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- Fri Dec 07, 2007 11:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Input wanted for hardware buffers design
- Replies: 35
- Views: 6603
Hi, i was trying to figure out, if irrlicht currently supports VBOs. it seems it doesn't. whats the result of your discussion? whats the current implementation of mesh animation? are vertices transformed by the cpu and send to the graphics card in each time step? if so, is this done by the getMesh()...