why i cannot createdevice use 2048 * 768 and set fullscreen ?
i use 2 monitor .
and use direct x
was not able to create direct3d9 device
but opengl can create
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MICHIGAN MEDICAL MARIJUANA DISPENSARY
Search found 151 matches
- Thu Oct 25, 2007 10:36 am
- Forum: Beginners Help
- Topic: why i cannot createdevice use 2048 * 768 and set fullscreen
- Replies: 0
- Views: 426
- Wed Oct 17, 2007 3:38 am
- Forum: Beginners Help
- Topic: how to use function setParticleSize ?
- Replies: 3
- Views: 268
how to use function setParticleSize ?
Code: Select all
setParticleSize (const core::dimension2d< f32 > &size=core::dimension2d< f32 >(5.0f, 5.0f))=0
Sets the size of all particles.
if useful for ?
and idea about this function ?
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MERCURY MONTEGO SPECIFICATIONS
- Thu Oct 04, 2007 1:34 pm
- Forum: Beginners Help
- Topic: what is collada ?
- Replies: 1
- Views: 254
what is collada ?
i didn t know about collada
it use for ?
it same .x .obj .3ds ?
thank you
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New mexico medical marijuana dispensary
it use for ?
it same .x .obj .3ds ?
thank you
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New mexico medical marijuana dispensary
- Tue Oct 02, 2007 8:17 am
- Forum: Project Announcements
- Topic: A simple Cloth sceneNode for Irrlicht!
- Replies: 42
- Views: 16676
- Mon Oct 01, 2007 3:14 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272544
i know this bug
if use very large waterscenenode 51200,51200 and more
it bug and if use a little 500,500 no bug
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MICHIGAN DISPENSARIES
if use very large waterscenenode 51200,51200 and more
it bug and if use a little 500,500 no bug
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MICHIGAN DISPENSARIES
- Sun Sep 30, 2007 6:04 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272544
while change level and next level use real waterscenenode to
if next level didn t use waterscenenode my game no error
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Cannabis seeds
if next level didn t use waterscenenode my game no error
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Cannabis seeds
- Sat Sep 29, 2007 9:08 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 272544
i have ploblem same socialenemy
good for 1 map
but bug crashing in change map or level
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NEW JERSEY MEDICAL MARIJUANA DISPENSARIES
good for 1 map
but bug crashing in change map or level
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NEW JERSEY MEDICAL MARIJUANA DISPENSARIES
- Mon Sep 24, 2007 3:55 am
- Forum: Beginners Help
- Topic: ploblem with bullet
- Replies: 0
- Views: 240
ploblem with bullet
i create CBulletAnimator for add animator for my billboard bullet my ploblem is if i shot bullet number 3,4,5 direction bullet 1 ,2, change to last bullet calculate animator why direction before bullet change i drop animator already and i see demo tutorial it same idea how can i fix it ? case irr::K...
- Fri Sep 21, 2007 2:08 pm
- Forum: Beginners Help
- Topic: why it diffent result between effect
- Replies: 6
- Views: 352
pic 1 effect->setMaterialFlag(video::EMF_LIGHTING, false); pic 2 effect->setMaterialFlag(video::EMF_LIGHTING, true); i see code niko in demo tutorial if addParticleSystemSceneNode he use EMT_TRANSPARENT_VERTEX_ALPHA and can remove blackgound but if billboard he use EMT_TRANSPARENT_ADD_COLOR all demo...
- Fri Sep 21, 2007 1:29 pm
- Forum: Beginners Help
- Topic: why it diffent result between effect
- Replies: 6
- Views: 352
if disable
Code: Select all
effect->setMaterialFlag(video::EMF_LIGHTING, true);
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HOTBOX VAPORIZER
- Fri Sep 21, 2007 12:52 pm
- Forum: Beginners Help
- Topic: why it diffent result between effect
- Replies: 6
- Views: 352
front is
Code: Select all
effect->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);
and setcolor 0,255,255,255
behind is ParticleSystemSceneNode use EMT_TRANSPARENT_VERTEX_ALPHA
same picture and same format
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MERCEDES-BENZ OM603 SPECIFICATIONS
- Fri Sep 21, 2007 10:28 am
- Forum: Beginners Help
- Topic: what is best way to remove blackgound picture ?
- Replies: 1
- Views: 259
what is best way to remove blackgound picture ?
what is best way to remove blackgound picture ? blackgound black , blackgound transparent i try to use format png and set setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR); but still color to pale best way to remove blackgound for particle effect texture animator ? use format ? use MaterialType ? __...
- Fri Sep 21, 2007 10:12 am
- Forum: Beginners Help
- Topic: why it diffent result between effect
- Replies: 6
- Views: 352
why it diffent result between effect
i use billboard and set effect->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA); my picture is bmp and set blackgound black result blackgound still can see in game but i use in ParticleSystemSceneNode effect->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA) my picture is bmp and set blackgo...
- Mon Sep 17, 2007 6:33 pm
- Forum: Advanced Help
- Topic: Render Monkey and FX Composer
- Replies: 9
- Views: 3282
me too l m confuse in shader anyone is a good tutorial for learn shader ?
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Ernesto brambilla
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Ernesto brambilla
- Sat Sep 15, 2007 2:18 pm
- Forum: Project Announcements
- Topic: Tumle v1.4 irrlicht/newton
- Replies: 80
- Views: 27463
i m error c:\documents and settings\numxyz\desktop\tumle\include\icamerafpsphysicsnode.h(24) : error C2555: 'tumle::ICameraFPSPhysicsNode::getIrrlichtNode' : overriding virtual function differs from 'tumle::IPhysicsNode::getIrrlichtNode' only by return type o r calling convention c:\documents and se...