Search found 86 matches

by Other
Wed Dec 06, 2006 5:18 pm
Forum: Project Announcements
Topic: IRR|Cinema studio: some water for the thirsty
Replies: 107
Views: 51634

I didnt touch this code in a while and i wont be touching it in a while.... here have it, have fun, improve on it do anything you want. There is allot of moaning about water shaders here. Thanx a lot... I replaced: smgr->getParameters()->setParameter(scene::MY3D_TEXTURE_PATH, "./data"); t...
by Other
Wed Dec 06, 2006 3:35 pm
Forum: Project Announcements
Topic: JimonFramework2 0.3.7 sdk
Replies: 33
Views: 20658

sorry to bump this,but I seem to be getting a linker error caused by SIrrlichtCreationParam,and when I looked for it in any of the source,it was not there. So how would I go about using your sdk now? Do you use the same Irrlicht version as he does? 'cause this function wasn't in earlier Irrlicht-ve...
by Other
Wed Dec 06, 2006 3:06 pm
Forum: Project Announcements
Topic: OSRPG Map Editor
Replies: 4
Views: 1641

Nice work! Молодец!!! :D
by Other
Wed Dec 06, 2006 2:47 pm
Forum: Project Announcements
Topic: "Using Irrlicht with Eclipse/C++" Tutorial
Replies: 5
Views: 1118

Now CDT (Eclipse-Plugin for C/C++) became reallly cool!!!
No GUI-errors... really awsome professional level IDE! really nice :) :D

Image

I will improve the tutorial next time...
by Other
Wed Dec 06, 2006 10:44 am
Forum: Project Announcements
Topic: K_Game Project UPGRADED (works better!)
Replies: 14
Views: 3357

SF seems to be empty and yahoo says that "Sorry, the page you requested was not found." :(
by Other
Wed Dec 06, 2006 10:22 am
Forum: Project Announcements
Topic: hobby physic toolkit
Replies: 4
Views: 1208

Hm, interesting... Do you also want to create a physix editor or is this lib (you are working on) that what you mean by toolkit? Because I thought about making physix editor earlier... But its too much work for a person doing both lib and editor... PS: Are there actually slider joints in Bullet? Wha...
by Other
Wed Dec 06, 2006 8:29 am
Forum: Beginners Help
Topic: addTestSceneNode() function is not recognised
Replies: 6
Views: 861

thanx :) I was right now upgrading my enigne with irr1.2
by Other
Tue Nov 28, 2006 10:21 am
Forum: Project Announcements
Topic: MyWorld - Open Virtual Reality and Game Engine (ODE)
Replies: 73
Views: 33880

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by Other
Tue Jul 18, 2006 12:43 pm
Forum: Project Announcements
Topic: MyWorld - Open Virtual Reality and Game Engine (ODE)
Replies: 73
Views: 33880

I know its simple. But if I do everything by myself - what the point to make it opensource or free?
by Other
Thu Jun 15, 2006 10:29 am
Forum: Off-topic
Topic: I quit my job today for irrlicht
Replies: 37
Views: 7590

Re: I quit my job today for irrlicht

I don't want to work to build things I don't want to build for the money. The last thing this world needs is more of the stuff i build. So now I am 25 years old, and I am about to go broke, I will have no income and I don't even know how long my savings can last me... yet deep down inside, i feel a...
by Other
Fri Jun 09, 2006 6:21 am
Forum: Project Announcements
Topic: MyWorld - Open Virtual Reality and Game Engine (ODE)
Replies: 73
Views: 33880

I'm thinking to change the project name and to close the sources and keep it open only to those, who joins helping developing... The simple audio interface could look like that: class CAuObject { void create(void * parent) { ... } } class CAuEngine { add(CAuObject * obj) { obj->create(this); } }; If...
by Other
Tue Mar 21, 2006 6:57 pm
Forum: Project Announcements
Topic: Di Jabolo
Replies: 24
Views: 9076

Nice picture - what colors did you use - acrylic, oil?

;-)
by Other
Tue Mar 21, 2006 6:32 pm
Forum: Competition Time!
Topic: Challenge Ideas - Rules
Replies: 12
Views: 8941

afecelis wrote: ... Creating a level using Gtkradiant and compiling it into a bsp that Irrlicht can handle...
Why only radiant and not optionally Quark? For it is really free: http://quark.sourceforge.net/wiki/
http://sourceforge.net/projects/quark/
by Other
Tue Mar 21, 2006 6:06 pm
Forum: Competition Time!
Topic: Intermediate Challenge #1 Poll
Replies: 15
Views: 13972

Any Ideas about syntax of XML files? It is very interesting for me, because I am actuelly working on a smart XML format for graphics - not as complex as X3D - just for saving/loading the curent state of scene/game. However it would be great, if we use the same XML-format. I thought about something l...
by Other
Tue Mar 21, 2006 5:46 pm
Forum: Project Announcements
Topic: MyWorld - Open Virtual Reality and Game Engine (ODE)
Replies: 73
Views: 33880

hups.. i mean i changed "protected" to "public". So is your problem now solved? If not, look readme-txt for changes I made since last revisions, especially parameters. The MyWorld-EXE's main.cpp implements the latest changes. I could not read your *.jpg :( Thank you for scale fu...