Search found 86 matches
- Fri Nov 09, 2012 3:00 pm
- Forum: Project Announcements
- Topic: Irrlicht 1.8 released
- Replies: 44
- Views: 34183
Re: Irrlicht 1.8 released
Great news, many thanks!
- Mon Apr 09, 2012 3:37 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Nadro joined the team
- Replies: 12
- Views: 2621
Re: Nadro joined the team
That's good news indeed
- Wed Aug 03, 2011 4:39 pm
- Forum: Beginners Help
- Topic: Skydome
- Replies: 4
- Views: 257
Re: Skydome
Hi Sfortza, I believe that Photoshop can transform an image from the usual rectangular projection, to spherical, and you may be able to apply that to the SkyDome. If you look at some of the other pages on that website, you might get some other ideas on how to use it. A SkyBox might be easier to work...
- Wed Aug 03, 2011 2:51 pm
- Forum: Beginners Help
- Topic: Skydome
- Replies: 4
- Views: 257
Re: Skydome
It looks distorted because the Skydome is expecting a spherically mapped image like one of these:
http://www.philohome.com/skycollec/skycollec.htm
Try using the rectangular version of one of those images.
--Carl
http://www.philohome.com/skycollec/skycollec.htm
Try using the rectangular version of one of those images.
--Carl
- Thu Jul 14, 2011 3:11 pm
- Forum: Beginners Help
- Topic: No texture when loading a mesh
- Replies: 5
- Views: 490
Re: No texture when loading a mesh
The texture path for a .obj file should be specified in the .mtl file which usually sits in the same folder as the .obj file. If that doesn't work, check the path to the .mtl specified inside the .obj file. You can open the .obj file in a text editor, but you may need to temporarily rename the exten...
- Sat Jun 25, 2011 2:15 am
- Forum: Code Snippets
- Topic: BeamSceneNode
- Replies: 33
- Views: 15010
Thanks for the advice. I am actually not working on a game. I just want to create a laser beam on screen and yes I have not worked with irrlicht before and thus asked the question. It would be really helpful if you could just answer my question. Thanks a lot Have you tried going through the tutoria...
- Sat May 28, 2011 12:17 am
- Forum: Beginners Help
- Topic: Gaps when using tiled terrain
- Replies: 14
- Views: 875
Ohh, i tested the code before posting ofcourse, it worked for me... So, i should make a heightmap of 258x258 pixels? That was a stupid mistake : p No, the 257x257 pxel heightmap was right size to use. The terrain it makes has 256x256 facets. You need to space the terrain tiles 256 facet lengths apa...
- Sat Feb 26, 2011 3:03 pm
- Forum: Beginners Help
- Topic: Load a terrain bigger than 515 x 515
- Replies: 5
- Views: 509
- Thu Feb 24, 2011 8:42 pm
- Forum: Beginners Help
- Topic: Load a terrain bigger than 515 x 515
- Replies: 5
- Views: 509
When you create your terrain, are you using addTerrainMesh, or addTerrainSceneNode? I believe the TerrainMesh can accept high res height maps (look at iscenemanager.h in the source). THe TerrainSceneNode needs its height map pixel resolutions to be values of 2^N+1 (129x129, or 257x257, or 513x513, e...
- Wed Feb 16, 2011 3:36 pm
- Forum: Project Announcements
- Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
- Replies: 100
- Views: 54759
- Wed Feb 16, 2011 2:13 pm
- Forum: Project Announcements
- Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
- Replies: 100
- Views: 54759
I just noticed that the jitterbug patch fixed the erratic motion of the sun, but it caused the moon to dissappear. This was happening because MoonPosition was never being set before being used. To fix this, place the following code before line 124 in IAtmosphereStarSceneNode.cpp, MoonPosition.X = -p...
- Wed Feb 16, 2011 2:00 am
- Forum: Project Announcements
- Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
- Replies: 100
- Views: 54759
- Tue Feb 15, 2011 10:12 pm
- Forum: Project Announcements
- Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
- Replies: 100
- Views: 54759
Hi Cobra, I found a minor issue in ICloudSceneNode.cpp at line 661. In the function makeRandomCloud, the color is assigned to the cloud particles in a for loop starting at an index of 1. This leaves the 0th particle with no color assigned, and that particle appears very dark if you’re using directio...
- Sat Jan 08, 2011 6:21 pm
- Forum: Project Announcements
- Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
- Replies: 100
- Views: 54759
Hi Cobra, Line 448 of ICloudSceneNode.cpp appears to have been commented out by accident. Here are lines 445 through 451: p[1+idx].Pos.X = particle.pos.X + h.X - v.X; p[1+idx].Pos.Y = particle.pos.Y + h.Y - v.Y; p[1+idx].Pos.Z = particle.pos.Z + h.Z - v.Z; //p[1+idx].Color = particle.color; p[1+idx]...
- Fri Dec 17, 2010 2:57 pm
- Forum: Project Announcements
- Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
- Replies: 100
- Views: 54759