Search found 502 matches
- Sat Sep 04, 2010 11:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What are the plans for Irrlicht 1.8 and further?
- Replies: 264
- Views: 50547
When will 1.8 be released? It has been quite some time, since the last release. I realize everyone has their own things going on, but its been a long time since the update, and Irrlicht generally updates itself rather fast. Well not updates itself, but a new release is usually seen realativley quick...
- Sat Sep 04, 2010 11:45 pm
- Forum: Beginners Help
- Topic: Function Not Declared?
- Replies: 3
- Views: 274
- Sat Sep 04, 2010 11:22 pm
- Forum: Beginners Help
- Topic: Function Not Declared?
- Replies: 3
- Views: 274
Function Not Declared?
Hello All, I made a void function, however, whenever I try to use it, I get an error, invalid function. I am wondering what is going on, because all of the code is correct. The error comes from the UpdatePhysics void. Game.h class Game { public: Game(); ~Game(); private: IrrlichtDevice* Device; Syst...
- Fri Jul 30, 2010 2:40 am
- Forum: Beginners Help
- Topic: Bullet Physics & Rendering
- Replies: 3
- Views: 1283
- Thu Jul 29, 2010 5:42 am
- Forum: Beginners Help
- Topic: Bullet Physics & Rendering
- Replies: 3
- Views: 1283
Bullet Physics & Rendering
Hello, I am working on a small project to improve my physics programming. I am using bullet physics and Irrlicht to render, of course. However I am having a bit of a problem. I'm not sure how would I would render the Irrlicht shapes and have them correspond with the bullet physics shapes. Also, my F...
- Mon Apr 26, 2010 2:58 am
- Forum: Beginners Help
- Topic: Texture Not Showing
- Replies: 5
- Views: 466
- Mon Apr 26, 2010 12:15 am
- Forum: Beginners Help
- Topic: Texture Not Showing
- Replies: 5
- Views: 466
- Sun Apr 25, 2010 8:21 pm
- Forum: Beginners Help
- Topic: Texture Not Showing
- Replies: 5
- Views: 466
Texture Not Showing
Hey Guys, the texture for a mesh is not showing. It is coded correctly and everything. I'll post my code. //Asset.h class Asset { public: Asset(); ~Asset(); ISceneNode* IslandNode; IAnimatedMeshSceneNode* IslandMeshNode; ISceneNode* CharacterNode; IAnimatedMeshSceneNode* CharacterMeshNode; ICameraSc...
- Fri Apr 09, 2010 2:16 am
- Forum: Project Announcements
- Topic: DeathCars[Help Wanted]
- Replies: 6
- Views: 1477
- Mon Apr 05, 2010 2:25 am
- Forum: Project Announcements
- Topic: DeathCars[Help Wanted]
- Replies: 6
- Views: 1477
- Fri Apr 02, 2010 4:47 pm
- Forum: Game Programming
- Topic: 'Generated sky': how does it work?
- Replies: 8
- Views: 2584
- Mon Mar 29, 2010 8:00 pm
- Forum: Project Announcements
- Topic: Yet Another Space Shooter
- Replies: 3
- Views: 1166
- Sun Mar 28, 2010 12:45 am
- Forum: Project Announcements
- Topic: DeathCars[Help Wanted]
- Replies: 6
- Views: 1477
DeathCars[Help Wanted]
Hello All, I am currentley working on my current project, "Death Cars". A game that is very similar to Twisted Metal or Roadkill. I am looking for help. Since I plan on this being a somewhat small game, I can handle all of the coding. What I am looking for is a modeler or two that can help...
- Sun Mar 28, 2010 12:04 am
- Forum: Beginners Help
- Topic: Button Press & Logo Problem
- Replies: 5
- Views: 779
- Sat Mar 27, 2010 9:53 pm
- Forum: Beginners Help
- Topic: Button Press & Logo Problem
- Replies: 5
- Views: 779