Search found 16 matches

by Mania-92
Thu Mar 12, 2009 3:02 pm
Forum: Code Snippets
Topic: DFF mesh format loader
Replies: 81
Views: 44328

loki1985 wrote:exe should not crash, only error message if an archive is empty.

but you can also wait a few days, as i am already finished adding a loader for IMG files, and now only need to make a TXD loader which also decompresses DXT files.
Thanx... :)
by Mania-92
Mon Mar 09, 2009 3:28 pm
Forum: Code Snippets
Topic: DFF mesh format loader
Replies: 81
Views: 44328

Thanx, but there are still some missing or the convertion gone wrong?

And my executable crashes, has this anything to do with the fact nog al textures can be loaded or something else?
by Mania-92
Sun Mar 08, 2009 1:13 pm
Forum: Code Snippets
Topic: DFF mesh format loader
Replies: 81
Views: 44328

Converting them all took you 10 minutes? How did you do that?
The only way I know is to open every TXD in TXD workshop en export them to PNG, and with around 1300 TXD files that'll take me a atleat a few hours full-time converting.
by Mania-92
Sat Mar 07, 2009 1:28 pm
Forum: Code Snippets
Topic: DFF mesh format loader
Replies: 81
Views: 44328

well, i don't have much time for it at the moment. i was thinking about adding frames support, but then abandoned that idea because of the efforts involved. some days ago i ported my code to irrlicht 1.6-svn, which will allow me to write an IMG loader, so loading files directly from the games archi...
by Mania-92
Mon Mar 02, 2009 9:32 pm
Forum: Code Snippets
Topic: DFF mesh format loader
Replies: 81
Views: 44328

Very, very, nice! Have you got any updates since your last post?

Well I love this, saves a lot of time converting everything from dff to something else.
by Mania-92
Mon Mar 02, 2009 7:37 pm
Forum: Beginners Help
Topic: Integrating Newton 1.53 with Irrlicht
Replies: 5
Views: 506

Fixed it but it came up with some new errors, fixed many of them but got stuck with one: error C2248: 'irr::core::CMatrix4<T>::M' : cannot access private member declared in class 'irr::core::CMatrix4<T>' 1> with 1> [ 1> T=irr::f32 1> ] 1> ...\irrlicht-1.5\include\matrix4.h(320) : see declaration of ...
by Mania-92
Mon Mar 02, 2009 6:23 pm
Forum: Beginners Help
Topic: Integrating Newton 1.53 with Irrlicht
Replies: 5
Views: 506

Tried compiling today and I get this error: error C2259: 'CGame' : cannot instantiate abstract class 1> due to following members: 1> 'bool irr::IEventReceiver::OnEvent(const irr::SEvent &)' : is abstract 1> c:\users\ed\documents\opengl\irrlicht-1.5\include\ieventreceiver.h(351) : see declaration...
by Mania-92
Sun Mar 01, 2009 5:18 pm
Forum: Beginners Help
Topic: Integrating Newton 1.53 with Irrlicht
Replies: 5
Views: 506

Integrating Newton 1.53 with Irrlicht

The tutorial on the subject is outdated, it only works with newton versions before 1.53. I can't find version 1.52 and have no experience with Newton to tweak the tutorials code.

So does have anyone a clue what to change in the tutorial's code, or has someone the Newton 1.52 SDK?
by Mania-92
Wed May 23, 2007 8:52 pm
Forum: Everything 2d/3d Graphics
Topic: DX SDK hasn't got a .X exporter?
Replies: 16
Views: 4159

It is not quite the same as the .max file, but I can live with it for now... Anyway thanx alot.. :roll:
by Mania-92
Wed May 23, 2007 8:13 pm
Forum: Everything 2d/3d Graphics
Topic: DX SDK hasn't got a .X exporter?
Replies: 16
Views: 4159

I just tried to come down to the level he seems to understand :wink: I did not read your small letter wrods, so it seems that it is your system, not the model which is broken. As you might have read on the forum there are some exporters which require an additional mview.exe resave before it is work...
by Mania-92
Wed May 23, 2007 7:34 pm
Forum: Everything 2d/3d Graphics
Topic: DX SDK hasn't got a .X exporter?
Replies: 16
Views: 4159

Then chances are high that the model is beyond repair. I don't think that you find any software which will fix such problems. .max file is fine, and .x file works fine in my friend's directx viewer, so Irrlicht is funking it up. And the errors are nothing special, it can't find some textures, but t...
by Mania-92
Wed May 23, 2007 6:11 pm
Forum: Everything 2d/3d Graphics
Topic: DX SDK hasn't got a .X exporter?
Replies: 16
Views: 4159

When I load it in irrlicht it is totaly beyond repair,
Image
by Mania-92
Wed May 23, 2007 2:46 pm
Forum: Everything 2d/3d Graphics
Topic: DX SDK hasn't got a .X exporter?
Replies: 16
Views: 4159

Thanx, I exported my file using Panda... But when I load it in DX viewer it crashes (Every model I load crashes), my friend's DX viewer loads it with no problem. :?

How to fix this?
Error: Image
by Mania-92
Wed May 23, 2007 1:34 pm
Forum: Everything 2d/3d Graphics
Topic: DX SDK hasn't got a .X exporter?
Replies: 16
Views: 4159

Found in the folder a aplication that's calt "MeshConvert" but it doesn't start...
by Mania-92
Wed May 23, 2007 1:04 pm
Forum: Everything 2d/3d Graphics
Topic: DX SDK hasn't got a .X exporter?
Replies: 16
Views: 4159

DX SDK hasn't got a .X exporter?

I've got 3ds max 9 and DX SDK (april 07), I thought DX SDK comes with a .x exporter, so I started 3ds but in the export menu there was no .x.

So my question is where can I find it, or isn't there any? :(