Search found 8 matches
- Fri May 14, 2010 10:53 pm
- Forum: Beginners Help
- Topic: Font scale
- Replies: 6
- Views: 917
- Thu May 13, 2010 8:43 am
- Forum: Beginners Help
- Topic: Font scale
- Replies: 6
- Views: 917
- Tue May 11, 2010 4:22 pm
- Forum: Beginners Help
- Topic: Font scale
- Replies: 6
- Views: 917
Font scale
Hi,
How to change font size? I was looking for it, but i don't found anything.
How to change font size? I was looking for it, but i don't found anything.
- Fri Aug 01, 2008 9:07 pm
- Forum: Beginners Help
- Topic: Big frame count
- Replies: 2
- Views: 227
- Fri Aug 01, 2008 5:40 pm
- Forum: Beginners Help
- Topic: Big frame count
- Replies: 2
- Views: 227
Big frame count
Hello, i wanna save animated mesh and i have a problem.
When i get frame count from fearie.md2 mesh (IAnimatedMesh::getFrameCount) i have - 792 frames(!)... What i do wrong? Why this is very big? I think, it should be 100-200...
When i get frame count from fearie.md2 mesh (IAnimatedMesh::getFrameCount) i have - 792 frames(!)... What i do wrong? Why this is very big? I think, it should be 100-200...
- Sun Jul 27, 2008 2:56 pm
- Forum: Beginners Help
- Topic: Problem with open file dir
- Replies: 1
- Views: 106
Problem with open file dir
Hi all.
When i use IGUIOpenFileDialog class the current dir was change. How to i can change current dir to default?
When i use IGUIOpenFileDialog class the current dir was change. How to i can change current dir to default?
- Thu Mar 13, 2008 10:38 am
- Forum: Beginners Help
- Topic: Gravitation
- Replies: 6
- Views: 689
- Wed Mar 12, 2008 9:19 pm
- Forum: Beginners Help
- Topic: Gravitation
- Replies: 6
- Views: 689
Gravitation
Hi all.
This is my init code:
mNode->removeAnimators();
ISceneNodeAnimator* triscolanim=gSceneManager->createCollisionResponseAnimator(
selector,mNode,vector3df(30,24,30),
vector3df(0,-3,0),
vector3df(0.f,-0.f,0.f));
mNode->addAnimator(triscolanim);
triscolanim->drop();
...and in main loop ...
This is my init code:
mNode->removeAnimators();
ISceneNodeAnimator* triscolanim=gSceneManager->createCollisionResponseAnimator(
selector,mNode,vector3df(30,24,30),
vector3df(0,-3,0),
vector3df(0.f,-0.f,0.f));
mNode->addAnimator(triscolanim);
triscolanim->drop();
...and in main loop ...