Search found 86 matches

by CarlS
Fri Nov 09, 2012 3:00 pm
Forum: Project Announcements
Topic: Irrlicht 1.8 released
Replies: 44
Views: 34183

Re: Irrlicht 1.8 released

Great news, many thanks! :D
by CarlS
Mon Apr 09, 2012 3:37 pm
Forum: Open Discussion and Dev Announcements
Topic: Nadro joined the team
Replies: 12
Views: 2621

Re: Nadro joined the team

That's good news indeed :)
by CarlS
Wed Aug 03, 2011 4:39 pm
Forum: Beginners Help
Topic: Skydome
Replies: 4
Views: 257

Re: Skydome

Hi Sfortza, I believe that Photoshop can transform an image from the usual rectangular projection, to spherical, and you may be able to apply that to the SkyDome. If you look at some of the other pages on that website, you might get some other ideas on how to use it. A SkyBox might be easier to work...
by CarlS
Wed Aug 03, 2011 2:51 pm
Forum: Beginners Help
Topic: Skydome
Replies: 4
Views: 257

Re: Skydome

It looks distorted because the Skydome is expecting a spherically mapped image like one of these:
http://www.philohome.com/skycollec/skycollec.htm

Try using the rectangular version of one of those images.

--Carl
by CarlS
Thu Jul 14, 2011 3:11 pm
Forum: Beginners Help
Topic: No texture when loading a mesh
Replies: 5
Views: 490

Re: No texture when loading a mesh

The texture path for a .obj file should be specified in the .mtl file which usually sits in the same folder as the .obj file. If that doesn't work, check the path to the .mtl specified inside the .obj file. You can open the .obj file in a text editor, but you may need to temporarily rename the exten...
by CarlS
Sat Jun 25, 2011 2:15 am
Forum: Code Snippets
Topic: BeamSceneNode
Replies: 33
Views: 15010

Thanks for the advice. I am actually not working on a game. I just want to create a laser beam on screen and yes I have not worked with irrlicht before and thus asked the question. It would be really helpful if you could just answer my question. Thanks a lot Have you tried going through the tutoria...
by CarlS
Sat May 28, 2011 12:17 am
Forum: Beginners Help
Topic: Gaps when using tiled terrain
Replies: 14
Views: 875

Ohh, i tested the code before posting ofcourse, it worked for me... So, i should make a heightmap of 258x258 pixels? That was a stupid mistake : p No, the 257x257 pxel heightmap was right size to use. The terrain it makes has 256x256 facets. You need to space the terrain tiles 256 facet lengths apa...
by CarlS
Sat Feb 26, 2011 3:03 pm
Forum: Beginners Help
Topic: Load a terrain bigger than 515 x 515
Replies: 5
Views: 509

Have you tried compiling and running Example 12? It already has a Terrain Scene Node. I modified the example to be switchable between the two terrain types: if (iTerrainType == 1){ //Terrain Mesh video::IImage* colorMapImage = driver->createImageFromFile("C:/Program Files/irrlicht-1.7.1/media/t...
by CarlS
Thu Feb 24, 2011 8:42 pm
Forum: Beginners Help
Topic: Load a terrain bigger than 515 x 515
Replies: 5
Views: 509

When you create your terrain, are you using addTerrainMesh, or addTerrainSceneNode? I believe the TerrainMesh can accept high res height maps (look at iscenemanager.h in the source). THe TerrainSceneNode needs its height map pixel resolutions to be values of 2^N+1 (129x129, or 257x257, or 513x513, e...
by CarlS
Wed Feb 16, 2011 3:36 pm
Forum: Project Announcements
Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
Replies: 100
Views: 54759

cobra wrote: You missed the line where I set MoonPosition to -SunPosition. :)
doh! :shock: :lol: :shock:
You're right, I left that one out when cutting and pasting.
What a difference a line makes.

--Carl
by CarlS
Wed Feb 16, 2011 2:13 pm
Forum: Project Announcements
Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
Replies: 100
Views: 54759

I just noticed that the jitterbug patch fixed the erratic motion of the sun, but it caused the moon to dissappear. This was happening because MoonPosition was never being set before being used. To fix this, place the following code before line 124 in IAtmosphereStarSceneNode.cpp, MoonPosition.X = -p...
by CarlS
Wed Feb 16, 2011 2:00 am
Forum: Project Announcements
Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
Replies: 100
Views: 54759

Hi Cobra,

That did the trick; the sun amd moon no longer do the jitterbug :mrgreen:

Thanks a lot posting the fix early, looking forward to 0.1.51

--Carl
by CarlS
Tue Feb 15, 2011 10:12 pm
Forum: Project Announcements
Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
Replies: 100
Views: 54759

Hi Cobra, I found a minor issue in ICloudSceneNode.cpp at line 661. In the function makeRandomCloud, the color is assigned to the cloud particles in a for loop starting at an index of 1. This leaves the 0th particle with no color assigned, and that particle appears very dark if you’re using directio...
by CarlS
Sat Jan 08, 2011 6:21 pm
Forum: Project Announcements
Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
Replies: 100
Views: 54759

Hi Cobra, Line 448 of ICloudSceneNode.cpp appears to have been commented out by accident. Here are lines 445 through 451: p[1+idx].Pos.X = particle.pos.X + h.X - v.X; p[1+idx].Pos.Y = particle.pos.Y + h.Y - v.Y; p[1+idx].Pos.Z = particle.pos.Z + h.Z - v.Z; //p[1+idx].Color = particle.color; p[1+idx]...
by CarlS
Fri Dec 17, 2010 2:57 pm
Forum: Project Announcements
Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
Replies: 100
Views: 54759

Thanks for the update :)
I'll be updating my 3d viewer to use this.

One thing I noticed while running the example was that the position of the sun jumps around if the camera controls are enabled and an arrow key is pressed. The same thing happens when the moon is in the field of view.

--Carl