Search found 71 matches

by kendric
Thu Aug 16, 2007 6:15 pm
Forum: Beginners Help
Topic: getRealTime question
Replies: 4
Views: 329

Ahh Thanks.
by kendric
Thu Aug 16, 2007 5:01 pm
Forum: Beginners Help
Topic: getRealTime question
Replies: 4
Views: 329

getRealTime worked for me. Not sure why the other one didnt work
by kendric
Thu Aug 16, 2007 4:13 pm
Forum: Beginners Help
Topic: getRealTime question
Replies: 4
Views: 329

I tried changing my timing loop to look like this: myGameDevice->getTimer()->start(); myGameDevice->getTimer()->tick(); u32 lastTime=myGameDevice->getTimer()->getTime(); u32 timeDiff=0; u32 nextTime=0; while(game->running&&myGameDevice->run()) { myGameDevice->getTimer()->tick();//This is pro...
by kendric
Wed Aug 15, 2007 3:44 pm
Forum: Beginners Help
Topic: getRealTime question
Replies: 4
Views: 329

getRealTime question

Here is a tiny snippet of code: timeNow=myGameDevice->getTimer()->getRealTime(); game->mainLoop(timeNow-timeLastMainUpdate); timeLastMainUpdate=myGameDevice->getTimer()->getRealTime(); in mainLoop im doing: totalMilliPassed+=millisecondsPassed; I print the value out every so often to watch time pass...
by kendric
Thu Aug 09, 2007 2:06 pm
Forum: Open Discussion and Dev Announcements
Topic: New Animation System for Irrlicht
Replies: 220
Views: 39216

Oh and I meant to add another piece of info on my selection issue. When I was seeing the bounding box thing, I tried as a workaround for fun getting the frame of the mesh and generating a fresh triangle selector. I still seemed to see behaviour where it wouldn't detect collisions right when one guy ...
by kendric
Thu Aug 09, 2007 2:05 pm
Forum: Open Discussion and Dev Announcements
Topic: New Animation System for Irrlicht
Replies: 220
Views: 39216

yeah that's weird I'd like to have a look
How do you want it, email, etc, and what do you want. I can give you exe,screenshot,source(huge and you would need many libraries to compile it).
by kendric
Wed Aug 08, 2007 5:47 pm
Forum: Beginners Help
Topic: noob question about irrArray
Replies: 4
Views: 1487

AHA thats the piece i was missing. Thanks a bunch guys!
by kendric
Wed Aug 08, 2007 5:10 pm
Forum: Beginners Help
Topic: noob question about irrArray
Replies: 4
Views: 1487

Ok but a follow up, you say delete the pointer first. That will result in a destructor call right. Won't that happen again when they call the destructor? 2 destructor calls sounds bad.
by kendric
Wed Aug 08, 2007 4:25 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: TrueType font Support by FreeType Library
Replies: 183
Views: 102124

Awsome this works great. Thanks a ton!
by kendric
Wed Aug 08, 2007 4:12 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: TrueType font Support by FreeType Library
Replies: 183
Views: 102124

By the way, if either you have a second, take a look at a question of mine here:
http://irrlicht.sourceforge.net/phpBB2/ ... 840#126840
It hasn't gotten any nibbles yet ;)
by kendric
Wed Aug 08, 2007 4:01 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: TrueType font Support by FreeType Library
Replies: 183
Views: 102124

Thats hilarious. I have my own FontManager class and I bet its very similar. Ill try your code and see if my problems go away.

Your class is almost the exact same as mine too :) GET OUT OF MY MIND!!!
by kendric
Wed Aug 08, 2007 2:39 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: TrueType font Support by FreeType Library
Replies: 183
Views: 102124

Do you know if this is dead? His website has a link to a zip with just the font class, but not all the other stuff. The link he provides is to an older version then some people are talking about(2.2.1? I find no link to that). Using 2.1.9(the one he provides)I get huge memory dumps when I quit if I ...
by kendric
Tue Aug 07, 2007 9:18 pm
Forum: Beginners Help
Topic: noob question about irrArray
Replies: 4
Views: 1487

noob question about irrArray

Looking at the source code it appears when you call clear on an array it calls destructors of everything in the array. Does this mean if i make an array of * and assign them things with new, that I don't have to delete them myself when im done with the array? Thanks, my java background is making me ...
by kendric
Tue Aug 07, 2007 9:12 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: TrueType font Support by FreeType Library
Replies: 183
Views: 102124

This was evidently caused by me using a multithreaded build of this instead of single threaded...
Gota love c++ ;)
by kendric
Tue Aug 07, 2007 8:46 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: TrueType font Support by FreeType Library
Replies: 183
Views: 102124

If anyone is still reading this... I tried to add this to my project. I am seeing the following 2 things If i build my own release build of the lib, I get a lot of these linker errors(I am using vstudios.net 7.1) MSVCRT.lib(MSVCR71.dll) : error LNK2005: _strncpy already defined in LIBCD.lib(strncpy....