Hi Nadro
Thank you.
I saw your code and worked for me.
I don't know very well why it worked, but worked.
Thanks
Search found 14 matches
- Thu Apr 08, 2010 6:15 pm
- Forum: Beginners Help
- Topic: Link Error: COpenGLTexture dynamic_cast
- Replies: 5
- Views: 390
- Wed Apr 07, 2010 4:12 pm
- Forum: Beginners Help
- Topic: Link Error: COpenGLTexture dynamic_cast
- Replies: 5
- Views: 390
- Mon Apr 05, 2010 10:14 pm
- Forum: Beginners Help
- Topic: Link Error: COpenGLTexture dynamic_cast
- Replies: 5
- Views: 390
Link Error: COpenGLTexture dynamic_cast
Hi guys
I am trying to use the RenderToTexture example to send the rendered texture through a SDI output boar. I already have the code to send Opengl textures done. It's working fine with Opengl applications. Now, I want integrate these codes. I need to set up my code with the Opengl id texture ...
I am trying to use the RenderToTexture example to send the rendered texture through a SDI output boar. I already have the code to send Opengl textures done. It's working fine with Opengl applications. Now, I want integrate these codes. I need to set up my code with the Opengl id texture ...
- Fri Jul 06, 2007 7:37 pm
- Forum: Project Announcements
- Topic: IrrExtensions >> not for V1.3 !!!
- Replies: 153
- Views: 28278
- Thu Jul 05, 2007 1:12 pm
- Forum: Beginners Help
- Topic: Real-time bone modification
- Replies: 4
- Views: 563
- Wed Jul 04, 2007 9:14 pm
- Forum: Beginners Help
- Topic: Real-time bone modification
- Replies: 4
- Views: 563
- Tue Jul 03, 2007 10:01 pm
- Forum: Beginners Help
- Topic: Real-time bone modification
- Replies: 4
- Views: 563
Real-time bone modification
Hello for all
I am starting in Irrlicht and have a little problem.
I am using a directx file to load my model.
So, I want changing some mesh pieces, for example, the arm or the head.
How can I do it?
Is it possible in Irrlicht?
Thakns a lot
I am starting in Irrlicht and have a little problem.
I am using a directx file to load my model.
So, I want changing some mesh pieces, for example, the arm or the head.
How can I do it?
Is it possible in Irrlicht?
Thakns a lot
- Tue Jun 26, 2007 2:09 pm
- Forum: Beginners Help
- Topic: Skeleton+Morph animation
- Replies: 4
- Views: 457
- Fri Jun 01, 2007 3:00 pm
- Forum: Beginners Help
- Topic: How to enable collision detection btwn the faerie and cam?
- Replies: 4
- Views: 3651
I don't understand :/
I'm sorry, but I didn't understand.
My code doesn't works :oops:
Look:
I have 1 faerie only. So, my code:
//========== Cria Camera ==================
scene::ICameraSceneNode* camera =
smgr->addCameraSceneNodeFPS(0, 100.0f, 300.0f, -1, 0, 0, true);
camera->setPosition(core::vector3df(-100,20 ...
My code doesn't works :oops:
Look:
I have 1 faerie only. So, my code:
//========== Cria Camera ==================
scene::ICameraSceneNode* camera =
smgr->addCameraSceneNodeFPS(0, 100.0f, 300.0f, -1, 0, 0, true);
camera->setPosition(core::vector3df(-100,20 ...
- Fri May 18, 2007 6:05 pm
- Forum: Beginners Help
- Topic: Moving bones
- Replies: 9
- Views: 1039
- Fri May 18, 2007 5:51 pm
- Forum: Beginners Help
- Topic: Moving bones
- Replies: 9
- Views: 1039
- Fri May 18, 2007 3:19 pm
- Forum: Beginners Help
- Topic: Moving bones
- Replies: 9
- Views: 1039
- Fri May 18, 2007 2:13 pm
- Forum: Beginners Help
- Topic: Moving bones
- Replies: 9
- Views: 1039
- Fri May 18, 2007 12:16 am
- Forum: Beginners Help
- Topic: Moving bones
- Replies: 9
- Views: 1039
Moving bones
Hello.
I am new on this forum and in games also.
I need implement a small character and move it.
I have some doubts:
- The model file should be? ( .3ds, .x, .max, .obj )
- How can I load and move the mesh?
irr::scene::ISceneNode* node = 0;
node = smgr->addMeshSceneNode(
smgr->getMesh("../data ...
I am new on this forum and in games also.
I need implement a small character and move it.
I have some doubts:
- The model file should be? ( .3ds, .x, .max, .obj )
- How can I load and move the mesh?
irr::scene::ISceneNode* node = 0;
node = smgr->addMeshSceneNode(
smgr->getMesh("../data ...