Search found 502 matches

by GameDude
Sat Sep 04, 2010 11:46 pm
Forum: Open Discussion and Dev Announcements
Topic: What are the plans for Irrlicht 1.8 and further?
Replies: 264
Views: 50547

When will 1.8 be released? It has been quite some time, since the last release. I realize everyone has their own things going on, but its been a long time since the update, and Irrlicht generally updates itself rather fast. Well not updates itself, but a new release is usually seen realativley quick...
by GameDude
Sat Sep 04, 2010 11:45 pm
Forum: Beginners Help
Topic: Function Not Declared?
Replies: 3
Views: 274

Thanks, it worked. I'm still trying to get the hang of OOP. Its the most confusing part of programming for me.
by GameDude
Sat Sep 04, 2010 11:22 pm
Forum: Beginners Help
Topic: Function Not Declared?
Replies: 3
Views: 274

Function Not Declared?

Hello All, I made a void function, however, whenever I try to use it, I get an error, invalid function. I am wondering what is going on, because all of the code is correct. The error comes from the UpdatePhysics void. Game.h class Game { public: Game(); ~Game(); private: IrrlichtDevice* Device; Syst...
by GameDude
Fri Jul 30, 2010 2:40 am
Forum: Beginners Help
Topic: Bullet Physics & Rendering
Replies: 3
Views: 1283

Alright, thanks, I figured I was going about it wrong.
by GameDude
Thu Jul 29, 2010 5:42 am
Forum: Beginners Help
Topic: Bullet Physics & Rendering
Replies: 3
Views: 1283

Bullet Physics & Rendering

Hello, I am working on a small project to improve my physics programming. I am using bullet physics and Irrlicht to render, of course. However I am having a bit of a problem. I'm not sure how would I would render the Irrlicht shapes and have them correspond with the bullet physics shapes. Also, my F...
by GameDude
Mon Apr 26, 2010 2:58 am
Forum: Beginners Help
Topic: Texture Not Showing
Replies: 5
Views: 466

There is nothing in the console window or compiler warning/error window about the texture.
by GameDude
Mon Apr 26, 2010 12:15 am
Forum: Beginners Help
Topic: Texture Not Showing
Replies: 5
Views: 466

No, they are no message in the console. That says anything about the texture anyways
by GameDude
Sun Apr 25, 2010 8:21 pm
Forum: Beginners Help
Topic: Texture Not Showing
Replies: 5
Views: 466

Texture Not Showing

Hey Guys, the texture for a mesh is not showing. It is coded correctly and everything. I'll post my code. //Asset.h class Asset { public: Asset(); ~Asset(); ISceneNode* IslandNode; IAnimatedMeshSceneNode* IslandMeshNode; ISceneNode* CharacterNode; IAnimatedMeshSceneNode* CharacterMeshNode; ICameraSc...
by GameDude
Fri Apr 09, 2010 2:16 am
Forum: Project Announcements
Topic: DeathCars[Help Wanted]
Replies: 6
Views: 1477

Hmm, cubes. Never thought of that, thanks.
by GameDude
Mon Apr 05, 2010 2:25 am
Forum: Project Announcements
Topic: DeathCars[Help Wanted]
Replies: 6
Views: 1477

Does anyone know where to get some car decent car models? Also, anyone know of where I could find some decent terrain models as well?
by GameDude
Fri Apr 02, 2010 4:47 pm
Forum: Game Programming
Topic: 'Generated sky': how does it work?
Replies: 8
Views: 2584

Are you talking about a skybox? Irrlicht can render skyboxes or has a function on how to add them.
by GameDude
Mon Mar 29, 2010 8:00 pm
Forum: Project Announcements
Topic: Yet Another Space Shooter
Replies: 3
Views: 1166

Wow, interesting. Looks pretty cool.
by GameDude
Sun Mar 28, 2010 12:45 am
Forum: Project Announcements
Topic: DeathCars[Help Wanted]
Replies: 6
Views: 1477

DeathCars[Help Wanted]

Hello All, I am currentley working on my current project, "Death Cars". A game that is very similar to Twisted Metal or Roadkill. I am looking for help. Since I plan on this being a somewhat small game, I can handle all of the coding. What I am looking for is a modeler or two that can help...
by GameDude
Sun Mar 28, 2010 12:04 am
Forum: Beginners Help
Topic: Button Press & Logo Problem
Replies: 5
Views: 779

Thanks, it works.
by GameDude
Sat Mar 27, 2010 9:53 pm
Forum: Beginners Help
Topic: Button Press & Logo Problem
Replies: 5
Views: 779

OK, then how would I go about programming this key release thing?