Search found 91 matches

by Revan1985
Mon Dec 03, 2012 1:42 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187108

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

i see that you have also a nuget package.
Why it's not updated?
by Revan1985
Tue Aug 16, 2011 11:58 am
Forum: Advanced Help
Topic: using GLSL 3.3 and higher
Replies: 1
Views: 572

using GLSL 3.3 and higher

Hi all.
I need to use a version of GLSL that don't support old shader code.

How can i give the shader a vertex if i can't use gl_vertex (deprecated in version 3.3 and above) ?

Thanks at all for every response :mrgreen:

Davide
by Revan1985
Wed Jun 01, 2011 8:06 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187108

there is not the method OnAnimate in the SceneNode?
by Revan1985
Mon May 30, 2011 11:01 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187108

there is also the option to recompile the dll for linux (as .a if i remember).
The mono use .a for linux, or i'm saying a stupid thing?
by Revan1985
Sun May 29, 2011 10:39 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187108

with mono, you can compile for linux either.
you can use them everywhere.
I don't know if you need a linex package for linux or the exe run either....
by Revan1985
Sat May 21, 2011 9:25 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187108

greenya wrote:
Revan1985 wrote:How can i do to create new custom GUIElement?
Sorry, but for now it is impossible to inherit IGUIElement.
there is a specific reason for this choice?
by Revan1985
Fri May 20, 2011 8:16 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 187108

i've found a little...
err...

bug.
there is no chance to derive a class from GUIElement.
the error is "GUIElement had no constructor defined".
How can i do to create new custom GUIElement?
by Revan1985
Mon Feb 14, 2011 8:10 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 376967

@Mel
But this great graphics what speed had on your pc? :D
by Revan1985
Wed Nov 10, 2010 8:08 pm
Forum: Project Announcements
Topic: Minetest-c55
Replies: 39
Views: 38304

will you not release the source code, right?
by Revan1985
Mon Sep 27, 2010 7:11 pm
Forum: Project Announcements
Topic: Julia Fractal Explorer
Replies: 8
Views: 2185

fine, fine...
can i say you that the program run fine on a 5870 :D
100 iteration as value are on 300+ fps 8) (the full power of ati :P )
resolution is 1920 x 1080 :wink:

good work, and thanks also for code... :roll:
by Revan1985
Mon Aug 30, 2010 2:33 pm
Forum: Project Announcements
Topic: irrflight_chung free flight simulator in freebasic
Replies: 13
Views: 4123

this remember me the old games for 16bits console, only in higher resolution.
nice work :wink:
by Revan1985
Thu Aug 12, 2010 6:15 am
Forum: Code Snippets
Topic: Shield Effects [OpenGL]
Replies: 51
Views: 23520

yeah, i see it later...
sorry for the not necessary up of this topic...
so, good job with the shield class, is very beutiful :)
and usefull
by Revan1985
Wed Aug 11, 2010 9:53 am
Forum: Code Snippets
Topic: Shield Effects [OpenGL]
Replies: 51
Views: 23520

why the code located here : http://sudi.pastebin.com/W161RYck
is different from the code you posted in this topic?
by Revan1985
Wed Aug 11, 2010 7:19 am
Forum: Advanced Help
Topic: hlsl irrlicht
Replies: 3
Views: 794

hlsl irrlicht

hi all. I'm developing a game for ittlicht, using the Chield example located here http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=38544 Now, i've a little problem. Seen that my game will be in direct3d9/11 when i'll finish my d3d11driver, i'm converting the shader glsl in hlsl. It's not hard,...
by Revan1985
Fri Aug 06, 2010 2:22 pm
Forum: Beginners Help
Topic: Changing Font Size staticText
Replies: 3
Views: 478

so, i need to load a different image font with bigger charachters, right?