Search found 43 matches

by LLDD
Wed Jun 27, 2007 11:17 am
Forum: Beginners Help
Topic: More Noob Questions
Replies: 29
Views: 2586

LemonMan wrote:Not just with the gui but wenever you do some thing like addCubeScenenode

You have to put in stuff like <s32> and L before text and stuff that I don't understand...[/code]
Those are templates. Google it for further information.
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by LLDD
Mon Jun 25, 2007 11:28 am
Forum: Beginners Help
Topic: Problems creating a Google Earth interface
Replies: 6
Views: 757

This basic quaternion tutorial may help you: http://sacredsoftware.net/tutorials/Qua ... ions.xhtml
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by LLDD
Sun Jun 17, 2007 2:36 pm
Forum: Beginners Help
Topic: code list not work in VC++ 6
Replies: 6
Views: 559

I still like VC6 IDE more than the VC2005 one, the only thing that made me switch is the Intellisense thing.
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HELP ON LOVE
by LLDD
Sat Jun 16, 2007 8:16 pm
Forum: Beginners Help
Topic: Drawing an image onto a texture
Replies: 5
Views: 2552

Look at the RTT (render to texture) example. Basically you have to do: 1) Create a render texture: ITexture *RT = driver->createRenderTargetTexture(dimension2d<s32>(X,Y)); 2) Set the texture as render target: driver->setRenderTarget(RT, true, true, SColor(0,0,0,0)); 3) Draw calls. ________ NEVADA MA...
by LLDD
Wed Jun 13, 2007 6:10 pm
Forum: Beginners Help
Topic: GUI Skins
Replies: 3
Views: 447

Use getSkin to get a pointer to the skin, then use setColor and setSize to change how the gui looks.
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by LLDD
Wed Jun 13, 2007 6:06 pm
Forum: Beginners Help
Topic: Any suggestion for my XML configure file?
Replies: 5
Views: 380

Use irrXML so you can get an xml reader before the device creation.
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by LLDD
Wed Jun 13, 2007 10:37 am
Forum: Beginners Help
Topic: Post processing
Replies: 1
Views: 224

If you need to do things like blurring, heat vision or some other fullscreen post processing thing you should do something like this: 1)Render all your scene to a texture. 2)Do the post processing. 3)Render texture to screen. Also, you should probably check some of the post processing examples in th...
by LLDD
Sat Jun 09, 2007 4:50 pm
Forum: Beginners Help
Topic: Normal map questions
Replies: 2
Views: 300

Well if you want to have different textures with custom materials (irrlitch's parallax, a shader etc) you should do something like this: stringc Diffuse, Normal; // Diffuse being the name of the texture in the model. Normal is the name of the texture to use as a normal map for(int i=0;i<LevelNode->g...
by LLDD
Fri Jun 08, 2007 2:25 pm
Forum: Beginners Help
Topic: Coordinate system/ dynamically placing objects on the map
Replies: 3
Views: 367

If I understood it properly, you should do something like this:
1) Get a ray using getRayFromScreenCoordinates.
2) Make it collide with your level.
3) Place a new object on the collission coordinates.
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by LLDD
Thu Jun 07, 2007 8:28 pm
Forum: Beginners Help
Topic: Simple lightning question with nodes
Replies: 4
Views: 261

Look at the example number 11. It's a room with an sphere a moving light and some other things.
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by LLDD
Tue Jun 05, 2007 5:07 pm
Forum: Beginners Help
Topic: size in irrlicht[solved]
Replies: 21
Views: 2134

:? no i didn't get it by luck made many tests and it showed that the unit of irrlicht is metrics (basic unit of 3d modeling) Did you actually read the post where it was explained that irrlicht does not use any specific unit. And there is no such thing as a basic unit of 3d modeling. ________ SMOKIN...
by LLDD
Sat Jun 02, 2007 5:25 pm
Forum: Beginners Help
Topic: programming language
Replies: 8
Views: 421

It's Malbolge ;).

Jokes appart, if you are trying to find out in what programming language is Irrlicht written try to read the first sentence on irrlicht's webpage. Otherwise be a bit more specific with your question.
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JAILBROKEN
by LLDD
Fri Jun 01, 2007 11:11 am
Forum: Beginners Help
Topic: Size for IVideoDriver::createRenderTargetTexture()
Replies: 7
Views: 311

I'm using rendertargets with the size of the backbuffer (non power of 2, like 640x480 etc) on the OpenGL driver and it works fine.
*edit* hybrid answered faster and better :D
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VAPORIZER AFFILIATE
by LLDD
Thu May 31, 2007 10:00 am
Forum: Beginners Help
Topic: Getting filesystem without device
Replies: 4
Views: 426

You can use irrXML without creating a device. This is the code I'm using. If I remember properly I had to add irrXML.cpp to my project. // Open config.xml IrrXMLReader* xml = createIrrXMLReader("Config.xml"); // Check if it was opened correctly if(xml!=0){ // Start reading while(xml->read(...
by LLDD
Mon May 28, 2007 6:20 pm
Forum: Beginners Help
Topic: How to format string in core::stringc/w ?
Replies: 5
Views: 549

Something like this should work:

Code: Select all

stringc a;
a.reserve(100);
sprintf(a.c_str(), "Count: %d", 10);
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