Search found 23 matches
- Sun Feb 28, 2010 5:04 pm
- Forum: Project Announcements
- Topic: Zombie Simulator
- Replies: 31
- Views: 7072
- Sun Apr 26, 2009 7:56 pm
- Forum: Beginners Help
- Topic: Terrain bug?
- Replies: 1
- Views: 316
Terrain bug?
It seems that the first column of vertices ((0,0) is at the right side of the screen) always starts at (x, 0, z). I've tested other heightmaps but it still shows the same result.. is it a bug or am I missing something in the code? http://img15.picoodle.com/img/img15/2/4/26/potsdam/f_terrain1m_bc7ce3...
- Mon Jan 19, 2009 2:53 am
- Forum: Project Announcements
- Topic: Source for Alpha Foundation
- Replies: 44
- Views: 32361
- Thu Jan 08, 2009 5:08 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 825
- Views: 422260
- Wed Jan 07, 2009 6:38 pm
- Forum: Project Announcements
- Topic: Source for Alpha Foundation
- Replies: 44
- Views: 32361
EDIT: Here is the source
- Sat Dec 27, 2008 9:42 pm
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 63862
- Sun Dec 21, 2008 8:27 pm
- Forum: Off-topic
- Topic: Programming for Career
- Replies: 14
- Views: 1965
- Sun Dec 21, 2008 10:29 am
- Forum: Project Announcements
- Topic: Project Ninja Star - help wanted - ported to windows on 26th
- Replies: 213
- Views: 42080
- Sat Dec 20, 2008 3:16 pm
- Forum: Project Announcements
- Topic: Nun Chuck!
- Replies: 44
- Views: 16221
- Fri Dec 19, 2008 3:16 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Tool List
- Replies: 37
- Views: 83381
I know that trees are tricky, as few free programs for creating 3d trees exist and I feel that this one should be on the list, it can export animated trees in b3d format (irrlicht compatible) is free and has an interesting license
http://www.frecle.net/forum/viewtopic.php?t=780
http://www.frecle.net/forum/viewtopic.php?t=780
- Thu Dec 11, 2008 7:29 pm
- Forum: Project Announcements
- Topic: Project Ninja Star - help wanted - ported to windows on 26th
- Replies: 213
- Views: 42080
But that didn't work out either cause we didn't really like the idea. Then next thought, “what else has swords but not medieval?” Fencing! xD Obviously we would like to step into some more advanced sound effects than just playing the sound. We would like some 3d sound effects such as echoes and the...
- Tue Dec 09, 2008 10:14 pm
- Forum: Beginners Help
- Topic: Ship Shield Effect
- Replies: 37
- Views: 7605
- Sun Oct 07, 2007 9:44 pm
- Forum: Code Snippets
- Topic: WoW like camera control & character movement (work in pr
- Replies: 13
- Views: 11649
I use windows xp, I compiled the .cpp with Dev-C++ in my own projects path, I configured the project to link the libraries and I'm using 1.3.1 vesion :? /* This tutorial will show how to implement a camera and character display which is a copy of the one used in World of Warcraft. Its purpose is to ...
- Sun Oct 07, 2007 8:33 pm
- Forum: Code Snippets
- Topic: WoW like camera control & character movement (work in pr
- Replies: 13
- Views: 11649
- Sun Oct 07, 2007 5:55 pm
- Forum: Beginners Help
- Topic: Cannot compile the RTS Camera example in the wiki
- Replies: 6
- Views: 413
Nah, it didn't worked
it gives me the same error
it's ViewArea, btw
it gives me the same error
Code: Select all
const SViewFrustum* RTSCamera::getViewFrustum()
{
return ViewArea;
}
it's ViewArea, btw