Search found 12 matches

by Konstantin
Sun Jun 03, 2007 1:12 pm
Forum: Code Snippets
Topic: (C++) RTSCamera
Replies: 39
Views: 32565

Good Work, Comander!

But the Camera seems to be a bit to hectic even with a real large map.
by Konstantin
Mon May 28, 2007 1:24 pm
Forum: Beginners Help
Topic: [need an advice] How to set the position of a mesh
Replies: 10
Views: 643

Thanks! Now everything works!
by Konstantin
Mon May 28, 2007 1:09 pm
Forum: Beginners Help
Topic: [need an advice] How to set the position of a mesh
Replies: 10
Views: 643

I've made the code like this: scene::IAnimatedMesh* mesh = smgr->getMesh( "../../media/beast.x"); scene::IAnimatedMeshSceneNode* anode = 0; anode = smgr->addAnimatedMeshSceneNode(mesh); anode->setPosition(core::vector3df(0,0,0)); anode->setAnimationSpeed(20); anode->setScale(core::vector3d...
by Konstantin
Mon May 28, 2007 1:04 pm
Forum: Beginners Help
Topic: [need an advice] How to set the position of a mesh
Replies: 10
Views: 643

Hybrid? Would you give me a little example pls?

THX Konstantin

PS: Is there a RTS-Camera in the engine?
by Konstantin
Mon May 28, 2007 12:57 pm
Forum: Off-topic
Topic: AI for Real Time Strategy Games
Replies: 8
Views: 1186

Delight?
Have You already read this book?
by Konstantin
Mon May 28, 2007 8:24 am
Forum: Beginners Help
Topic: [need an advice] How to set the position of a mesh
Replies: 10
Views: 643

Thanks for that tip but it doesn't :?

It only says
'getposition': Isn't a element of 'irr::scene::ISceneNode' :x

What's my mistake? Please help.
THX
by Konstantin
Sun May 27, 2007 8:54 pm
Forum: Beginners Help
Topic: [need an advice] How to set the position of a mesh
Replies: 10
Views: 643

[need an advice] How to set the position of a mesh

Hi, I've a problem with changing the position of meshes. In the tutorials there's allways used ''SetPosition()''. But when i modify some parameters of that function, nothing changes.(?) Is that the right function? Or is there another way to set the position of a mesh? Thank you for answers and advic...
by Konstantin
Sun May 27, 2007 8:18 am
Forum: Project Announcements
Topic: Debris - New project - Freeware/Voluntary - Help wanted
Replies: 18
Views: 3061

Hi, I'm Konstantin, a hobby game programmer from Germany. Well, I'm looking for an funny free-time project, but your game seems to be a little bit to difficult to realize this without professional support. If you can found other interrested members, of course, I would be glad to join you. (I know, m...
by Konstantin
Fri May 25, 2007 1:37 pm
Forum: Off-topic
Topic: AI for Real Time Strategy Games
Replies: 8
Views: 1186

AI for Real Time Strategy Games

Hi, Here I want to start a little talk about: How To realize a good real-time-strategy-ai? Does anybody knows an engine which supports such an ai? I've made some strategy-games in the past but i've everytime used a round based ai which i have developed for myself. Now i want to make a simple rts-gam...
by Konstantin
Fri May 25, 2007 1:14 pm
Forum: Project Announcements
Topic: irrlamb - 3d physics game
Replies: 12
Views: 8248

Impressing :shock: little game. Greets.

But...Maybe you realize some kind of easy riddles or moving plattforms (only ideas :idea: )
by Konstantin
Mon May 21, 2007 7:46 am
Forum: Beginners Help
Topic: Make the camera looking at the characters head
Replies: 1
Views: 214

Make the camera looking at the characters head

Hi Guys, In the past i used crystal space for my projects. Now I've got this question: Is there a function in ''Irrlicht Engine'' like crystal space' "LookAt();" to make the Third-Person-Camera looking at an object, maybe the characters head, in each Frame? Or is there another way how i ca...
by Konstantin
Fri May 18, 2007 6:55 pm
Forum: Everything 2d/3d Graphics
Topic: Realize Gunshot-Physics
Replies: 1
Views: 1645

Realize Gunshot-Physics

Hi,
I've absolutely no idea how to realize a gunshot from the center of the screen with variable speed, range, power and accuracy. Would you tell me your ideas please?!? :cry:

Thanks for your answers!