Search found 6 matches

by tuXXX
Tue Aug 21, 2007 6:20 am
Forum: Bug reports
Topic: [[UN?]fixed] Opengl accurate draw2DLine
Replies: 12
Views: 2525

Thanks!
by tuXXX
Sat Aug 11, 2007 3:12 pm
Forum: Bug reports
Topic: [[UN?]fixed] Opengl accurate draw2DLine
Replies: 12
Views: 2525

Sorry for the late reply, I've been busy on other projects and "real life" stuff.

The patch was a quick fix, involving just 4 lines, usually small patches are easier to review and are included faster.
Here is a more invasive patch, it's faster because the CPU doesn't have to process anything, and ...
by tuXXX
Thu May 17, 2007 12:01 am
Forum: Bug reports
Topic: [fixed] Error whith MD2 normals loading
Replies: 8
Views: 1433

Ok, the normals fix is comitted. What about the normal debug mode?

This is how it looks like currently in irrlicht 1.3 (one solid cube and ont smoothed cube) :
http://imgs48.picturup.fr/r32o24o3/x32e.png http://imgs37.picturup.fr/e24q97j1/b77b.png

And now with the patch :
http://imgs19 ...
by tuXXX
Wed May 16, 2007 6:20 pm
Forum: Bug reports
Topic: [fixed] Error whith MD2 normals loading
Replies: 8
Views: 1433

I extracted a md2 (soldier) model from quake2 : this model has correct normals!
Now I setup a scene in Irrlicht with the model and one light at (0, 100, 0), above the model.

This is what I get with the original irrlicht 1.3 library :
http://imgs14.picturup.fr/q94e68y7/v19o.png http://imgs3 ...
by tuXXX
Mon May 14, 2007 8:13 pm
Forum: Code Snippets
Topic: UserData in Irrlicht
Replies: 18
Views: 7784

I found the previous topic about userdata : http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=17164
(and the patch available here is the really close to the one in this topic)

Currently I'm a little disappointed that something as basic as this won't be added to Irrlicht.
by tuXXX
Fri May 11, 2007 3:40 pm
Forum: Code Snippets
Topic: UserData in Irrlicht
Replies: 18
Views: 7784

UserData in Irrlicht

Hello,

I'm currently using Irrlicht to do a small game, and I'm using the collision manager to detect the clicked object in the interface. But the collision manager only returns an ISceneNode, and I want to get my own class.

I used Ogre in another project, and it was possible to set and get user ...