Search found 6 matches
- Tue Aug 21, 2007 6:20 am
- Forum: Bug reports
- Topic: [[UN?]fixed] Opengl accurate draw2DLine
- Replies: 12
- Views: 2525
- Sat Aug 11, 2007 3:12 pm
- Forum: Bug reports
- Topic: [[UN?]fixed] Opengl accurate draw2DLine
- Replies: 12
- Views: 2525
- Thu May 17, 2007 12:01 am
- Forum: Bug reports
- Topic: [fixed] Error whith MD2 normals loading
- Replies: 8
- Views: 1433
- Wed May 16, 2007 6:20 pm
- Forum: Bug reports
- Topic: [fixed] Error whith MD2 normals loading
- Replies: 8
- Views: 1433
- Mon May 14, 2007 8:13 pm
- Forum: Code Snippets
- Topic: UserData in Irrlicht
- Replies: 18
- Views: 7784
I found the previous topic about userdata : http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=17164
(and the patch available here is the really close to the one in this topic)
Currently I'm a little disappointed that something as basic as this won't be added to Irrlicht.
(and the patch available here is the really close to the one in this topic)
Currently I'm a little disappointed that something as basic as this won't be added to Irrlicht.
- Fri May 11, 2007 3:40 pm
- Forum: Code Snippets
- Topic: UserData in Irrlicht
- Replies: 18
- Views: 7784
UserData in Irrlicht
Hello,
I'm currently using Irrlicht to do a small game, and I'm using the collision manager to detect the clicked object in the interface. But the collision manager only returns an ISceneNode, and I want to get my own class.
I used Ogre in another project, and it was possible to set and get user ...
I'm currently using Irrlicht to do a small game, and I'm using the collision manager to detect the clicked object in the interface. But the collision manager only returns an ISceneNode, and I want to get my own class.
I used Ogre in another project, and it was possible to set and get user ...