Search found 21 matches

by superpop
Tue Feb 16, 2010 2:10 am
Forum: Beginners Help
Topic: about the ogre-Irrlicht animation mapping
Replies: 0
Views: 673

about the ogre-Irrlicht animation mapping

i want to play some ogre mesh animation by name.but in irrlicht not support currently.so try like below code.I know the code is not right,I show the code to look for someone could help me. The import thing i must explain:why dont you to play the ogre mesh animation by ogre engine? because I like irr...
by superpop
Tue Feb 16, 2010 1:17 am
Forum: Beginners Help
Topic: change mouse focus butween wxwidget and irrlicht
Replies: 2
Views: 348

Sylence wrote:Well this is not irrlicht related. You have to tell wxwidget that you don't want to give the irrlicht widget exclusive focus.
can say some clue?I search in google,did not know the keyword.
by superpop
Mon Feb 15, 2010 3:27 pm
Forum: Beginners Help
Topic: change mouse focus butween wxwidget and irrlicht
Replies: 2
Views: 348

change mouse focus butween wxwidget and irrlicht

I use wxwidget + irrlicht.
I hope can move mouse in irrlicht render window,and could click wxwidget button.
but when I set my own EventReceiver,my mouse can only move in irrlicht render window.
How can i change mouse focus butween wxwidget and irrlicht?
by superpop
Fri Feb 12, 2010 10:55 pm
Forum: Beginners Help
Topic: How to control ogre skeleton animation
Replies: 3
Views: 412

Adler1337 wrote:Take a look at the API.
sorry,i didnt what you mean.
for example,if can i according the animation name "run"to play the animation?
by superpop
Thu Feb 11, 2010 2:50 pm
Forum: Beginners Help
Topic: How to control ogre skeleton animation
Replies: 3
Views: 412

How to control ogre skeleton animation

I use the code below to load my ogre skeleton mesh,but when the mesh loaded,the node will automatic play the animation. how to control ogre animation play the custom animation? irr::scene::IAnimatedMesh* model = m_IrrSmgr->getMesh(fileName.c_str()); if (model) { animModel = m_IrrSmgr->addAnimatedMes...
by superpop
Sun Apr 26, 2009 9:57 am
Forum: Beginners Help
Topic: how import model correctly for scene management in irredit?
Replies: 8
Views: 500

hybrid wrote:You have to cast to either mesh scene node or animated mesh scene node, just as you already do here:
((scene::IMeshSceneNode*)node)->getMesh()
i had done,but performance no change

Thank you for your help these days.if you have any advise,please continue.
by superpop
Fri Apr 24, 2009 12:41 am
Forum: Beginners Help
Topic: how import model correctly for scene management in irredit?
Replies: 8
Views: 500

I use the following method for load scene,i do it in accordance with the example of irrlicht,In addition, for the loading of the scene node, I did not do anything.i search the ISceneNode.h,if know the node,there is no method for get mesh. loadIrrScene(CGameManager* pManager,const c8* irrFileName) { ...
by superpop
Thu Apr 23, 2009 2:25 pm
Forum: Beginners Help
Topic: how import model correctly for scene management in irredit?
Replies: 8
Views: 500

Ok, so I assume it's a debug version, because that's the default setting in the project files. frame rate can vary by a factor of 10 when changing to release mode. For your scene please also specify the number of scene nodes (you load) and the number of materials each node has. However, as long as ...
by superpop
Thu Apr 23, 2009 12:55 pm
Forum: Beginners Help
Topic: how import model correctly for scene management in irredit?
Replies: 8
Views: 500

You'd just do it like that. Maybe you should tell us your system specs and the scene parameters (such as face count) in order to assess the frame rate. BTW: Did you check this in release mode, or debug mode? my system celeron (M) 1.5G,512M memory, Irrlicht Engine version 1.5 Microsoft Windows XP Pr...
by superpop
Thu Apr 23, 2009 7:54 am
Forum: Beginners Help
Topic: how import model correctly for scene management in irredit?
Replies: 8
Views: 500

how import model correctly for scene management in irredit?

I use irredit as my scene editor,i import many 3ds model file,but when loading the scene file,FPS is only 8,how import model correctly for scene management?
by superpop
Thu Apr 23, 2009 12:32 am
Forum: Beginners Help
Topic: using gui in irrwizard,gui no response?
Replies: 3
Views: 359

Is CGameManager the eventreceiver which you pass on to Irrlicht? In that case you should not "return true" in it. Returning true means that events will no further be processed - so you prevent for example that the Irrlicht GUI does receive the mouse-events. Do return false instead. I have...
by superpop
Mon Apr 20, 2009 5:52 am
Forum: Beginners Help
Topic: using gui in irrwizard,gui no response?
Replies: 3
Views: 359

using gui in irrwizard,gui no response?

gui no response i using irrwizard in my project,for using irrlicht gui,i did modify the code: in class GameState, displace virtual void MouseEvent(CGameManager* pManager,const SEvent& event) = 0; virtual void KeyboardEvent(CGameManager* pManager,const SEvent& event) = 0; with virtual bool On...
by superpop
Tue Apr 14, 2009 3:42 am
Forum: Advanced Help
Topic: about the wowLikecamera in irrwizard
Replies: 0
Views: 472

about the wowLikecamera in irrwizard

I refer to this link http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=24054 The first problem is: first, i use the fpscamera,i walk on the map and Note the current location,so i exit ,and i set the Character Node at the position i noted.when i enter the game again,I found that it is not at the...
by superpop
Sun Apr 12, 2009 2:03 pm
Forum: Advanced Help
Topic: All the 3rd camera link is dead,help me
Replies: 2
Views: 869

thank you for your help
by superpop
Sat Apr 11, 2009 1:57 pm
Forum: Beginners Help
Topic: How to determine the camera position?3rd camera
Replies: 2
Views: 408

How to determine the camera position?3rd camera

Character = pManager->getSceneManager()->addAnimatedMeshSceneNode(pManager->getSceneManager()->getMesh("../../media/sydney.md2")); Character->setMaterialFlag(video::EMF_LIGHTING, false); Character->setFrameLoop(160, 183); Character->setAnimationSpeed(40); Character->setMD2Animation(scene:...