Search found 504 matches
- Sat Feb 08, 2025 5:37 am
- Forum: Project Announcements
- Topic: RCBasic v4.0
- Replies: 6
- Views: 2269
Re: RCBasic v4.0
Thanks
- Sat Feb 08, 2025 1:46 am
- Forum: Project Announcements
- Topic: RCBasic v4.0
- Replies: 6
- Views: 2269
Re: RCBasic v4.0
Looks pretty neat. I'm not seeing a lot of documentation on the 2D or 3D physics though. I'm skimming through it, so maybe I'm overlooking it?
- Wed Jul 19, 2023 9:48 pm
- Forum: Code Snippets
- Topic: Vehicle Physics Demo
- Replies: 1
- Views: 4310
Vehicle Physics Demo
Hello all,
Using the Irrlicht 3D engine and Bullet physics, I have made a simple vehicle demo.
https://www.youtube.com/watch?v=kav03GWanjI - Demo in action
#include <iostream>
#include <vector>
#include <irrlicht.h>
#include <btBulletDynamicsCommon.h>
#include <BulletSoftBody ...
Using the Irrlicht 3D engine and Bullet physics, I have made a simple vehicle demo.
https://www.youtube.com/watch?v=kav03GWanjI - Demo in action
#include <iostream>
#include <vector>
#include <irrlicht.h>
#include <btBulletDynamicsCommon.h>
#include <BulletSoftBody ...
- Sun Jun 25, 2023 8:12 pm
- Forum: Project Announcements
- Topic: resurrected cAudio
- Replies: 5
- Views: 5746
Re: resurrected cAudio
This is great. CAudio is a good audio library.
- Sun Jun 25, 2023 8:04 pm
- Forum: Code Snippets
- Topic: Bullet Physics and Irrlicht Demo
- Replies: 0
- Views: 8420
Bullet Physics and Irrlicht Demo
Here is another demo I made using Bullet Physics and the Irrlicht Engine.
https://www.youtube.com/watch?v=iFEmdtQmbe0 - Demo in action
This has cubes, spheres, a ground and chains/hinges.
#include <iostream>
#include <irrlicht.h>
#include <btBulletDynamicsCommon.h>
using namespace irr ...
https://www.youtube.com/watch?v=iFEmdtQmbe0 - Demo in action
This has cubes, spheres, a ground and chains/hinges.
#include <iostream>
#include <irrlicht.h>
#include <btBulletDynamicsCommon.h>
using namespace irr ...
- Thu Jun 22, 2023 6:55 pm
- Forum: Code Snippets
- Topic: Simple Demo using Irrlicht & Bullet Physics
- Replies: 2
- Views: 4290
Re: Simple Demo using Irrlicht & Bullet Physics
Thanks. It does look like the spheres are partly in the floor. I might have to do a little fine tuning with the values, but overall it works well enough.
- Thu Jun 22, 2023 1:47 am
- Forum: Code Snippets
- Topic: Simple Demo using Irrlicht & Bullet Physics
- Replies: 2
- Views: 4290
Simple Demo using Irrlicht & Bullet Physics
Hello all,
I made a simple demo using Irrlicht 1.8.5 and Bullet physics. The bullet physics is whatever version is new. It's a bit rough around the edges, but it works. I made it using Visual Studio 2022.
https://youtu.be/jBIjpSzqu3o - Demo in action.
#include <iostream>
#include <irrlicht.h ...
I made a simple demo using Irrlicht 1.8.5 and Bullet physics. The bullet physics is whatever version is new. It's a bit rough around the edges, but it works. I made it using Visual Studio 2022.
https://youtu.be/jBIjpSzqu3o - Demo in action.
#include <iostream>
#include <irrlicht.h ...
- Sun Apr 04, 2021 2:10 am
- Forum: Project Announcements
- Topic: Luna Game Engine
- Replies: 57
- Views: 43040
Re: New High Tech Engino
This looka pretty neat, does it build under Windows easily or is there still some hiccups?
- Sun Mar 14, 2021 7:39 am
- Forum: Project Announcements
- Topic: IrrPAL - physics engine wrapper
- Replies: 5
- Views: 3531
Re: IrrPAL - physics engine wrapper
Looks neat. I agree that Bullet would be hard to beat. Would this be easy to compile under Windows using Codeblocks convert feature? Like is there anything that would make it hard to compile under Windows without a few adjustments?
- Sat Jan 18, 2020 8:41 pm
- Forum: Project Announcements
- Topic: AmigaOS4 port of Irrlicht 1.8.4
- Replies: 8
- Views: 8777
Re: AmigaOS4 port of Irrlicht 1.8.4
That's pretty. I like how AmigaOS looks, though I've never really used it. Still its great to see Irrlicht is still being used.
- Wed May 09, 2018 6:24 am
- Forum: Project Announcements
- Topic: PIRATES [ FULL SOURCE CODE + GAME ]
- Replies: 10
- Views: 15377
Re: Game: PIRATES! The Rescue...
Looks pretty nifty. Just out of curiosity is the source code included?
- Mon Mar 26, 2018 3:42 am
- Forum: Project Announcements
- Topic: irrBullet 0.2.0
- Replies: 39
- Views: 16917
Re: irrBullet 0.2.0
Would it be possible for a windows build or a Visual Studio project to be made?
- Tue May 23, 2017 5:52 pm
- Forum: Project Announcements
- Topic: EuIrr - Euphoria Wrapper for Irrlicht
- Replies: 2
- Views: 1977
Re: EuIrr - Euphoria Wrapper for Irrlicht
The new Euphoria has been made for new machines. It runs on Windows, Linux, FreeBSD, and Mac. You can find it here. http://openeuphoria.org/wiki/view/DownloadEuphoria.wc
Its still an interpeted language, but it has a lot of neat features. It is also very easy to wrap C libraries with this language ...
Its still an interpeted language, but it has a lot of neat features. It is also very easy to wrap C libraries with this language ...
- Tue May 23, 2017 12:57 am
- Forum: Project Announcements
- Topic: EuIrr - Euphoria Wrapper for Irrlicht
- Replies: 2
- Views: 1977
EuIrr - Euphoria Wrapper for Irrlicht
Hello,
I have made a wrapper for the Irrlicht 3D Engine in Euphoria. You can now use the Euphoria programming language with Irrlicht. It is based off the CIrrlicht port, but it runs fairly well. You'll need a good understanding of the Euphoria language to fully use it, but Euphoria is very easy to ...
I have made a wrapper for the Irrlicht 3D Engine in Euphoria. You can now use the Euphoria programming language with Irrlicht. It is based off the CIrrlicht port, but it runs fairly well. You'll need a good understanding of the Euphoria language to fully use it, but Euphoria is very easy to ...
- Thu May 18, 2017 5:50 am
- Forum: Project Announcements
- Topic: CIrrlicht - An Irrlicht C Wrapper
- Replies: 3
- Views: 4405
Re: CIrrlicht - An Irrlicht C Wrapper
Hello,
Are you still working on this project? I tried to get this to build under Windows, but was unable to. I tried using cmake by itself and using Visual Studio 17, but still wasn't able to get it to build. I tried to set it to the path where I have Irrlicht installed, but it still comes up with ...
Are you still working on this project? I tried to get this to build under Windows, but was unable to. I tried using cmake by itself and using Visual Studio 17, but still wasn't able to get it to build. I tried to set it to the path where I have Irrlicht installed, but it still comes up with ...