Search found 2097 matches

by MasterGod
Fri Jun 01, 2007 2:12 pm
Forum: Beginners Help
Topic: Lighting from MilkShape3D doesnt stay when I load the model
Replies: 6
Views: 273

Lighting from MilkShape3D doesnt stay when I load the model

When I created the model in MilkShape 3D 1.8.0 I set some light and color settings and when I loaded the model I saw only the color I set in MilkShape3D but not the lighting settings.

How can I have the same lighting settings I had when I created the model when I load it in my app?
by MasterGod
Fri Jun 01, 2007 2:05 pm
Forum: Beginners Help
Topic: Textures doesn't shown - only as ONE color..
Replies: 6
Views: 265

Textures doesn't shown - only as ONE color..

Hi, I'v loaded a MS3D model and tried to load it textures like in the documentation example, // if everything worked, add a texture and disable lighting if (node) { node->setMaterialTexture(0, driver->getTexture("texture.bmp")); node->setMaterialFlag(video::EMF_LIGHTING, false); } I tried ...
by MasterGod
Fri Jun 01, 2007 1:58 pm
Forum: Beginners Help
Topic: How to add and show 3 MS3D models?
Replies: 4
Views: 241

Ok, got it.

Ho yeah! its working :D ! Thanks!
by MasterGod
Fri Jun 01, 2007 1:35 pm
Forum: Beginners Help
Topic: How to set the init view of a FPS camera?
Replies: 2
Views: 187

gr8! Thanks!
by MasterGod
Thu May 31, 2007 9:48 am
Forum: Beginners Help
Topic: How to set the init view of a FPS camera?
Replies: 2
Views: 187

How to set the init view of a FPS camera?

How do I set where would the camera look and be?

Thanks!
by MasterGod
Thu May 31, 2007 9:43 am
Forum: Beginners Help
Topic: How to add and show 3 MS3D models?
Replies: 4
Views: 241

I'm just trying at first to load and show those MS3D models, i'll take care of the textures later. So how do I load a MS3D model? And in the examples they did something with IAnimatedMesh but my model doesn't have any animations so I thought I shouldn't use iANIMATEDmesh but IMesh. Could you please ...
by MasterGod
Thu May 31, 2007 7:50 am
Forum: Beginners Help
Topic: How to add and show 3 MS3D models?
Replies: 4
Views: 241

How to add and show 3 MS3D models?

I'm trying to create a simple 3D Tetris game to learn how to use Irrlicht. I'v created few 3D cubes with MilkShape 3D 1.8.0 and I dont know which is the best and the efficient way to display them, can some one help me please? Thanks! P.S - I tried to Load it like this and I have no clue about how to...
by MasterGod
Wed May 30, 2007 8:57 pm
Forum: Beginners Help
Topic: Help about part of the Collision tutorial
Replies: 8
Views: 477

Ok, Thanks!
by MasterGod
Wed May 30, 2007 6:53 pm
Forum: Beginners Help
Topic: Help about part of the Collision tutorial
Replies: 8
Views: 477

hybrid wrote:If lighting is off the texture will be completely visible and show with the texture colors without darkening.
Did you mean that it will be shown 'as is', without any light (darkening) modification?
by MasterGod
Wed May 30, 2007 8:31 am
Forum: Beginners Help
Topic: Is Collision counted as an Event?
Replies: 2
Views: 166

Is Collision counted as an Event?

How can I do that when there is a collision between to models an event will happen or does it automatically happens?
I'm basicly trying to make a simple 3d Tettris game to learn how to use the Irrlicht engine and I need to check when one block hits an other when it falls down..
by MasterGod
Wed May 30, 2007 8:17 am
Forum: Beginners Help
Topic: Help about part of the Collision tutorial
Replies: 8
Views: 477

WoW! I cant believe its that simple :shock:, I tryed to understand it for few hours and.. Thanks!

But can you just explain me please why making the Lightning OFF makes it highlighted and not otherwise?
by MasterGod
Tue May 29, 2007 8:53 pm
Forum: Beginners Help
Topic: Help about part of the Collision tutorial
Replies: 8
Views: 477

Help about part of the Collision tutorial

Hello, I'm a new Irrlicht user and I dont understand what this part of the collision tutorial does. Can someone explain it to me Please? /* Another type of picking supported by the Irrlicht Engine is scene node picking based on bouding boxes. Every scene node has got a bounding box, and because of t...