Depending the rendering: I've implemented something similar with 2DImages and a GUI on the first monitor and and a 3D-scene on the second monitor. There are two solutions to display this (beside vitek's networking solution):
First you make one window for each monitor and render to each one ...
Search found 6 matches
- Tue Jun 12, 2007 2:21 pm
- Forum: Advanced Help
- Topic: Rendering on Muliple Monitors
- Replies: 4
- Views: 670
- Tue May 29, 2007 6:55 am
- Forum: Advanced Help
- Topic: Irrlicht on two screens
- Replies: 2
- Views: 621
- Mon May 21, 2007 8:47 am
- Forum: Advanced Help
- Topic: Irrlicht on two screens
- Replies: 2
- Views: 621
Irrlicht on two screens
Hi,
does anyone have any experiences with Irrlicht-based applications that make use of multiple monitors?
I wrote two samples based on the tutorials so far:
First, I render with OpenGL, use one window spanned over both screens and set one viewport for each screen. This runs stable, but the ...
does anyone have any experiences with Irrlicht-based applications that make use of multiple monitors?
I wrote two samples based on the tutorials so far:
First, I render with OpenGL, use one window spanned over both screens and set one viewport for each screen. This runs stable, but the ...
- Wed May 16, 2007 11:22 am
- Forum: Beginners Help
- Topic: Resize an image
- Replies: 13
- Views: 1352
- Fri May 11, 2007 7:32 am
- Forum: Open Discussion and Dev Announcements
- Topic: an old irrlichtv0.14 engine but with dazzler features... =)
- Replies: 16
- Views: 4865
- Thu May 10, 2007 8:51 am
- Forum: Open Discussion and Dev Announcements
- Topic: an old irrlichtv0.14 engine but with dazzler features... =)
- Replies: 16
- Views: 4865