I create a scene using irrEdit. The scene has already been rendered with irredit and come with lightmaps. Afterwards,I load that .irr file, but when I added a lightnode in the scene, it seems there's no change on the screen. Object added later was not lighted.
What's the problem?Any one can help ...
Search found 6 matches
- Tue Jun 05, 2007 4:23 am
- Forum: Beginners Help
- Topic: call for help on the light problem
- Replies: 1
- Views: 206
- Thu May 24, 2007 3:08 pm
- Forum: Beginners Help
- Topic: how to create fog in part of a room?
- Replies: 4
- Views: 430
- Thu May 24, 2007 9:14 am
- Forum: Beginners Help
- Topic: how to create fog in part of a room?
- Replies: 4
- Views: 430
how to create fog in part of a room?
hi, i got stuck with a fog problem.
i loaded a .irr house scene in, and i wanted to create fog in one of the rooms (bathroom, exactly..).
but since the house itself is a node, does this mean that i can only make the whole house foggy by calling setFog() ?
is there any methods that i can create fog ...
i loaded a .irr house scene in, and i wanted to create fog in one of the rooms (bathroom, exactly..).
but since the house itself is a node, does this mean that i can only make the whole house foggy by calling setFog() ?
is there any methods that i can create fog ...
- Wed May 23, 2007 2:45 pm
- Forum: Beginners Help
- Topic: help needed on lighting the wall in room
- Replies: 4
- Views: 428
- Tue May 22, 2007 9:55 am
- Forum: Beginners Help
- Topic: help needed on lighting the wall in room
- Replies: 4
- Views: 428
- Tue May 22, 2007 7:54 am
- Forum: Beginners Help
- Topic: help needed on lighting the wall in room
- Replies: 4
- Views: 428
help needed on lighting the wall in room
hi,
I loaded a room of .my3d format and try to light the room with a lighting node, but it seems that only the floor is lightened, the wall is all black.
I have adjusted the radius of the light and it doesn't work.
the code relevent is as follow
//code for a room
scene::IAnimatedMesh *house ...
I loaded a room of .my3d format and try to light the room with a lighting node, but it seems that only the floor is lightened, the wall is all black.
I have adjusted the radius of the light and it doesn't work.
the code relevent is as follow
//code for a room
scene::IAnimatedMesh *house ...