These are useful hints. But I was wondering how to access Irrlicht's timer, in order to get real time ?
Search found 3 matches
- Thu Jun 28, 2007 1:15 pm
- Forum: Beginners Help
- Topic: Need help for a hud
- Replies: 5
- Views: 729
- Mon Jun 25, 2007 4:56 pm
- Forum: Beginners Help
- Topic: Need help for a hud
- Replies: 5
- Views: 729
Need help for a hud
Hello ! :D I'm working on a First Person Shooter, and I want to add a hud (like stats, current weapon, ammo, radar, timer etc etc).
But I don't know how to manage :oops: . I placed a 2d weapon looking like counter strike on my screen, but I only know how to set pictures. I would like to be able to ...
But I don't know how to manage :oops: . I placed a 2d weapon looking like counter strike on my screen, but I only know how to set pictures. I would like to be able to ...
- Wed Jun 20, 2007 6:12 pm
- Forum: Bug reports
- Topic: ITimer bug
- Replies: 1
- Views: 425
ITimer bug
Hy there ! I've got a problem with ITimer ^^. I want to integrate a timer in my Irrlicht game because it's more fun to play against the time.
So I declare ITimer* chrono;
And then, I use chrono->start() or chrono->stop().
Compilation runs without any problem, but when I try to execute, I get the ...
So I declare ITimer* chrono;
And then, I use chrono->start() or chrono->stop().
Compilation runs without any problem, but when I try to execute, I get the ...