Search found 13 matches

by k1ll3rdr4g0n
Fri Nov 09, 2007 12:15 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht Wrapper Library
Replies: 20
Views: 8501

I just posted it to announce it as a project, to perk interest. And to see if anyone else would be interested in helping. That's what you do when you post a new project don't you? Correct me if I am wrong. ... They are not trying to offend you, just help you understand that if you'll design first i...
by k1ll3rdr4g0n
Thu Nov 08, 2007 1:22 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht Wrapper Library
Replies: 20
Views: 8501

I think you still don't get the basic problem. It's not the idea of creating a wrapper. That's a good idea, basically many game engines that build upon Irrlicht will do so. the problem with your proposed solution is also NOT that you do invent new classes or methods. But it's a problem of how you c...
by k1ll3rdr4g0n
Thu Nov 08, 2007 12:01 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht Wrapper Library
Replies: 20
Views: 8501

Making it so each object has its own method such as sphere would require more work on the programmers (both me and the person using the library) end, plus it would also add more overhead to the complied program. Plus, that also adds another possibility that their program can 'break' if they create ...
by k1ll3rdr4g0n
Tue Nov 06, 2007 12:10 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht Wrapper Library
Replies: 20
Views: 8501

For me it looks like you just created a new class, that has methods named similar to irrlicht's ones calling irrlicht's functions. I don't get the point what makes this library easier than irrlicht. And btw: Why do you use std::string and not irrlicht's core::string ? For your first part, it seems ...
by k1ll3rdr4g0n
Tue Oct 09, 2007 4:02 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht Wrapper Library
Replies: 20
Views: 8501

lmao @ "MoveSphere" What, so cubes and meshes move differently and require their own movement functions? :lol: How else would you move a sphere? KickSphere? Meshes don't move on their 'own'. A mesh is appiled to the object (2D circle square, or in this case a sphere) and would move with t...
by k1ll3rdr4g0n
Sun Sep 30, 2007 6:53 am
Forum: Advanced Help
Topic: Grey Screen/possible bug
Replies: 7
Views: 992

After about an hour, I finally got an example compiled under linux (yay?). I tested with the 2 software renders and OpenGL, it seemed to be working fine.

I think it is just a bug with windows.
by k1ll3rdr4g0n
Sat Sep 29, 2007 3:29 pm
Forum: Advanced Help
Topic: Grey Screen/possible bug
Replies: 7
Views: 992

Yes I am running dual core 64 bit as a matter of fact, and to add insult to ingury, I am running windows 64 bit edition.
I thought about it, and was like "nah, that can't have anything to do with problem".

Does this problem affect linux systems also?
by k1ll3rdr4g0n
Sat Sep 29, 2007 5:38 am
Forum: Advanced Help
Topic: Grey Screen/possible bug
Replies: 7
Views: 992

Image

Image

I don't think that is a good sign :shock:
by k1ll3rdr4g0n
Sun Sep 23, 2007 2:49 am
Forum: Advanced Help
Topic: Grey Screen/possible bug
Replies: 7
Views: 992

Grey Screen/possible bug

http://www.youtube.com/watch?v=zibI4BWjquY In the video when I load up the level I am hitting the up key and the down key. Is there a possible reason why the screen turns grey? On a restart it works fine, but...I don't want to restart every time that happens. Here is a better example of it: http://w...
by k1ll3rdr4g0n
Tue Sep 18, 2007 11:43 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht Wrapper Library
Replies: 20
Views: 8501

Uhm, we have addSphereSceneNode(...). You can do node->getMaterial(0).Texture1=getTexture(...). That's pretty simple and only two lines long. Right, but it would be easier to let a class handle that such that you can easily reference them like... IrrLib Irrlicht; sphereid = Irrlicht.CreateNewSphere...
by k1ll3rdr4g0n
Tue Sep 18, 2007 4:00 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht Wrapper Library
Replies: 20
Views: 8501

Re: Irrlicht Wrapper Library

When I first started using Irrlicht I found it too much to learn about. Really? Why I don't think so? :shock: And I think this is quite a template/framework. 8) This is easier than using DX itself, but there isn't functions like MakeSphere(x, y, z, texture). I was also raised with BASIC then Visual...
by k1ll3rdr4g0n
Tue Sep 18, 2007 1:39 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht Wrapper Library
Replies: 20
Views: 8501

Irrlicht Wrapper Library

I have put together a small, as of today, somewhat functioning wrapper library for Irrlicht. When I first started using Irrlicht I found it too much to learn about. Especially, when you want to use in a class for college! So this weekend I put together a set of functions that are useful but will gro...
by k1ll3rdr4g0n
Tue May 22, 2007 6:05 am
Forum: Open Discussion and Dev Announcements
Topic: [Free hosting for Irrlicht Developers]
Replies: 6
Views: 1202

[Free hosting for Irrlicht Developers]

Yup, thats right. Of course now, I can't host everyone that has a project using Irrlicht. If I do host you, this has to be a *free* project (else I will have to charge you for it, because you would be making money off of me ;) ), and just follow my TOS and everything will be peachy. Open source is a...