Search found 21 matches
- Tue Feb 16, 2010 2:10 am
- Forum: Beginners Help
- Topic: about the ogre-Irrlicht animation mapping
- Replies: 0
- Views: 673
about the ogre-Irrlicht animation mapping
i want to play some ogre mesh animation by name.but in irrlicht not support currently.so try like below code.I know the code is not right,I show the code to look for someone could help me. The import thing i must explain:why dont you to play the ogre mesh animation by ogre engine? because I like irr...
- Tue Feb 16, 2010 1:17 am
- Forum: Beginners Help
- Topic: change mouse focus butween wxwidget and irrlicht
- Replies: 2
- Views: 348
- Mon Feb 15, 2010 3:27 pm
- Forum: Beginners Help
- Topic: change mouse focus butween wxwidget and irrlicht
- Replies: 2
- Views: 348
change mouse focus butween wxwidget and irrlicht
I use wxwidget + irrlicht.
I hope can move mouse in irrlicht render window,and could click wxwidget button.
but when I set my own EventReceiver,my mouse can only move in irrlicht render window.
How can i change mouse focus butween wxwidget and irrlicht?
I hope can move mouse in irrlicht render window,and could click wxwidget button.
but when I set my own EventReceiver,my mouse can only move in irrlicht render window.
How can i change mouse focus butween wxwidget and irrlicht?
- Fri Feb 12, 2010 10:55 pm
- Forum: Beginners Help
- Topic: How to control ogre skeleton animation
- Replies: 3
- Views: 412
sorry,i didnt what you mean.Adler1337 wrote:Take a look at the API.
for example,if can i according the animation name "run"to play the animation?
- Thu Feb 11, 2010 2:50 pm
- Forum: Beginners Help
- Topic: How to control ogre skeleton animation
- Replies: 3
- Views: 412
How to control ogre skeleton animation
I use the code below to load my ogre skeleton mesh,but when the mesh loaded,the node will automatic play the animation. how to control ogre animation play the custom animation? irr::scene::IAnimatedMesh* model = m_IrrSmgr->getMesh(fileName.c_str()); if (model) { animModel = m_IrrSmgr->addAnimatedMes...
- Sun Apr 26, 2009 9:57 am
- Forum: Beginners Help
- Topic: how import model correctly for scene management in irredit?
- Replies: 8
- Views: 500
- Fri Apr 24, 2009 12:41 am
- Forum: Beginners Help
- Topic: how import model correctly for scene management in irredit?
- Replies: 8
- Views: 500
I use the following method for load scene,i do it in accordance with the example of irrlicht,In addition, for the loading of the scene node, I did not do anything.i search the ISceneNode.h,if know the node,there is no method for get mesh. loadIrrScene(CGameManager* pManager,const c8* irrFileName) { ...
- Thu Apr 23, 2009 2:25 pm
- Forum: Beginners Help
- Topic: how import model correctly for scene management in irredit?
- Replies: 8
- Views: 500
Ok, so I assume it's a debug version, because that's the default setting in the project files. frame rate can vary by a factor of 10 when changing to release mode. For your scene please also specify the number of scene nodes (you load) and the number of materials each node has. However, as long as ...
- Thu Apr 23, 2009 12:55 pm
- Forum: Beginners Help
- Topic: how import model correctly for scene management in irredit?
- Replies: 8
- Views: 500
You'd just do it like that. Maybe you should tell us your system specs and the scene parameters (such as face count) in order to assess the frame rate. BTW: Did you check this in release mode, or debug mode? my system celeron (M) 1.5G,512M memory, Irrlicht Engine version 1.5 Microsoft Windows XP Pr...
- Thu Apr 23, 2009 7:54 am
- Forum: Beginners Help
- Topic: how import model correctly for scene management in irredit?
- Replies: 8
- Views: 500
how import model correctly for scene management in irredit?
I use irredit as my scene editor,i import many 3ds model file,but when loading the scene file,FPS is only 8,how import model correctly for scene management?
- Thu Apr 23, 2009 12:32 am
- Forum: Beginners Help
- Topic: using gui in irrwizard,gui no response?
- Replies: 3
- Views: 359
- Mon Apr 20, 2009 5:52 am
- Forum: Beginners Help
- Topic: using gui in irrwizard,gui no response?
- Replies: 3
- Views: 359
using gui in irrwizard,gui no response?
gui no response i using irrwizard in my project,for using irrlicht gui,i did modify the code: in class GameState, displace virtual void MouseEvent(CGameManager* pManager,const SEvent& event) = 0; virtual void KeyboardEvent(CGameManager* pManager,const SEvent& event) = 0; with virtual bool On...
- Tue Apr 14, 2009 3:42 am
- Forum: Advanced Help
- Topic: about the wowLikecamera in irrwizard
- Replies: 0
- Views: 472
about the wowLikecamera in irrwizard
I refer to this link http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=24054 The first problem is: first, i use the fpscamera,i walk on the map and Note the current location,so i exit ,and i set the Character Node at the position i noted.when i enter the game again,I found that it is not at the...
- Sun Apr 12, 2009 2:03 pm
- Forum: Advanced Help
- Topic: All the 3rd camera link is dead,help me
- Replies: 2
- Views: 869
- Sat Apr 11, 2009 1:57 pm
- Forum: Beginners Help
- Topic: How to determine the camera position?3rd camera
- Replies: 2
- Views: 408
How to determine the camera position?3rd camera
Character = pManager->getSceneManager()->addAnimatedMeshSceneNode(pManager->getSceneManager()->getMesh("../../media/sydney.md2")); Character->setMaterialFlag(video::EMF_LIGHTING, false); Character->setFrameLoop(160, 183); Character->setAnimationSpeed(40); Character->setMD2Animation(scene:...