Good Work, Comander!
But the Camera seems to be a bit to hectic even with a real large map.
Search found 12 matches
- Sun Jun 03, 2007 1:12 pm
- Forum: Code Snippets
- Topic: (C++) RTSCamera
- Replies: 39
- Views: 35173
- Mon May 28, 2007 1:24 pm
- Forum: Beginners Help
- Topic: [need an advice] How to set the position of a mesh
- Replies: 10
- Views: 840
- Mon May 28, 2007 1:09 pm
- Forum: Beginners Help
- Topic: [need an advice] How to set the position of a mesh
- Replies: 10
- Views: 840
- Mon May 28, 2007 1:04 pm
- Forum: Beginners Help
- Topic: [need an advice] How to set the position of a mesh
- Replies: 10
- Views: 840
- Mon May 28, 2007 12:57 pm
- Forum: Off-topic
- Topic: AI for Real Time Strategy Games
- Replies: 8
- Views: 1462
- Mon May 28, 2007 8:24 am
- Forum: Beginners Help
- Topic: [need an advice] How to set the position of a mesh
- Replies: 10
- Views: 840
- Sun May 27, 2007 8:54 pm
- Forum: Beginners Help
- Topic: [need an advice] How to set the position of a mesh
- Replies: 10
- Views: 840
[need an advice] How to set the position of a mesh
Hi,
I've a problem with changing the position of meshes. In the tutorials there's allways used ''SetPosition()''.
But when i modify some parameters of that function, nothing changes.(?)
Is that the right function? Or is there another way to set the position of a mesh?
Thank you for answers and ...
I've a problem with changing the position of meshes. In the tutorials there's allways used ''SetPosition()''.
But when i modify some parameters of that function, nothing changes.(?)
Is that the right function? Or is there another way to set the position of a mesh?
Thank you for answers and ...
- Sun May 27, 2007 8:18 am
- Forum: Project Announcements
- Topic: Debris - New project - Freeware/Voluntary - Help wanted
- Replies: 18
- Views: 3599
- Fri May 25, 2007 1:37 pm
- Forum: Off-topic
- Topic: AI for Real Time Strategy Games
- Replies: 8
- Views: 1462
AI for Real Time Strategy Games
Hi,
Here I want to start a little talk about:
How To realize a good real-time-strategy-ai?
Does anybody knows an engine which supports such an ai?
I've made some strategy-games in the past but i've everytime used a round based ai which i have developed for myself. Now i want to make a simple rts ...
Here I want to start a little talk about:
How To realize a good real-time-strategy-ai?
Does anybody knows an engine which supports such an ai?
I've made some strategy-games in the past but i've everytime used a round based ai which i have developed for myself. Now i want to make a simple rts ...
- Fri May 25, 2007 1:14 pm
- Forum: Project Announcements
- Topic: irrlamb - 3d physics game
- Replies: 12
- Views: 8875
- Mon May 21, 2007 7:46 am
- Forum: Beginners Help
- Topic: Make the camera looking at the characters head
- Replies: 1
- Views: 264
Make the camera looking at the characters head
Hi Guys,
In the past i used crystal space for my projects. Now I've got this question:
Is there a function in ''Irrlicht Engine'' like crystal space' "LookAt();" to make the Third-Person-Camera looking at an object, maybe the characters head, in each Frame?
Or is there another way how i can ...
In the past i used crystal space for my projects. Now I've got this question:
Is there a function in ''Irrlicht Engine'' like crystal space' "LookAt();" to make the Third-Person-Camera looking at an object, maybe the characters head, in each Frame?
Or is there another way how i can ...
- Fri May 18, 2007 6:55 pm
- Forum: Everything 2d/3d Graphics
- Topic: Realize Gunshot-Physics
- Replies: 1
- Views: 1827
Realize Gunshot-Physics
Hi,
I've absolutely no idea how to realize a gunshot from the center of the screen with variable speed, range, power and accuracy. Would you tell me your ideas please?!?
Thanks for your answers!
I've absolutely no idea how to realize a gunshot from the center of the screen with variable speed, range, power and accuracy. Would you tell me your ideas please?!?
Thanks for your answers!