Search found 502 matches

by GameDude
Wed Jul 19, 2023 9:48 pm
Forum: Code Snippets
Topic: Vehicle Physics Demo
Replies: 1
Views: 2462

Vehicle Physics Demo

Hello all, Using the Irrlicht 3D engine and Bullet physics, I have made a simple vehicle demo. https://www.youtube.com/watch?v=kav03GWanjI - Demo in action #include <iostream> #include <vector> #include <irrlicht.h> #include <btBulletDynamicsCommon.h> #include <BulletSoftBody/btSoftRigidDynamicsWorl...
by GameDude
Sun Jun 25, 2023 8:12 pm
Forum: Project Announcements
Topic: resurrected cAudio
Replies: 5
Views: 3478

Re: resurrected cAudio

This is great. CAudio is a good audio library.
by GameDude
Sun Jun 25, 2023 8:04 pm
Forum: Code Snippets
Topic: Bullet Physics and Irrlicht Demo
Replies: 0
Views: 5575

Bullet Physics and Irrlicht Demo

Here is another demo I made using Bullet Physics and the Irrlicht Engine. https://www.youtube.com/watch?v=iFEmdtQmbe0 - Demo in action This has cubes, spheres, a ground and chains/hinges. #include <iostream> #include <irrlicht.h> #include <btBulletDynamicsCommon.h> using namespace irr; using namespa...
by GameDude
Thu Jun 22, 2023 6:55 pm
Forum: Code Snippets
Topic: Simple Demo using Irrlicht & Bullet Physics
Replies: 2
Views: 2373

Re: Simple Demo using Irrlicht & Bullet Physics

Thanks. It does look like the spheres are partly in the floor. I might have to do a little fine tuning with the values, but overall it works well enough.
by GameDude
Thu Jun 22, 2023 1:47 am
Forum: Code Snippets
Topic: Simple Demo using Irrlicht & Bullet Physics
Replies: 2
Views: 2373

Simple Demo using Irrlicht & Bullet Physics

Hello all, I made a simple demo using Irrlicht 1.8.5 and Bullet physics. The bullet physics is whatever version is new. It's a bit rough around the edges, but it works. I made it using Visual Studio 2022. https://youtu.be/jBIjpSzqu3o - Demo in action. #include <iostream> #include <irrlicht.h> #inclu...
by GameDude
Sun Apr 04, 2021 2:10 am
Forum: Project Announcements
Topic: Luna Game Engine
Replies: 57
Views: 35196

Re: New High Tech Engino

This looka pretty neat, does it build under Windows easily or is there still some hiccups?
by GameDude
Sun Mar 14, 2021 7:39 am
Forum: Project Announcements
Topic: IrrPAL - physics engine wrapper
Replies: 5
Views: 3162

Re: IrrPAL - physics engine wrapper

Looks neat. I agree that Bullet would be hard to beat. Would this be easy to compile under Windows using Codeblocks convert feature? Like is there anything that would make it hard to compile under Windows without a few adjustments?
by GameDude
Sat Jan 18, 2020 8:41 pm
Forum: Project Announcements
Topic: AmigaOS4 port of Irrlicht 1.8.4
Replies: 8
Views: 8120

Re: AmigaOS4 port of Irrlicht 1.8.4

That's pretty. I like how AmigaOS looks, though I've never really used it. Still its great to see Irrlicht is still being used.
by GameDude
Wed May 09, 2018 6:24 am
Forum: Project Announcements
Topic: PIRATES [ FULL SOURCE CODE + GAME ]
Replies: 10
Views: 12526

Re: Game: PIRATES! The Rescue...

Looks pretty nifty. Just out of curiosity is the source code included?
by GameDude
Mon Mar 26, 2018 3:42 am
Forum: Project Announcements
Topic: irrBullet 0.2.0
Replies: 39
Views: 16104

Re: irrBullet 0.2.0

Would it be possible for a windows build or a Visual Studio project to be made?
by GameDude
Tue May 23, 2017 5:52 pm
Forum: Project Announcements
Topic: EuIrr - Euphoria Wrapper for Irrlicht
Replies: 2
Views: 1845

Re: EuIrr - Euphoria Wrapper for Irrlicht

The new Euphoria has been made for new machines. It runs on Windows, Linux, FreeBSD, and Mac. You can find it here. http://openeuphoria.org/wiki/view/DownloadEuphoria.wc Its still an interpeted language, but it has a lot of neat features. It is also very easy to wrap C libraries with this language. ...
by GameDude
Tue May 23, 2017 12:57 am
Forum: Project Announcements
Topic: EuIrr - Euphoria Wrapper for Irrlicht
Replies: 2
Views: 1845

EuIrr - Euphoria Wrapper for Irrlicht

Hello, I have made a wrapper for the Irrlicht 3D Engine in Euphoria. You can now use the Euphoria programming language with Irrlicht. It is based off the CIrrlicht port, but it runs fairly well. You'll need a good understanding of the Euphoria language to fully use it, but Euphoria is very easy to l...
by GameDude
Thu May 18, 2017 5:50 am
Forum: Project Announcements
Topic: CIrrlicht - An Irrlicht C Wrapper
Replies: 3
Views: 4298

Re: CIrrlicht - An Irrlicht C Wrapper

Hello, Are you still working on this project? I tried to get this to build under Windows, but was unable to. I tried using cmake by itself and using Visual Studio 17, but still wasn't able to get it to build. I tried to set it to the path where I have Irrlicht installed, but it still comes up with t...
by GameDude
Sat Mar 11, 2017 12:19 am
Forum: Advanced Help
Topic: Irrlicht and Bullet Physics Help
Replies: 1
Views: 1035

Irrlicht and Bullet Physics Help

Hello, I am trying to compile Irrlicht with Bullet Physics, but I keep getting this error. Error C2664 'void CreateBox(const btVector3 &,const irr::core::vector3df *,btScalar)': cannot convert argument 2 from 'irr::core::vector3df' to 'const irr::core::vector3df *' I'm using Irrlicht 1.8.4 and B...
by GameDude
Fri Mar 10, 2017 8:07 am
Forum: Project Announcements
Topic: irrBullet 0.2.0
Replies: 39
Views: 16104

Re: irrBullet 0.2.0

Has a Windows build for irrBullet been released?

EDIT: The github page no longer seems to exist.