Search found 41 matches

by MACARRAUM
Wed Nov 15, 2006 6:56 pm
Forum: Project Announcements
Topic: RTS DEMO
Replies: 32
Views: 8645

hi, sorry i dont have the source code or dll, not work more with the Game Maker :D
by MACARRAUM
Sat Jan 28, 2006 3:41 am
Forum: Beginners Help
Topic: To all Visual C++ 2005 Express Edition users
Replies: 7
Views: 614

irrlicht no, but another libs yes :lol:
by MACARRAUM
Wed Jan 04, 2006 3:30 am
Forum: Beginners Help
Topic: Using SDL with Irrlicht
Replies: 5
Views: 1134

easy man see my coode: /*************************************** Testes com SDL - INPUT por Maycon Amaral ***************************************/ #include <windows.h> #include <SDL/SDL_getenv.h> #include <SDL/SDL.h> #include <SDL/SDL_syswm.h> #include <irrlicht.h> #pragma comment(lib,"SDL.lib&q...
by MACARRAUM
Thu Sep 15, 2005 11:07 pm
Forum: Beginners Help
Topic: ODE or IrrCollision
Replies: 20
Views: 1752

Hi puh :) thanks! Yeah, my ODE lib is static for mingw, i´m used for this demo DevCPP, ODE and of course IRRLICHT :lol: My ODE static lib for mingw - With TriMesh Single Precision ( work in IDE - DevCPP :D ): http://www.thunderstorm.com.br/downloads/Grupo_Estudos_C/ODE-Single-TriMesh.rar And source ...
by MACARRAUM
Thu Sep 15, 2005 9:17 pm
Forum: Beginners Help
Topic: ODE or IrrCollision
Replies: 20
Views: 1752

now i´m working in car control and player control using ODE for physical simulation, the character physics is more hard to make, but the work progress is good, soo i have something. I need study more ray sensor for check jump and wall collision for make player control perfect :) Here is my Car physi...
by MACARRAUM
Fri Sep 09, 2005 10:07 pm
Forum: Beginners Help
Topic: ODE or IrrCollision
Replies: 20
Views: 1752

use IRRLICHT collision system, its return the point of collision and of corse, if object collided.
by MACARRAUM
Wed Sep 07, 2005 7:26 pm
Forum: Beginners Help
Topic: ODE or IrrCollision
Replies: 20
Views: 1752

sorry double post sux : /
by MACARRAUM
Wed Sep 07, 2005 7:24 pm
Forum: Beginners Help
Topic: ODE or IrrCollision
Replies: 20
Views: 1752

ok ODE is not perfect, but which engine free of physics is perfect? I am working in a commercial project, and we study all current engine for commercial projects (ODE, Newton, Tokamak), and after some tests and discutions, we arrive the opinion that best is the ODE. It possesss some errors, but that...
by MACARRAUM
Tue Sep 06, 2005 4:19 pm
Forum: Beginners Help
Topic: ODE or IrrCollision
Replies: 20
Views: 1752

first ODE not dead. for me ODE is the most "professional" quality Physics Lib. And it OpenSource :D

second, ODE forum: http://ode.petrucci.ch/
by MACARRAUM
Thu Sep 01, 2005 4:44 am
Forum: Project Announcements
Topic: new, finished game ( Hells Bells )
Replies: 17
Views: 4065

quote: Can anyone beat 12.8 seconds on level 1?



11.92 Wink
Image
:lol:
by MACARRAUM
Wed Aug 31, 2005 11:25 pm
Forum: Project Announcements
Topic: new, finished game ( Hells Bells )
Replies: 17
Views: 4065

hehehe good game guy, simple but funny :lol:

please send code for me: maycon_s_amaral(at)hotmail.com
by MACARRAUM
Mon Aug 15, 2005 10:14 pm
Forum: Beginners Help
Topic: Compiling Irrlicht problem...
Replies: 6
Views: 418

In case that you it wants to compile the IRRLICHT with support to the DirectX, already a ready DevPack for the DevCPP exists. For download in its proper system of Downloads de Packs. It looks in the cession 3D Graphics. In case that M$ VC is using, it is enough to have DirectX SDK installed and conf...
by MACARRAUM
Sat Jul 30, 2005 4:37 pm
Forum: Beginners Help
Topic: Pong Ball Physics
Replies: 5
Views: 482

or try use Physics Libaries ( ODE, NEWTON, TOKAMAK, TRUEAXIS ) :lol:
by MACARRAUM
Fri Jul 08, 2005 5:31 pm
Forum: Advanced Help
Topic: MD3 FULL CHARACTER BODY WITH ANIMATIONS
Replies: 10
Views: 994

IRRLICHT doesent support for load MD3 models, but IRRLICHT-NX have this support, search in section links.
by MACARRAUM
Thu Jul 07, 2005 6:56 pm
Forum: Advanced Help
Topic: Tokamak TerrainMesh grab Terrain Mesh Buffer
Replies: 2
Views: 569

Hi guys, i found solution for TOKAMAK triMesh !!!!!! // Parte de Terreno ( Irrlicht + Tokamak ) typedef class Criar_Terreno* Terreno; class Criar_Terreno { private: IAnimatedMesh* mesh; ISceneNode* node; vector3df posicao; public: Criar_Terreno( float x,float y,float z ) { posicao.X = x; posicao.Y =...