Search found 86 matches
- Wed Dec 06, 2006 5:18 pm
- Forum: Project Announcements
- Topic: IRR|Cinema studio: some water for the thirsty
- Replies: 107
- Views: 52986
- Wed Dec 06, 2006 3:35 pm
- Forum: Project Announcements
- Topic: JimonFramework2 0.3.7 sdk
- Replies: 33
- Views: 21458
sorry to bump this,but I seem to be getting a linker error caused by SIrrlichtCreationParam,and when I looked for it in any of the source,it was not there. So how would I go about using your sdk now? Do you use the same Irrlicht version as he does? 'cause this function wasn't in earlier Irrlicht-ve...
- Wed Dec 06, 2006 3:06 pm
- Forum: Project Announcements
- Topic: OSRPG Map Editor
- Replies: 4
- Views: 1710
- Wed Dec 06, 2006 2:47 pm
- Forum: Project Announcements
- Topic: "Using Irrlicht with Eclipse/C++" Tutorial
- Replies: 5
- Views: 1147
- Wed Dec 06, 2006 10:44 am
- Forum: Project Announcements
- Topic: K_Game Project UPGRADED (works better!)
- Replies: 14
- Views: 3503
- Wed Dec 06, 2006 10:22 am
- Forum: Project Announcements
- Topic: hobby physic toolkit
- Replies: 4
- Views: 1267
Hm, interesting... Do you also want to create a physix editor or is this lib (you are working on) that what you mean by toolkit? Because I thought about making physix editor earlier... But its too much work for a person doing both lib and editor... PS: Are there actually slider joints in Bullet? Wha...
- Wed Dec 06, 2006 8:29 am
- Forum: Beginners Help
- Topic: addTestSceneNode() function is not recognised
- Replies: 6
- Views: 899
- Tue Nov 28, 2006 10:21 am
- Forum: Project Announcements
- Topic: MyWorld - Open Virtual Reality and Game Engine (ODE)
- Replies: 73
- Views: 34748
- Tue Jul 18, 2006 12:43 pm
- Forum: Project Announcements
- Topic: MyWorld - Open Virtual Reality and Game Engine (ODE)
- Replies: 73
- Views: 34748
- Thu Jun 15, 2006 10:29 am
- Forum: Off-topic
- Topic: I quit my job today for irrlicht
- Replies: 37
- Views: 7955
Re: I quit my job today for irrlicht
I don't want to work to build things I don't want to build for the money. The last thing this world needs is more of the stuff i build. So now I am 25 years old, and I am about to go broke, I will have no income and I don't even know how long my savings can last me... yet deep down inside, i feel a...
- Fri Jun 09, 2006 6:21 am
- Forum: Project Announcements
- Topic: MyWorld - Open Virtual Reality and Game Engine (ODE)
- Replies: 73
- Views: 34748
I'm thinking to change the project name and to close the sources and keep it open only to those, who joins helping developing... The simple audio interface could look like that: class CAuObject { void create(void * parent) { ... } } class CAuEngine { add(CAuObject * obj) { obj->create(this); } }; If...
- Tue Mar 21, 2006 6:57 pm
- Forum: Project Announcements
- Topic: Di Jabolo
- Replies: 24
- Views: 9259
- Tue Mar 21, 2006 6:32 pm
- Forum: Competition Time!
- Topic: Challenge Ideas - Rules
- Replies: 12
- Views: 9078
Why only radiant and not optionally Quark? For it is really free: http://quark.sourceforge.net/wiki/afecelis wrote: ... Creating a level using Gtkradiant and compiling it into a bsp that Irrlicht can handle...
http://sourceforge.net/projects/quark/
- Tue Mar 21, 2006 6:06 pm
- Forum: Competition Time!
- Topic: Intermediate Challenge #1 Poll
- Replies: 15
- Views: 14265
Any Ideas about syntax of XML files? It is very interesting for me, because I am actuelly working on a smart XML format for graphics - not as complex as X3D - just for saving/loading the curent state of scene/game. However it would be great, if we use the same XML-format. I thought about something l...
- Tue Mar 21, 2006 5:46 pm
- Forum: Project Announcements
- Topic: MyWorld - Open Virtual Reality and Game Engine (ODE)
- Replies: 73
- Views: 34748