Hi Nadro
Thank you.
I saw your code and worked for me.
I don't know very well why it worked, but worked.
Thanks
Search found 14 matches
- Thu Apr 08, 2010 6:15 pm
- Forum: Beginners Help
- Topic: Link Error: COpenGLTexture dynamic_cast
- Replies: 5
- Views: 289
- Wed Apr 07, 2010 4:12 pm
- Forum: Beginners Help
- Topic: Link Error: COpenGLTexture dynamic_cast
- Replies: 5
- Views: 289
- Mon Apr 05, 2010 10:14 pm
- Forum: Beginners Help
- Topic: Link Error: COpenGLTexture dynamic_cast
- Replies: 5
- Views: 289
Link Error: COpenGLTexture dynamic_cast
Hi guys I am trying to use the RenderToTexture example to send the rendered texture through a SDI output boar. I already have the code to send Opengl textures done. It's working fine with Opengl applications. Now, I want integrate these codes. I need to set up my code with the Opengl id texture wher...
- Fri Jul 06, 2007 7:37 pm
- Forum: Project Announcements
- Topic: IrrExtensions >> not for V1.3 !!!
- Replies: 153
- Views: 19968
- Thu Jul 05, 2007 1:12 pm
- Forum: Beginners Help
- Topic: Real-time bone modification
- Replies: 4
- Views: 425
Hello Hybrid Thank you for your attention I want move the bones and the mesh joined to its. That is, something like a animation in real time instead of only play animations made a prior. I found the Ackis extension but it doesn't work with the actual Irrlicht version. Is there any date for a new ver...
- Wed Jul 04, 2007 9:14 pm
- Forum: Beginners Help
- Topic: Real-time bone modification
- Replies: 4
- Views: 425
- Tue Jul 03, 2007 10:01 pm
- Forum: Beginners Help
- Topic: Real-time bone modification
- Replies: 4
- Views: 425
Real-time bone modification
Hello for all
I am starting in Irrlicht and have a little problem.
I am using a directx file to load my model.
So, I want changing some mesh pieces, for example, the arm or the head.
How can I do it?
Is it possible in Irrlicht?
Thakns a lot
I am starting in Irrlicht and have a little problem.
I am using a directx file to load my model.
So, I want changing some mesh pieces, for example, the arm or the head.
How can I do it?
Is it possible in Irrlicht?
Thakns a lot
- Tue Jun 26, 2007 2:09 pm
- Forum: Beginners Help
- Topic: Skeleton+Morph animation
- Replies: 4
- Views: 378
- Fri Jun 01, 2007 3:00 pm
- Forum: Beginners Help
- Topic: How to enable collision detection btwn the faerie and cam?
- Replies: 4
- Views: 3468
I don't understand :/
I'm sorry, but I didn't understand. My code doesn't works :oops: Look: I have 1 faerie only. So, my code: //========== Cria Camera ================== scene::ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(0, 100.0f, 300.0f, -1, 0, 0, true); camera->setPosition(core::vector3df(-100,20,-150)); ...
- Fri May 18, 2007 6:05 pm
- Forum: Beginners Help
- Topic: Moving bones
- Replies: 9
- Views: 753
- Fri May 18, 2007 5:51 pm
- Forum: Beginners Help
- Topic: Moving bones
- Replies: 9
- Views: 753
- Fri May 18, 2007 3:19 pm
- Forum: Beginners Help
- Topic: Moving bones
- Replies: 9
- Views: 753
- Fri May 18, 2007 2:13 pm
- Forum: Beginners Help
- Topic: Moving bones
- Replies: 9
- Views: 753
- Fri May 18, 2007 12:16 am
- Forum: Beginners Help
- Topic: Moving bones
- Replies: 9
- Views: 753
Moving bones
Hello. I am new on this forum and in games also. I need implement a small character and move it. I have some doubts: - The model file should be? ( .3ds, .x, .max, .obj ) - How can I load and move the mesh? irr::scene::ISceneNode* node = 0; node = smgr->addMeshSceneNode( smgr->getMesh("../data/h...