Search found 5 matches
- Mon Jul 16, 2007 12:50 pm
- Forum: Beginners Help
- Topic: Multiple textures
- Replies: 4
- Views: 576
Same problem, but more complicated.
I'm facing the same problem here, but instead of a camera-guns, the thing i have to texture is a Level map. Its for a racing game and is obviously a racing level, a city to by precise, GTA style. How do you assign textures to materials programmatically? What i have now is an obj and an mtl file, cou...
- Thu Jun 28, 2007 5:46 pm
- Forum: Beginners Help
- Topic: Level Building and Texturing
- Replies: 1
- Views: 457
Level Building and Texturing
Hi guys. I have a problem which i hope you can help me with. I'm have a game development project going on and my team and i decided we were going to do a racing game. I'm in charge of level design and now i've hit a majoy roadblock. i'm cant texture my level. Modelling the level is fine, i followed ...
- Tue May 22, 2007 3:51 pm
- Forum: Beginners Help
- Topic: Key release detection?
- Replies: 4
- Views: 264
- Tue May 22, 2007 1:36 pm
- Forum: Beginners Help
- Topic: Key release detection?
- Replies: 4
- Views: 264
ah.. hmm. i've gone through the tutorials, or at least most of them. is there an example of how i can implement something so that it happens the moment the key is released? i currently rely on default:, which looks like a bad idea edit: i now have a second problem: when i try to accelerate and turn ...
- Tue May 22, 2007 1:22 pm
- Forum: Beginners Help
- Topic: Key release detection?
- Replies: 4
- Views: 264
Key release detection?
Hi all, Firstly, greetings! I am new to game development (not new to programming) and i have come seeking help! Hope we get along =) Anyway here's my problem: I'm in a project for school, and i need to develop a racing game. What i need to know is if theres a function somewhere in Irrlicht that dete...