvn.csie.org/traccgi/pyrr/b ... r/examples Seems like examples to me.
Is this still under zlib? I can't seem to find the original source. Does anybody know who the author is? Is this anything more than an auto-generated SWIG interface?
Is this still under zlib? I can't seem to find the original source. Does anybody know who the author is? Is this anything more than an auto-generated SWIG interface?
- Thu May 17, 2007 5:38 pm
- Forum: Everything 2d/3d Graphics
- Topic: Invert vertices? [blender]
- Replies: 10
- Views: 5283
I use this exporter. It seems to work better. According to the page you linked to (near the end): The script has seen some testing, but there probably are bugs and other issues still lurking around. If you have any questions, feel free to e-mail me or contact me at the Blender Artists forum. If you ...
- Thu May 17, 2007 12:51 am
- Forum: Everything 2d/3d Graphics
- Topic: Invert vertices? [blender]
- Replies: 10
- Views: 5283
In Edit Mode in the button pane in the Editing context (F9) in the Mesh Tools 1 panel there is a button called [Draw Normals] confirm that the face normals are pointing outside. Recalculate if they are not. Run the export script in Object Mode . Close the mesh viewer and open it again before viewing...
- Wed May 16, 2007 7:54 pm
- Forum: Everything 2d/3d Graphics
- Topic: Invert vertices? [blender]
- Replies: 10
- Views: 5283
- Mon May 14, 2007 5:43 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Spam report thread
- Replies: 37
- Views: 10847
- Mon May 14, 2007 4:09 pm
- Forum: Beginners Help
- Topic: A Colision Problem By Hitting The Ground!!!!!!
- Replies: 3
- Views: 241
I think that your camera is falling through the floor. Try changing from this: ISceneNodeAnimator detektorKolizjiKamery = oknoGry.SceneManager.CreateCollisionResponseAnimator(selektor, wezelKamery, new Vector3D(30, 40, 30), new Vector3D(0, 0.0f, 0), new Vector3D(0,15,0),0); To This: ISceneNodeAnimat...
- Sat May 12, 2007 4:17 pm
- Forum: Beginners Help
- Topic: Blender3D opener
- Replies: 9
- Views: 542
I tried out the latest x exporter and it can export multiple meshes.
That said, not everything Blender can do is supported by the x format. And not everything the x format supports is supported by the Irrlicht x importer. See this thread: New X exporter for blender 241!
That said, not everything Blender can do is supported by the x format. And not everything the x format supports is supported by the Irrlicht x importer. See this thread: New X exporter for blender 241!
- Fri May 11, 2007 11:07 pm
- Forum: Beginners Help
- Topic: Blender3D opener
- Replies: 9
- Views: 542
- Fri May 11, 2007 4:10 pm
- Forum: Beginners Help
- Topic: Rotating GUI Image - 2D Triangles?
- Replies: 1
- Views: 279
This was on it:
http://web.archive.org/web/200605182256 ... h_Irrlicht
If you ever find a broken link you can always try the archive.org wayback machine.
Does anybody know what happed to the irrforge.org site?
http://web.archive.org/web/200605182256 ... h_Irrlicht
If you ever find a broken link you can always try the archive.org wayback machine.
Does anybody know what happed to the irrforge.org site?
- Fri May 11, 2007 12:53 am
- Forum: Beginners Help
- Topic: Blender3D opener
- Replies: 9
- Views: 542
From Microsoft, of course. It's a nifty little sample utility that comes with the DirectX SDK. I believe it's called "Mesh Viewer" or something like that.
Get DirectX SDK here if you haven't already.
Get DirectX SDK here if you haven't already.
- Thu May 10, 2007 11:50 pm
- Forum: Beginners Help
- Topic: Blender3D opener
- Replies: 9
- Views: 542
That may be more difficult than you think. The last time I checked, .blend files are just kind of a ram dump from the blender environment --including not only the meshes and textures and such, but also the configuration of the environment like the open blender window panes and menus and menu color t...
- Thu May 10, 2007 9:05 pm
- Forum: Beginners Help
- Topic: Entry Point not found
- Replies: 6
- Views: 394
- Thu May 10, 2007 5:19 pm
- Forum: Irrlicht.NET
- Topic: Tutorial 7
- Replies: 4
- Views: 4459
add a third argument true. (or false?)
Method signature:
I don't know what 'DebugObjects' are.
Method signature:
Code: Select all
[C#]
public ISceneNode GetSceneNodeFromCameraBB(
ICameraSceneNode camera,
int idBitMask,
bool noDebugObjects
);
- Thu May 10, 2007 5:02 pm
- Forum: Beginners Help
- Topic: C Sharp to Boo
- Replies: 6
- Views: 408
Boo is a .NET/CLI language. The Wikipedia article: http://en.wikipedia.org/wiki/Boo_programming_language Think of it as a cross between C# and Python. It has syntax similar to Python, but is statically typed like C# (although duck typing is also supported). The official site http://boo.codehaus.org/...