Thanx...loki1985 wrote:exe should not crash, only error message if an archive is empty.
but you can also wait a few days, as i am already finished adding a loader for IMG files, and now only need to make a TXD loader which also decompresses DXT files.
Search found 16 matches
- Thu Mar 12, 2009 3:02 pm
- Forum: Code Snippets
- Topic: DFF mesh format loader
- Replies: 81
- Views: 52573
- Mon Mar 09, 2009 3:28 pm
- Forum: Code Snippets
- Topic: DFF mesh format loader
- Replies: 81
- Views: 52573
- Sun Mar 08, 2009 1:13 pm
- Forum: Code Snippets
- Topic: DFF mesh format loader
- Replies: 81
- Views: 52573
- Sat Mar 07, 2009 1:28 pm
- Forum: Code Snippets
- Topic: DFF mesh format loader
- Replies: 81
- Views: 52573
- Mon Mar 02, 2009 9:32 pm
- Forum: Code Snippets
- Topic: DFF mesh format loader
- Replies: 81
- Views: 52573
- Mon Mar 02, 2009 7:37 pm
- Forum: Beginners Help
- Topic: Integrating Newton 1.53 with Irrlicht
- Replies: 5
- Views: 638
- Mon Mar 02, 2009 6:23 pm
- Forum: Beginners Help
- Topic: Integrating Newton 1.53 with Irrlicht
- Replies: 5
- Views: 638
Tried compiling today and I get this error:
error C2259: 'CGame' : cannot instantiate abstract class
1> due to following members:
1> 'bool irr::IEventReceiver::OnEvent(const irr::SEvent &)' : is abstract
1> c:\users\ed\documents\opengl\irrlicht-1.5\include\ieventreceiver.h(351) : see declaration of ...
error C2259: 'CGame' : cannot instantiate abstract class
1> due to following members:
1> 'bool irr::IEventReceiver::OnEvent(const irr::SEvent &)' : is abstract
1> c:\users\ed\documents\opengl\irrlicht-1.5\include\ieventreceiver.h(351) : see declaration of ...
- Sun Mar 01, 2009 5:18 pm
- Forum: Beginners Help
- Topic: Integrating Newton 1.53 with Irrlicht
- Replies: 5
- Views: 638
Integrating Newton 1.53 with Irrlicht
The tutorial on the subject is outdated, it only works with newton versions before 1.53. I can't find version 1.52 and have no experience with Newton to tweak the tutorials code.
So does have anyone a clue what to change in the tutorial's code, or has someone the Newton 1.52 SDK?
So does have anyone a clue what to change in the tutorial's code, or has someone the Newton 1.52 SDK?
- Wed May 23, 2007 8:52 pm
- Forum: Everything 2d/3d Graphics
- Topic: DX SDK hasn't got a .X exporter?
- Replies: 16
- Views: 5442
- Wed May 23, 2007 8:13 pm
- Forum: Everything 2d/3d Graphics
- Topic: DX SDK hasn't got a .X exporter?
- Replies: 16
- Views: 5442
- Wed May 23, 2007 7:34 pm
- Forum: Everything 2d/3d Graphics
- Topic: DX SDK hasn't got a .X exporter?
- Replies: 16
- Views: 5442
Then chances are high that the model is beyond repair. I don't think that you find any software which will fix such problems.
.max file is fine, and .x file works fine in my friend's directx viewer, so Irrlicht is funking it up.
And the errors are nothing special, it can't find some textures, but ...
.max file is fine, and .x file works fine in my friend's directx viewer, so Irrlicht is funking it up.
And the errors are nothing special, it can't find some textures, but ...
- Wed May 23, 2007 6:11 pm
- Forum: Everything 2d/3d Graphics
- Topic: DX SDK hasn't got a .X exporter?
- Replies: 16
- Views: 5442
- Wed May 23, 2007 2:46 pm
- Forum: Everything 2d/3d Graphics
- Topic: DX SDK hasn't got a .X exporter?
- Replies: 16
- Views: 5442
- Wed May 23, 2007 1:34 pm
- Forum: Everything 2d/3d Graphics
- Topic: DX SDK hasn't got a .X exporter?
- Replies: 16
- Views: 5442
- Wed May 23, 2007 1:04 pm
- Forum: Everything 2d/3d Graphics
- Topic: DX SDK hasn't got a .X exporter?
- Replies: 16
- Views: 5442
DX SDK hasn't got a .X exporter?
I've got 3ds max 9 and DX SDK (april 07), I thought DX SDK comes with a .x exporter, so I started 3ds but in the export menu there was no .x.
So my question is where can I find it, or isn't there any?
So my question is where can I find it, or isn't there any?

