Search found 17 matches

by LemonMan
Wed Jul 04, 2007 4:16 am
Forum: Beginners Help
Topic: More Noob Questions
Replies: 29
Views: 2596

What?
by LemonMan
Tue Jul 03, 2007 10:25 pm
Forum: Beginners Help
Topic: More Noob Questions
Replies: 29
Views: 2596

Hi again, I have gotten the event handler thing but I don't know how to do mouse button handling. This is the code i'm using, IAnimatedMeshSceneNode* uzi = 0; class MyEventReceiver : public IEventReceiver { public: virtual bool OnEvent(SEvent event) { if (uzi != 0 && event.EventType == EET_K...
by LemonMan
Sun Jul 01, 2007 11:17 pm
Forum: Beginners Help
Topic: More Noob Questions
Replies: 29
Views: 2596

O.K.

Thank you. :)
by LemonMan
Sun Jul 01, 2007 2:34 am
Forum: Beginners Help
Topic: More Noob Questions
Replies: 29
Views: 2596

Ohhhhhhhh...
That makes more sense.

Could you write me a quick example or the event receiver?
by LemonMan
Sat Jun 30, 2007 7:13 pm
Forum: Beginners Help
Topic: More Noob Questions
Replies: 29
Views: 2596

Everything...

I mean, something to do with the fact that is a function that comes before the main one and it is referencing nodes and stuff that have not yet been made. Did that make any sense?
by LemonMan
Fri Jun 29, 2007 7:02 pm
Forum: Beginners Help
Topic: More Noob Questions
Replies: 29
Views: 2596

That would make it so that when you jump you start slow and end fast?
Usualy when you jump you start fast and end slow. :P

I also don't understand the event handler...
by LemonMan
Fri Jun 29, 2007 4:40 am
Forum: Beginners Help
Topic: More Noob Questions
Replies: 29
Views: 2596

I have another question.

How would I make my character jump? :P
by LemonMan
Thu Jun 28, 2007 8:38 pm
Forum: Advanced Help
Topic: irrlicht map teleportation
Replies: 7
Views: 858

Yeah, thats just the second floor of the same level. :)

But those portals are SWEET!
by LemonMan
Thu Jun 28, 2007 8:01 pm
Forum: Beginners Help
Topic: More Noob Questions
Replies: 29
Views: 2596

O.K. Sorry Irme but that didn't work... But I did find how to do it by looking at the fps counter at the end of each tutorial. int inthealth; inthealth=100; stringw varhealth = L"Health:"; varhealth += inthealth; health->setText(varhealth.c_str()); Output is "Health:100" YAY! :D ...
by LemonMan
Thu Jun 28, 2007 6:40 pm
Forum: Beginners Help
Topic: More Noob Questions
Replies: 29
Views: 2596

Alright, I went looking for wchar_t and came up with stringw.

One problem.

Right now this is what part of my code looks like

Code: Select all

health->setText(varhealth.c_str())
This is awesome, but I want it to print out "Health: (varhealth)" not just the number.

How would I do this?
by LemonMan
Wed Jun 27, 2007 9:17 pm
Forum: Beginners Help
Topic: Need help for a hud
Replies: 5
Views: 550

I am interested in how the radar will turn out. :)
by LemonMan
Wed Jun 27, 2007 8:30 pm
Forum: Beginners Help
Topic: More Noob Questions
Replies: 29
Views: 2596

What's a wchar_t and how would I use it?
by LemonMan
Wed Jun 27, 2007 7:21 pm
Forum: Beginners Help
Topic: More Noob Questions
Replies: 29
Views: 2596

How do you print a variable to the screen?
Like if I was trying to make a health counter.

I tryed this but it didn't work...
addStaticText(L"Health:" health)
by LemonMan
Wed Jun 27, 2007 1:39 am
Forum: Beginners Help
Topic: More Noob Questions
Replies: 29
Views: 2596

Not just with the gui but wenever you do some thing like addCubeScenenode

You have to put in stuff like <s32> and L before text and stuff that I don't understand...[/code]
by LemonMan
Tue Jun 26, 2007 10:34 pm
Forum: Beginners Help
Topic: More Noob Questions
Replies: 29
Views: 2596

OHHHH!

You have to draw the gui...

lol

Another question how do you make the text bigger? I can barely see it right now. And is it easy to use a different font?

Also, with the gui some of the peramaters of some commands are extremely wierd. Do you just get used to them after a while?