Search found 502 matches
- Fri Jul 29, 2016 1:05 am
- Forum: Project Announcements
- Topic: irrBullet 0.2.0
- Replies: 39
- Views: 14951
Re: irrBullet 0.2.0
Anyone get this working for windows? I desperately need to add a physics library to my project but most wrappers on the forums are old or broken or only for Linux. I almost got it working under Windows, I just can't figure out what part of the build system I'm doing wrong. Perhaps bKeys will be abl...
- Thu Jul 21, 2016 3:45 am
- Forum: Project Announcements
- Topic: irrBullet 0.2.0
- Replies: 39
- Views: 14951
Re: irrBullet 0.2.0
Anyone get this working for windows? I desperately need to add a physics library to my project but most wrappers on the forums are old or broken or only for Linux. I almost got it working under Windows, I just can't figure out what part of the build system I'm doing wrong. Perhaps bKeys will be abl...
- Sun Jul 10, 2016 1:53 am
- Forum: Project Announcements
- Topic: irrBullet 0.2.0
- Replies: 39
- Views: 14951
Re: irrBullet 0.2.0
I haven't made much progress besides getting the example program to somewhat run, but just shows a blank screen. The console window is trying to accomdomdate for the size of the physics objects, but it can't seem to calculate them. I was able to compile and build irrBullet, though it did have some w...
- Sat Jul 09, 2016 12:44 am
- Forum: Project Announcements
- Topic: irrBullet 0.2.0
- Replies: 39
- Views: 14951
Re: irrBullet 0.2.0
I am getting somewhat closer to building it. I got it to build, however whenever I try to run the example program, the program freezes and only shows a blank screen.
- Wed Jun 29, 2016 11:24 pm
- Forum: Project Announcements
- Topic: irrBullet 0.2.0
- Replies: 39
- Views: 14951
Re: irrBullet 0.2.0
Thanks for the feedback. I might try a few more times to get it to compile under Windows. For those wondering I was using Visual Studio 2015 and I am on Windows 7. Right now I am currently using Irrlicht and bullet physics separately. It would be kinda nice to use this as it can save time.
- Tue Jun 28, 2016 9:32 pm
- Forum: Project Announcements
- Topic: irrBullet 0.2.0
- Replies: 39
- Views: 14951
Re: irrBullet 0.2.0
Has anyone got this to compile or build successfully on windows? I have tried a few times, but to no avail. I can always use Irrlicht and bullet physics separately without using a plugin like this. However it would be nice to try this out.
- Mon May 30, 2016 8:06 pm
- Forum: Project Announcements
- Topic: irrBullet 0.2.0
- Replies: 39
- Views: 14951
Re: irrBullet 0.2.0
As far as I know, it is currently only supported under Linux for now, but hopefully soon a Visual Studio project will be made. I tried making one for VS, but I keep getting linker errors.
- Thu May 26, 2016 10:08 pm
- Forum: Project Announcements
- Topic: irrBullet 0.2.0
- Replies: 39
- Views: 14951
Re: irrBullet 0.2.0
Amazing! Will this work with Irrlicht 1.8.3? Just read it was made to work with the most recent versions of Irrlicht and Bullet Physics. Kudos.
EDIT: Any chance for a Windows build, like visual studio? I tried building my own irrBullet project in Visual Studio 2015, but keep getting linker errors.
EDIT: Any chance for a Windows build, like visual studio? I tried building my own irrBullet project in Visual Studio 2015, but keep getting linker errors.
- Wed Feb 17, 2016 2:04 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 2.0 - What's in store for the future!
- Replies: 157
- Views: 39168
- Tue Feb 16, 2016 9:20 pm
- Forum: Project Announcements
- Topic: IrrDelphi (Irrlicht183, irrKlang130b) Delphi\Pascal headers
- Replies: 54
- Views: 38371
- Tue Feb 16, 2016 9:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 2.0 - What's in store for the future!
- Replies: 157
- Views: 39168
Re: Irrlicht 2.0 - What's in store for the future!
Will the next version of Irrlicht have support for the Vulkan API?
https://www.khronos.org/registry/vulkan/
https://www.khronos.org/registry/vulkan/
- Wed Dec 16, 2015 2:54 am
- Forum: Advanced Help
- Topic: Mouse Button Not Working
- Replies: 16
- Views: 2644
Re: Mouse Button Not Working
Ah, I see. I'll have to do some more work on it. I was hoping there might have been somewhat simipler solution. Thanks for the help.
- Tue Dec 15, 2015 12:56 am
- Forum: Advanced Help
- Topic: Mouse Button Not Working
- Replies: 16
- Views: 2644
Re: Mouse Button Not Working
http://postimg.org/image/vp1uz31yl/ Here's an image of what it currently looks like. Whenever I hit the mouse button, it always appears towards the edge of the platform. I however want it be shown as its being shot from the camera or where the mouse is pointing, as if you're firing a projectile. As...
- Mon Dec 14, 2015 10:03 pm
- Forum: Advanced Help
- Topic: Mouse Button Not Working
- Replies: 16
- Views: 2644
Re: Mouse Button Not Working
Sorry it took me so long to get back to you, I was having issues with my computers. I did however get closer to solving my problem. I now have to where you click the left mouse button and it shows the ball, but it is being fired from where the mouse point is. It always appears behind the platform wh...
- Tue Dec 08, 2015 10:47 pm
- Forum: Advanced Help
- Topic: Mouse Button Not Working
- Replies: 16
- Views: 2644
Re: Mouse Button Not Working
Ok I set a breakpoint at the CreateSphere code and I got this: this- this 0x002efd84 {...} MainEvent * + __vfptr 0x010fd4a4 {IrrTest.exe!const MainEvent::`vftable'} {0x01011072 {IrrTest.exe!MainEvent::`vector deleting destructor'(unsigned int)}, ...} void * * The code for the...