Search found 502 matches
- Wed Jul 19, 2023 9:48 pm
- Forum: Code Snippets
- Topic: Vehicle Physics Demo
- Replies: 1
- Views: 2462
Vehicle Physics Demo
Hello all, Using the Irrlicht 3D engine and Bullet physics, I have made a simple vehicle demo. https://www.youtube.com/watch?v=kav03GWanjI - Demo in action #include <iostream> #include <vector> #include <irrlicht.h> #include <btBulletDynamicsCommon.h> #include <BulletSoftBody/btSoftRigidDynamicsWorl...
- Sun Jun 25, 2023 8:12 pm
- Forum: Project Announcements
- Topic: resurrected cAudio
- Replies: 5
- Views: 3478
Re: resurrected cAudio
This is great. CAudio is a good audio library.
- Sun Jun 25, 2023 8:04 pm
- Forum: Code Snippets
- Topic: Bullet Physics and Irrlicht Demo
- Replies: 0
- Views: 5575
Bullet Physics and Irrlicht Demo
Here is another demo I made using Bullet Physics and the Irrlicht Engine. https://www.youtube.com/watch?v=iFEmdtQmbe0 - Demo in action This has cubes, spheres, a ground and chains/hinges. #include <iostream> #include <irrlicht.h> #include <btBulletDynamicsCommon.h> using namespace irr; using namespa...
- Thu Jun 22, 2023 6:55 pm
- Forum: Code Snippets
- Topic: Simple Demo using Irrlicht & Bullet Physics
- Replies: 2
- Views: 2373
Re: Simple Demo using Irrlicht & Bullet Physics
Thanks. It does look like the spheres are partly in the floor. I might have to do a little fine tuning with the values, but overall it works well enough.
- Thu Jun 22, 2023 1:47 am
- Forum: Code Snippets
- Topic: Simple Demo using Irrlicht & Bullet Physics
- Replies: 2
- Views: 2373
Simple Demo using Irrlicht & Bullet Physics
Hello all, I made a simple demo using Irrlicht 1.8.5 and Bullet physics. The bullet physics is whatever version is new. It's a bit rough around the edges, but it works. I made it using Visual Studio 2022. https://youtu.be/jBIjpSzqu3o - Demo in action. #include <iostream> #include <irrlicht.h> #inclu...
- Sun Apr 04, 2021 2:10 am
- Forum: Project Announcements
- Topic: Luna Game Engine
- Replies: 57
- Views: 35196
Re: New High Tech Engino
This looka pretty neat, does it build under Windows easily or is there still some hiccups?
- Sun Mar 14, 2021 7:39 am
- Forum: Project Announcements
- Topic: IrrPAL - physics engine wrapper
- Replies: 5
- Views: 3162
Re: IrrPAL - physics engine wrapper
Looks neat. I agree that Bullet would be hard to beat. Would this be easy to compile under Windows using Codeblocks convert feature? Like is there anything that would make it hard to compile under Windows without a few adjustments?
- Sat Jan 18, 2020 8:41 pm
- Forum: Project Announcements
- Topic: AmigaOS4 port of Irrlicht 1.8.4
- Replies: 8
- Views: 8120
Re: AmigaOS4 port of Irrlicht 1.8.4
That's pretty. I like how AmigaOS looks, though I've never really used it. Still its great to see Irrlicht is still being used.
- Wed May 09, 2018 6:24 am
- Forum: Project Announcements
- Topic: PIRATES [ FULL SOURCE CODE + GAME ]
- Replies: 10
- Views: 12526
Re: Game: PIRATES! The Rescue...
Looks pretty nifty. Just out of curiosity is the source code included?
- Mon Mar 26, 2018 3:42 am
- Forum: Project Announcements
- Topic: irrBullet 0.2.0
- Replies: 39
- Views: 16104
Re: irrBullet 0.2.0
Would it be possible for a windows build or a Visual Studio project to be made?
- Tue May 23, 2017 5:52 pm
- Forum: Project Announcements
- Topic: EuIrr - Euphoria Wrapper for Irrlicht
- Replies: 2
- Views: 1845
Re: EuIrr - Euphoria Wrapper for Irrlicht
The new Euphoria has been made for new machines. It runs on Windows, Linux, FreeBSD, and Mac. You can find it here. http://openeuphoria.org/wiki/view/DownloadEuphoria.wc Its still an interpeted language, but it has a lot of neat features. It is also very easy to wrap C libraries with this language. ...
- Tue May 23, 2017 12:57 am
- Forum: Project Announcements
- Topic: EuIrr - Euphoria Wrapper for Irrlicht
- Replies: 2
- Views: 1845
EuIrr - Euphoria Wrapper for Irrlicht
Hello, I have made a wrapper for the Irrlicht 3D Engine in Euphoria. You can now use the Euphoria programming language with Irrlicht. It is based off the CIrrlicht port, but it runs fairly well. You'll need a good understanding of the Euphoria language to fully use it, but Euphoria is very easy to l...
- Thu May 18, 2017 5:50 am
- Forum: Project Announcements
- Topic: CIrrlicht - An Irrlicht C Wrapper
- Replies: 3
- Views: 4298
Re: CIrrlicht - An Irrlicht C Wrapper
Hello, Are you still working on this project? I tried to get this to build under Windows, but was unable to. I tried using cmake by itself and using Visual Studio 17, but still wasn't able to get it to build. I tried to set it to the path where I have Irrlicht installed, but it still comes up with t...
- Sat Mar 11, 2017 12:19 am
- Forum: Advanced Help
- Topic: Irrlicht and Bullet Physics Help
- Replies: 1
- Views: 1035
Irrlicht and Bullet Physics Help
Hello, I am trying to compile Irrlicht with Bullet Physics, but I keep getting this error. Error C2664 'void CreateBox(const btVector3 &,const irr::core::vector3df *,btScalar)': cannot convert argument 2 from 'irr::core::vector3df' to 'const irr::core::vector3df *' I'm using Irrlicht 1.8.4 and B...
- Fri Mar 10, 2017 8:07 am
- Forum: Project Announcements
- Topic: irrBullet 0.2.0
- Replies: 39
- Views: 16104
Re: irrBullet 0.2.0
Has a Windows build for irrBullet been released?
EDIT: The github page no longer seems to exist.
EDIT: The github page no longer seems to exist.