Search found 942 matches

by Dorth
Tue Jun 01, 2010 5:58 pm
Forum: Off-topic
Topic: Software architecture
Replies: 13
Views: 1796

Hmm, any reason you include the .cpp and not the .h?
by Dorth
Mon May 31, 2010 5:40 am
Forum: Off-topic
Topic: Volumetric Billboards
Replies: 10
Views: 4811

Mix of voxel and classical billboards... interesting read. It has many advantages...
by Dorth
Fri May 28, 2010 5:05 pm
Forum: Project Announcements
Topic: [Help Wanted] programmer wanted for game idea
Replies: 19
Views: 4398

Usual standard tip for people who want to start a project, without paying people, are alone and can only offer one of the aspect of game creation: Join an existing project! Seriously, enough group are stuck missing a coder, artist, sound guy, etc. without everyone with an idea starting a new project...
by Dorth
Wed May 26, 2010 12:05 am
Forum: Competition Time!
Topic: Gizmo For You Game Development Contest
Replies: 45
Views: 39214

Why not wait until the prizes are received to close the topic?
by Dorth
Mon May 24, 2010 6:15 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht threading support
Replies: 30
Views: 7639

This is quite a reasonable assumption, which I hadn't thought about when I answered him first. HOWEVER. I am most certain he is more than capable to clarify, if need be, his own posts, especially since you have no authority nor proof to do it in his stead. So please defend your own posts and leave o...
by Dorth
Sun May 23, 2010 3:05 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht threading support
Replies: 30
Views: 7639

How can you say that threads have a cost and then ask we use them as building blocks? What you describe is more akin to threadlet.
by Dorth
Sun May 23, 2010 6:24 am
Forum: Project Announcements
Topic: Armen's Terrain Generator
Replies: 40
Views: 32003

a<->r<->m<->e<->n<->138@gmail.com
remove the <-> ^^
by Dorth
Sun May 23, 2010 6:23 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht threading support
Replies: 30
Views: 7639

bitplane, I have to disagree with point 1. Do you avoid deving on DirectX because it can't be used on most platforms?
by Dorth
Thu May 20, 2010 3:24 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 377391

Awesome! You've asked! Also, good luck :)
by Dorth
Wed May 19, 2010 8:19 pm
Forum: Off-topic
Topic: A private message from pooja
Replies: 17
Views: 2355

Me as well. And am I the only one contacted a few months ago? Although it quickly turned to writing on XNA since that's what I'm currently working in. Funny people :)
by Dorth
Wed May 19, 2010 8:15 pm
Forum: Code Snippets
Topic: Tesselated Image
Replies: 19
Views: 5663

GNU is one of the most restrictive license out there :)
by Dorth
Wed May 19, 2010 4:30 am
Forum: Code Snippets
Topic: Ring mesh buffer
Replies: 22
Views: 5145

So glad you came back, Midnight, we really missed you.
by Dorth
Tue May 18, 2010 2:45 pm
Forum: Code Snippets
Topic: Tesselated Image
Replies: 19
Views: 5663

Dude, put MIT or zlib then, else, with what you wrote, I could claim ownership...
by Dorth
Mon May 17, 2010 5:33 am
Forum: Open Discussion and Dev Announcements
Topic: re: Geometry factory
Replies: 6
Views: 1766

Great idea, especially using the ':' character in the path, it avoids conflicts :)
by Dorth
Wed May 12, 2010 5:15 pm
Forum: Everything 2d/3d Graphics
Topic: .max &.bip to irrlicht mesh
Replies: 16
Views: 4651

It DOES work with Max 9 if you do as told, I should know, it's what I use...