Search found 8 matches

by i245
Fri May 14, 2010 10:53 pm
Forum: Beginners Help
Topic: Font scale
Replies: 6
Views: 917

Thanks all. I will create new fonts.
by i245
Thu May 13, 2010 8:43 am
Forum: Beginners Help
Topic: Font scale
Replies: 6
Views: 917

ACE247 wrote:Thanks for the Hint, gonna create something to do this, so that you could simply load a large font and then scale it smaller as you need.
OK, I am waiting for it.
by i245
Tue May 11, 2010 4:22 pm
Forum: Beginners Help
Topic: Font scale
Replies: 6
Views: 917

Font scale

Hi,
How to change font size? I was looking for it, but i don't found anything.
by i245
Fri Aug 01, 2008 9:07 pm
Forum: Beginners Help
Topic: Big frame count
Replies: 2
Views: 227

I export it to my own format (i code my own export function), thx for help. Now i know what i do wrong.
by i245
Fri Aug 01, 2008 5:40 pm
Forum: Beginners Help
Topic: Big frame count
Replies: 2
Views: 227

Big frame count

Hello, i wanna save animated mesh and i have a problem.
When i get frame count from fearie.md2 mesh (IAnimatedMesh::getFrameCount) i have - 792 frames(!)... What i do wrong? Why this is very big? I think, it should be 100-200...
by i245
Sun Jul 27, 2008 2:56 pm
Forum: Beginners Help
Topic: Problem with open file dir
Replies: 1
Views: 106

Problem with open file dir

Hi all.
When i use IGUIOpenFileDialog class the current dir was change. How to i can change current dir to default?
by i245
Thu Mar 13, 2008 10:38 am
Forum: Beginners Help
Topic: Gravitation
Replies: 6
Views: 689

It's acceleration problem, i guess.
by i245
Wed Mar 12, 2008 9:19 pm
Forum: Beginners Help
Topic: Gravitation
Replies: 6
Views: 689

Gravitation

Hi all.
This is my init code:

mNode->removeAnimators();
ISceneNodeAnimator* triscolanim=gSceneManager->createCollisionResponseAnimator(
selector,mNode,vector3df(30,24,30),
vector3df(0,-3,0),
vector3df(0.f,-0.f,0.f));
mNode->addAnimator(triscolanim);
triscolanim->drop();


...and in main loop ...