Search found 71 matches

by kendric
Tue Jul 31, 2007 3:23 pm
Forum: Advanced Help
Topic: Zombies sharing triangle selector???
Replies: 18
Views: 1241

I tried as an alternative building a fresh triangle selector from the mesh at the scene node's current frame but that didnt seem to help either. Totally stumped on this one. For now I just make the bodies vanish quickly to avoid this.
by kendric
Mon Jul 23, 2007 3:07 pm
Forum: Advanced Help
Topic: Zombies sharing triangle selector???
Replies: 18
Views: 1241

Zombies sharing triangle selector???

My zombies!!! Bad zombies. They appear to be sharing a triangle selector, either that or because they all come from the same mesh, the auto generation that happens from the bounding box triangle selector seems to be making them share. Here is the symptom: When zombies have no corpse(ie they go from ...
by kendric
Fri Jul 20, 2007 9:29 pm
Forum: Beginners Help
Topic: Example Bullet Code, needs 1 last issue figured out
Replies: 3
Views: 537

Yes my problem is collision detection. This code works most of the time. However wether its certain angles or what but you get into a state where you can shoot through an enemey over and over. If you move enough you get back to hitting them again..


As to the other question the latest build.
by kendric
Fri Jul 20, 2007 3:34 pm
Forum: Beginners Help
Topic: Example Bullet Code, needs 1 last issue figured out
Replies: 3
Views: 537

Example Bullet Code, needs 1 last issue figured out

I thought I would share my projectile code with people and hopefully somebody will also have an idea why about 10-20% of the time bullets seem to be able to go through an enemy without a collision detected. You will have to modify this depending on your model domain, as this uses all my game classes...
by kendric
Fri Jul 20, 2007 1:18 am
Forum: Beginners Help
Topic: stringw, how to get its guts
Replies: 3
Views: 550

Oh wow, what an idiot moment. Sorry and thanks for the answer ;)
by kendric
Thu Jul 19, 2007 4:35 pm
Forum: Beginners Help
Topic: stringw, how to get its guts
Replies: 3
Views: 550

stringw, how to get its guts

Why does stringw have: c_str but no w_str? How am I supposed to pass its data to a function such as: font->draw(wchar*.... Whats the point of a wchar wrapper if you can't get to the wchars easily? I could convert it to a char* and then convert it back to a wchar* with some other function but I would...
by kendric
Thu Jul 19, 2007 4:27 pm
Forum: Beginners Help
Topic: Bounding box ignores scale?
Replies: 3
Views: 235

Thanks!
by kendric
Thu Jul 19, 2007 3:06 pm
Forum: Beginners Help
Topic: Bounding box ignores scale?
Replies: 3
Views: 235

Bounding box ignores scale?

Is getBoundingBox supposed to ignore scale?
I looked at the code and it appears to just use the mesh's bounding box. In debug, I get numbers from that function that are not scaled.
Is this intended. I can multiply the scale myself but just making sure I am not missing something.
by kendric
Wed Jul 18, 2007 3:29 pm
Forum: Beginners Help
Topic: Disconnecting SceneNode from scene
Replies: 1
Views: 207

Disconnecting SceneNode from scene

Is there a good way to have a scene node ready in memory, but not put into the scene until a later time. I tried setting the parent to null but that borked things up with setVisible, probably other things too. I just don't want the node considered for things like collisions etc but I want it to be i...
by kendric
Mon Jul 16, 2007 4:03 pm
Forum: Beginners Help
Topic: Spherical to Euler Conversions
Replies: 2
Views: 174

If you are doing what I think your saying, then these 2 helper functions may work for you. You will have to reindent them in your editor vector3df convertRotationToFacing(vector3df rotation) { matrix4 mat; mat.setRotationDegrees(vector3df( rotation.X, rotation.Y,0)); vector3df t(0,0,1); mat.transfor...
by kendric
Mon Jul 16, 2007 3:36 pm
Forum: Beginners Help
Topic: Multiple textures
Replies: 4
Views: 544

Wow thanks, that was something I had completly missed in all my time working on this ;) It works perfectly now. Here is a code snipper of a helper function i made if anyone wants it. I need to convert from std strings to irrlicht ones but other then that its fine. void applyTextures(ISceneNode* scen...
by kendric
Mon Jul 16, 2007 1:16 am
Forum: Beginners Help
Topic: Multiple textures
Replies: 4
Views: 544

Multiple textures

I have a model of a gun and hands and it has 4 texture files that go with it. I was trying to figure out how to put more then one texture on it, but using the layers, only the top one shows. Is there any info on how you assign 4 textures, and how they correctly know where to go on the model? If i pu...
by kendric
Fri Jul 13, 2007 5:59 pm
Forum: Advanced Help
Topic: modifying engine scene node picking
Replies: 5
Views: 674

Thanks, that is exactly the kinda thing I was thinking of doing. I've been posting a bunch lately, its because I have been making a newton irrlicht game engine thingy. There are already some out there but I am aiming for this to be more full. So far i have support for monsters, weapons, bullets, phy...
by kendric
Fri Jul 13, 2007 5:51 pm
Forum: Advanced Help
Topic: getSceneNodeFromRay question
Replies: 2
Views: 409

Ok thanks for the input. If your still around I have another question. This one is about 3d models in general as I am comming from a java telcom background I am way out of touch :) I got a gun model from: http://files.filefront.com/P220zip/;1243349;;/fileinfo.html It has a nice gun in it and I notic...
by kendric
Fri Jul 13, 2007 2:08 pm
Forum: Advanced Help
Topic: getSceneNodeFromRay question
Replies: 2
Views: 409

getSceneNodeFromRay question

I was looking more carefully at what the code does in this guy. From my limited understanding it looks like it just looks for a collision between the ray and a box around the scene node. If that is correct then its not a very accurate way to check for bullet hits. Also if it is correct, I am not sur...