Search found 6 matches
- Tue Jun 05, 2007 4:23 am
- Forum: Beginners Help
- Topic: call for help on the light problem
- Replies: 1
- Views: 145
call for help on the light problem
I create a scene using irrEdit. The scene has already been rendered with irredit and come with lightmaps. Afterwards,I load that .irr file, but when I added a lightnode in the scene, it seems there's no change on the screen. Object added later was not lighted. What's the problem?Any one can help. Th...
- Thu May 24, 2007 3:08 pm
- Forum: Beginners Help
- Topic: how to create fog in part of a room?
- Replies: 4
- Views: 323
- Thu May 24, 2007 9:14 am
- Forum: Beginners Help
- Topic: how to create fog in part of a room?
- Replies: 4
- Views: 323
how to create fog in part of a room?
hi, i got stuck with a fog problem. i loaded a .irr house scene in, and i wanted to create fog in one of the rooms (bathroom, exactly..). but since the house itself is a node, does this mean that i can only make the whole house foggy by calling setFog() ? is there any methods that i can create fog i...
- Wed May 23, 2007 2:45 pm
- Forum: Beginners Help
- Topic: help needed on lighting the wall in room
- Replies: 4
- Views: 306
- Tue May 22, 2007 9:55 am
- Forum: Beginners Help
- Topic: help needed on lighting the wall in room
- Replies: 4
- Views: 306
thanks:) I added house_node->setMaterialFlag(video::EMF_NORMALIZE_NORMALS,true); but still got the same problem..i guess the wall's normal is not right. but how to use MeshManipulator to change the nromal? is it using smgr->getMeshManipulator()->recalculateNormals((house_mesh),true); ? I tried to ch...
- Tue May 22, 2007 7:54 am
- Forum: Beginners Help
- Topic: help needed on lighting the wall in room
- Replies: 4
- Views: 306
help needed on lighting the wall in room
hi, I loaded a room of .my3d format and try to light the room with a lighting node, but it seems that only the floor is lightened, the wall is all black. I have adjusted the radius of the light and it doesn't work. the code relevent is as follow //code for a room scene::IAnimatedMesh *house_mesh; ho...