i see that you have also a nuget package.
Why it's not updated?
Search found 91 matches
- Mon Dec 03, 2012 1:42 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187108
- Tue Aug 16, 2011 11:58 am
- Forum: Advanced Help
- Topic: using GLSL 3.3 and higher
- Replies: 1
- Views: 572
using GLSL 3.3 and higher
Hi all.
I need to use a version of GLSL that don't support old shader code.
How can i give the shader a vertex if i can't use gl_vertex (deprecated in version 3.3 and above) ?
Thanks at all for every response
Davide
I need to use a version of GLSL that don't support old shader code.
How can i give the shader a vertex if i can't use gl_vertex (deprecated in version 3.3 and above) ?
Thanks at all for every response
Davide
- Wed Jun 01, 2011 8:06 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187108
- Mon May 30, 2011 11:01 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187108
- Sun May 29, 2011 10:39 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187108
- Sat May 21, 2011 9:25 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187108
- Fri May 20, 2011 8:16 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187108
- Mon Feb 14, 2011 8:10 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376967
- Wed Nov 10, 2010 8:08 pm
- Forum: Project Announcements
- Topic: Minetest-c55
- Replies: 39
- Views: 38304
- Mon Sep 27, 2010 7:11 pm
- Forum: Project Announcements
- Topic: Julia Fractal Explorer
- Replies: 8
- Views: 2185
- Mon Aug 30, 2010 2:33 pm
- Forum: Project Announcements
- Topic: irrflight_chung free flight simulator in freebasic
- Replies: 13
- Views: 4123
- Thu Aug 12, 2010 6:15 am
- Forum: Code Snippets
- Topic: Shield Effects [OpenGL]
- Replies: 51
- Views: 23520
- Wed Aug 11, 2010 9:53 am
- Forum: Code Snippets
- Topic: Shield Effects [OpenGL]
- Replies: 51
- Views: 23520
why the code located here : http://sudi.pastebin.com/W161RYck
is different from the code you posted in this topic?
is different from the code you posted in this topic?
- Wed Aug 11, 2010 7:19 am
- Forum: Advanced Help
- Topic: hlsl irrlicht
- Replies: 3
- Views: 794
hlsl irrlicht
hi all. I'm developing a game for ittlicht, using the Chield example located here http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=38544 Now, i've a little problem. Seen that my game will be in direct3d9/11 when i'll finish my d3d11driver, i'm converting the shader glsl in hlsl. It's not hard,...
- Fri Aug 06, 2010 2:22 pm
- Forum: Beginners Help
- Topic: Changing Font Size staticText
- Replies: 3
- Views: 478