Search found 91 matches

by Revan1985
Tue Oct 27, 2009 5:19 am
Forum: Project Announcements
Topic: Direct3d11-Irrlicht
Replies: 47
Views: 11118

i use the base idea of xna...
imoplement a base shader and let the user change it on runtime ^^'
by Revan1985
Mon Oct 26, 2009 8:14 pm
Forum: Project Announcements
Topic: Direct3d11-Irrlicht
Replies: 47
Views: 11118

Direct3d11-Irrlicht

I'm announcing a new project...
an implementation of directx10/11 in Irrlicht...

In this thread i'll give you all the notice, announcementes, % of the completation...

Status :

3 % - Base Classe creation

:wink:
by Revan1985
Thu Oct 22, 2009 5:17 pm
Forum: Project Announcements
Topic: Stunt Marble Racers - now includes network playing
Replies: 85
Views: 28467

ok, it's fine...
1900+ menu and 600+ game :o
by Revan1985
Wed Oct 21, 2009 5:58 pm
Forum: Project Announcements
Topic: Stunt Marble Racers - now includes network playing
Replies: 85
Views: 28467

uhm...
600 fps on a 5870...
is normal?!?
by Revan1985
Fri Jul 24, 2009 6:18 am
Forum: Beginners Help
Topic: Linker, strange Error....
Replies: 5
Views: 404

is possible that is corrupted after i comment the #define __IRR_COMPILE_WITH_DIRECTX8_ ?
by Revan1985
Thu Jul 23, 2009 7:24 pm
Forum: Beginners Help
Topic: Linker, strange Error....
Replies: 5
Views: 404

Linker, strange Error....

What the hell means this message? 1>CApp.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) class irr::IrrlichtDevice * __cdecl irr::createDevice(enum irr::video::E_DRIVER_TYPE,class irr::core::dimension2d<int> const &,unsigned int,bool,bool,bool,class irr::IEventReceive...
by Revan1985
Wed Apr 22, 2009 8:01 am
Forum: Advanced Help
Topic: Terrain Shader Porblem...
Replies: 4
Views: 729

register(s0) is glsl, right?
i'm using hlsl ^^'
by Revan1985
Wed Apr 22, 2009 6:12 am
Forum: Advanced Help
Topic: Terrain Shader Porblem...
Replies: 4
Views: 729

what i need to do to support more than 4 layer?
recompile irrlicht tu support 8 textures? :roll:
by Revan1985
Tue Apr 21, 2009 2:42 pm
Forum: Advanced Help
Topic: Scrolling vertex in a terrainSceneNode
Replies: 6
Views: 656

i need to load all the textures in the shader, and not pass them with setMaterialTexture... there is a method? my shader had 4 Texture variables... and this is the structure of the VertexShader struct MTVertexToPixel { float4 Position : POSITION; float4 Color : COLOR0; float LightingFactor : TEXCOOR...
by Revan1985
Tue Apr 21, 2009 12:22 pm
Forum: Advanced Help
Topic: Terrain Shader Porblem...
Replies: 4
Views: 729

Terrain Shader Porblem...

EDIT: OK, i've found the problem... i need to change the Texture from 0 to 1, in the m_pTerrain->setMaterialTexture()... but the problem now is that i see the terrain completely black... now i'll try again to solve it... if you have idea, post them ^^' ORIGINAL: I'm using this shader in my terrain p...
by Revan1985
Fri Apr 17, 2009 8:40 am
Forum: Advanced Help
Topic: loading Textures into Shaders...
Replies: 1
Views: 544

loading Textures into Shaders...

I'm compiling a program with hlsl shaders...
how can i load 4 textures in the shader?

i've the Textures in the shader called
xTexture0
xTexture1
xTexture2
xTexture3


how can i do?

p.s.
How can i convert a dds texture in other formats?
by Revan1985
Thu Apr 16, 2009 2:40 pm
Forum: Advanced Help
Topic: Scrolling vertex in a terrainSceneNode
Replies: 6
Views: 656

bohm, resolved...
i've created a texture at runtime...
now, little question...
how i can use multitexturing with gl shaders? :?

i know i'm a "break balls", but i need this last information ^^'
by Revan1985
Thu Apr 16, 2009 9:03 am
Forum: Advanced Help
Topic: Scrolling vertex in a terrainSceneNode
Replies: 6
Views: 656

i'm using this code to scroll the terrain and chagne the colors... void CTerrain::Colorate() { scene::IMesh* mesh = m_pTerrain->getMesh(); for(u32 i = 0; i < mesh->getMeshBufferCount(); ++i) { scene::IMeshBuffer* pMeshBuffer = mesh->getMeshBuffer(i); if(pMeshBuffer->getVertexType() != video::EVT_2TC...
by Revan1985
Thu Apr 16, 2009 8:29 am
Forum: Advanced Help
Topic: Scrolling vertex in a terrainSceneNode
Replies: 6
Views: 656

Scrolling vertex in a terrainSceneNode

hi, i need to know how scroll all the vertex in a terrainSceneNode... i was thinking to something like this IMesh* pMesh = terrain->getMesh(); for (b=0; b<pMesh->getMeshBufferCount(); ++b) { IMeshBuffer* pMeshBuffer = pMesh->getMeshBuffer(b); // skip mesh buffers that are not the right type if (pMes...
by Revan1985
Wed Apr 15, 2009 8:53 am
Forum: Advanced Help
Topic: Create terrain from code
Replies: 5
Views: 800

I've Solved... here my code for the casual generation from file [i use the terrainscenenode, so i can use the lod ^^'] cterrain.h #include "stdafx.h" using namespace irr; //using namespace core; class CTerrain { protected: private: video::IImage* m_pImage; scene::ITerrainSceneNode* m_pTerr...