... OR "save data to file" library.
Hi! I created a small library to write and read binary data to/from files.
The structure of the file format is similar to IFF . The data is organized in blocks and can have unlimited number of subblocks. As an advanced feature the data within a block can be ...
Search found 93 matches
- Mon May 11, 2009 2:05 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: VSFF - Versatile Structured File Format library ...
- Replies: 0
- Views: 1846
- Tue Oct 28, 2008 10:24 pm
- Forum: Off-topic
- Topic: Coder wanted for PSP game; or artist looking for PSP project
- Replies: 4
- Views: 1493
- Thu May 08, 2008 8:57 am
- Forum: Beginners Help
- Topic: bug in direct3d9 driver?
- Replies: 2
- Views: 456
- Wed May 07, 2008 8:23 pm
- Forum: Code Snippets
- Topic: [DirectX] RenderTarget XXL (larger than screen size)
- Replies: 21
- Views: 17527
- Wed May 07, 2008 11:00 am
- Forum: Code Snippets
- Topic: [DirectX] RenderTarget XXL (larger than screen size)
- Replies: 21
- Views: 17527
It's been some time but now here's an update. This time I made a class that can be added to any Irrlicht version in 3 steps. Copy the files into the source directory and follow the instructions in CD3D9DepthResizer.h .
This one's only for DirectX9. I could have made one for DirectX8 too but I don't ...
This one's only for DirectX9. I could have made one for DirectX8 too but I don't ...
- Thu Mar 13, 2008 9:58 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [Tutorial] Normal/Light Map generation with Blender
- Replies: 12
- Views: 10140
- Wed Mar 12, 2008 8:36 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [Tutorial] Normal/Light Map generation with Blender
- Replies: 12
- Views: 10140
This one is an OS X Intel build for Tiger and Leopard. If you need a PPC build use the Daily Automated Built from graphicall.org.
- Tue Mar 11, 2008 9:00 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [Tutorial] Normal/Light Map generation with Blender
- Replies: 12
- Views: 10140
Here'sa good one for windows. It's an experimental build but it (probably) has everything there's available for blender. It's also the following build of the one I used for the tutorial.
- Sun Mar 09, 2008 12:17 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [Tutorial] Normal/Light Map generation with Blender
- Replies: 12
- Views: 10140
[Tutorial] Normal/Light Map generation with Blender
I've made a short tutorial on normal map generation with blender. Just follow this link to go to the page where it's located.
EDIT:
I've added another blender tutorial: lightmap with radiosty.
>> Lightmap tutorial <<
>> Normalmap tutorial <<
Normalmap:
http://img213.imageshack.us/img213/9941 ...
EDIT:
I've added another blender tutorial: lightmap with radiosty.
>> Lightmap tutorial <<
>> Normalmap tutorial <<
Normalmap:
http://img213.imageshack.us/img213/9941 ...
- Fri Feb 22, 2008 7:26 pm
- Forum: Bug reports
- Topic: Crash when ISceneNode deleted by user
- Replies: 19
- Views: 2581
- Fri Feb 22, 2008 2:57 pm
- Forum: Bug reports
- Topic: Crash when ISceneNode deleted by user
- Replies: 19
- Views: 2581
I think your 2nd suggestion about creating a reference counted object with a default value of 0 would be a nice pointe to start. As far I know all objects in Irrlicht which might need a reference count are created with createSomething, addSomething or getSomething . So it should not be a big deal to ...
- Thu Feb 21, 2008 6:11 pm
- Forum: Bug reports
- Topic: Crash when ISceneNode deleted by user
- Replies: 19
- Views: 2581
- Sun Feb 17, 2008 10:15 pm
- Forum: Bug reports
- Topic: Crash when ISceneNode deleted by user
- Replies: 19
- Views: 2581
- Sun Feb 17, 2008 9:56 am
- Forum: Bug reports
- Topic: Crash when ISceneNode deleted by user
- Replies: 19
- Views: 2581
- Sat Feb 16, 2008 7:15 pm
- Forum: Bug reports
- Topic: Crash when ISceneNode deleted by user
- Replies: 19
- Views: 2581