Search found 14 matches

by diegomazala
Thu Apr 08, 2010 6:15 pm
Forum: Beginners Help
Topic: Link Error: COpenGLTexture dynamic_cast
Replies: 5
Views: 275

Hi Nadro
Thank you.
I saw your code and worked for me.
I don't know very well why it worked, but worked.

Thanks
by diegomazala
Wed Apr 07, 2010 4:12 pm
Forum: Beginners Help
Topic: Link Error: COpenGLTexture dynamic_cast
Replies: 5
Views: 275

How is the right way to do that? Imean, how could I get the Opengl id of a texture?

Thanks
by diegomazala
Mon Apr 05, 2010 10:14 pm
Forum: Beginners Help
Topic: Link Error: COpenGLTexture dynamic_cast
Replies: 5
Views: 275

Link Error: COpenGLTexture dynamic_cast

Hi guys I am trying to use the RenderToTexture example to send the rendered texture through a SDI output boar. I already have the code to send Opengl textures done. It's working fine with Opengl applications. Now, I want integrate these codes. I need to set up my code with the Opengl id texture wher...
by diegomazala
Fri Jul 06, 2007 7:37 pm
Forum: Project Announcements
Topic: IrrExtensions >> not for V1.3 !!!
Replies: 153
Views: 19545

I am trying run the CustomBones Ex 1 and I am getting a run time error.
When I comment the line to add camera, the erro does'nt occurs.
The program compile with no errors, but doesn't execute.

Any idea?
by diegomazala
Thu Jul 05, 2007 1:12 pm
Forum: Beginners Help
Topic: Real-time bone modification
Replies: 4
Views: 417

Hello Hybrid Thank you for your attention I want move the bones and the mesh joined to its. That is, something like a animation in real time instead of only play animations made a prior. I found the Ackis extension but it doesn't work with the actual Irrlicht version. Is there any date for a new ver...
by diegomazala
Wed Jul 04, 2007 9:14 pm
Forum: Beginners Help
Topic: Real-time bone modification
Replies: 4
Views: 417

Please, any help!!!

Can I handling bones in Irrlicht?
Hao can I do it?
by diegomazala
Tue Jul 03, 2007 10:01 pm
Forum: Beginners Help
Topic: Real-time bone modification
Replies: 4
Views: 417

Real-time bone modification

Hello for all
I am starting in Irrlicht and have a little problem.

I am using a directx file to load my model.
So, I want changing some mesh pieces, for example, the arm or the head.
How can I do it?
Is it possible in Irrlicht?

Thakns a lot
by diegomazala
Tue Jun 26, 2007 2:09 pm
Forum: Beginners Help
Topic: Skeleton+Morph animation
Replies: 4
Views: 368

Men,
I have the same problem.
I have used only animated models for while, loading from Directx files.
But, I want so much to know how can I apply morph to mesh.

Please, post in this forum any progress.

Diego
by diegomazala
Fri Jun 01, 2007 3:00 pm
Forum: Beginners Help
Topic: How to enable collision detection btwn the faerie and cam?
Replies: 4
Views: 3461

I don't understand :/

I'm sorry, but I didn't understand. My code doesn't works :oops: Look: I have 1 faerie only. So, my code: //========== Cria Camera ================== scene::ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(0, 100.0f, 300.0f, -1, 0, 0, true); camera->setPosition(core::vector3df(-100,20,-150)); ...
by diegomazala
Fri May 18, 2007 6:05 pm
Forum: Beginners Help
Topic: Moving bones
Replies: 9
Views: 720

Yes,
with him works

So, it there some good .x exporter?
Or better, a converter 3ds to .x ?
by diegomazala
Fri May 18, 2007 5:51 pm
Forum: Beginners Help
Topic: Moving bones
Replies: 9
Views: 720

Ok, but it's not works :( I built a torus in 3d max and made 120 frames for animation. I used Panda_Plugin to export .x file. But... Look my code irr::scene::IAnimatedMeshSceneNode* anms = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../data/torus.x")); if (anms) { anms->setMaterialFlag(i...
by diegomazala
Fri May 18, 2007 3:19 pm
Forum: Beginners Help
Topic: Moving bones
Replies: 9
Views: 720

Ok, so I need modeling my object and make an animate. For example, from frame 30 to 90 it punch. Then, my code could be like this: irr::scene::IAnimatedMeshSceneNode* anms = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../data/model.3ds")); anms->setFrameLoop(30, 90); anms->setAnimationSp...
by diegomazala
Fri May 18, 2007 2:13 pm
Forum: Beginners Help
Topic: Moving bones
Replies: 9
Views: 720

Hello, LLDD
Thank you for attention

I am reading the examples and not understand every all.

About your answer, ok. I will create my model and export how .x
Now, how can I handle the pieces of my mesh?
by diegomazala
Fri May 18, 2007 12:16 am
Forum: Beginners Help
Topic: Moving bones
Replies: 9
Views: 720

Moving bones

Hello. I am new on this forum and in games also. I need implement a small character and move it. I have some doubts: - The model file should be? ( .3ds, .x, .max, .obj ) - How can I load and move the mesh? irr::scene::ISceneNode* node = 0; node = smgr->addMeshSceneNode( smgr->getMesh("../data/h...