Search found 6 matches

by Kuehrli
Tue Jun 12, 2007 2:21 pm
Forum: Advanced Help
Topic: Rendering on Muliple Monitors
Replies: 4
Views: 562

Depending the rendering: I've implemented something similar with 2DImages and a GUI on the first monitor and and a 3D-scene on the second monitor. There are two solutions to display this (beside vitek's networking solution): First you make one window for each monitor and render to each one seperatel...
by Kuehrli
Tue May 29, 2007 6:55 am
Forum: Advanced Help
Topic: Irrlicht on two screens
Replies: 2
Views: 554

I'm very sorry, but I have to ask again:
Any experiences with this topic? Any ideas how to create an irrlicht-application on two screens?

Every hint is usefull for me - even if you tell me that there is no other solution than those I've already tested! 8)
by Kuehrli
Mon May 21, 2007 8:47 am
Forum: Advanced Help
Topic: Irrlicht on two screens
Replies: 2
Views: 554

Irrlicht on two screens

Hi, does anyone have any experiences with Irrlicht-based applications that make use of multiple monitors? I wrote two samples based on the tutorials so far: First, I render with OpenGL, use one window spanned over both screens and set one viewport for each screen. This runs stable, but the performan...
by Kuehrli
Wed May 16, 2007 11:22 am
Forum: Beginners Help
Topic: Resize an image
Replies: 13
Views: 539

I guess that this might be the function you are searching for: virtual void draw2DImage(video::ITexture* texture, const core::rect<s32>& destRect, const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0, video::SColor* colors=0, bool useAlphaChannelOfTexture=false) = 0; So try...
by Kuehrli
Fri May 11, 2007 7:32 am
Forum: Open Discussion and Dev Announcements
Topic: an old irrlichtv0.14 engine but with dazzler features... =)
Replies: 16
Views: 4235

i could find a solution on myself: i had to put "#include <map>" from CD3D9EffectHelper.h into irrTypes.h otherwise the redefinition of new at the line "#define new DEBUG_CLIENTBLOCK" at the end of irrTypes.h caused the problem. i don't know the exact reason but it works now... 8)
by Kuehrli
Thu May 10, 2007 8:51 am
Forum: Open Discussion and Dev Announcements
Topic: an old irrlichtv0.14 engine but with dazzler features... =)
Replies: 16
Views: 4235

hi, i also have some problems with the build (vs2003). release version works fine, but with the debug build i receive the following error: C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\xtree(1133) : error C2061: syntax error : identifier '_Wherenode' C:\Program Files\Microsoft Visua...